本文整理汇总了C++中NodeGuiPtr::hideGui方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeGuiPtr::hideGui方法的具体用法?C++ NodeGuiPtr::hideGui怎么用?C++ NodeGuiPtr::hideGui使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NodeGuiPtr
的用法示例。
在下文中一共展示了NodeGuiPtr::hideGui方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: logic_error
void
GuiAppInstance::createNodeGui(const NodePtr &node,
const NodePtr& parentMultiInstance,
const CreateNodeArgs& args)
{
boost::shared_ptr<NodeCollection> group = node->getGroup();
NodeGraph* graph;
if (group) {
NodeGraphI* graph_i = group->getNodeGraph();
assert(graph_i);
graph = dynamic_cast<NodeGraph*>(graph_i);
assert(graph);
} else {
graph = _imp->_gui->getNodeGraph();
}
if (!graph) {
throw std::logic_error("");
}
NodesGuiList selectedNodes = graph->getSelectedNodes();
NodeGuiPtr nodegui = _imp->_gui->createNodeGUI(node, args);
assert(nodegui);
if (parentMultiInstance && nodegui) {
nodegui->hideGui();
boost::shared_ptr<NodeGuiI> parentNodeGui_i = parentMultiInstance->getNodeGui();
assert(parentNodeGui_i);
nodegui->setParentMultiInstance( boost::dynamic_pointer_cast<NodeGui>(parentNodeGui_i) );
}
///It needs to be here because we rely on the _nodeMapping member
bool isViewer = node->isEffectViewer() != 0;
if (isViewer) {
_imp->_gui->createViewerGui(node);
}
///must be done after the viewer gui has been created
if ( node->isRotoPaintingNode() ) {
_imp->_gui->createNewRotoInterface( nodegui.get() );
}
if ( ( node->isTrackerNodePlugin() || node->getEffectInstance()->isBuiltinTrackerNode() ) && !parentMultiInstance ) {
_imp->_gui->createNewTrackerInterface( nodegui.get() );
}
NodeGroup* isGroup = node->isEffectGroup();
if ( isGroup && isGroup->isSubGraphUserVisible() ) {
_imp->_gui->createGroupGui(node, args.reason);
}
///Don't initialize inputs if it is a multi-instance child since it is not part of the graph
if (!parentMultiInstance) {
nodegui->initializeInputs();
}
if ( (args.reason == eCreateNodeReasonUserCreate) && !isViewer ) {
///we make sure we can have a clean preview.
node->computePreviewImage( getTimeLine()->currentFrame() );
triggerAutoSave();
}
///only move main instances
if ( node->getParentMultiInstanceName().empty() ) {
bool autoConnect = args.reason == eCreateNodeReasonUserCreate;
if ( selectedNodes.empty() ) {
autoConnect = false;
}
if ( (args.xPosHint != INT_MIN) && (args.yPosHint != INT_MIN) && (!autoConnect) ) {
QPointF pos = nodegui->mapToParent( nodegui->mapFromScene( QPointF(args.xPosHint, args.yPosHint) ) );
nodegui->refreshPosition( pos.x(), pos.y(), true );
} else {
BackdropGui* isBd = dynamic_cast<BackdropGui*>( nodegui.get() );
if (!isBd) {
NodeGuiPtr selectedNode;
if ( (args.reason == eCreateNodeReasonUserCreate) && (selectedNodes.size() == 1) ) {
selectedNode = selectedNodes.front();
BackdropGui* isBackdropGui = dynamic_cast<BackdropGui*>( selectedNode.get() );
if (isBackdropGui) {
selectedNode.reset();
}
}
nodegui->getDagGui()->moveNodesForIdealPosition(nodegui, selectedNode, autoConnect);
}
}
}
} // createNodeGui
示例2: logic_error
void
GuiAppInstance::createNodeGui(const NodePtr &node,
const NodePtr& parentMultiInstance,
const CreateNodeArgs& args)
{
NodeCollectionPtr group = node->getGroup();
NodeGraph* graph;
if (group) {
NodeGraphI* graph_i = group->getNodeGraph();
assert(graph_i);
graph = dynamic_cast<NodeGraph*>(graph_i);
assert(graph);
} else {
graph = _imp->_gui->getNodeGraph();
}
if (!graph) {
throw std::logic_error("");
}
NodesGuiList selectedNodes = graph->getSelectedNodes();
NodeGuiPtr nodegui = _imp->_gui->createNodeGUI(node, args);
assert(nodegui);
if (parentMultiInstance && nodegui) {
nodegui->hideGui();
NodeGuiIPtr parentNodeGui_i = parentMultiInstance->getNodeGui();
assert(parentNodeGui_i);
nodegui->setParentMultiInstance( boost::dynamic_pointer_cast<NodeGui>(parentNodeGui_i) );
}
bool isViewer = node->isEffectViewerInstance() != 0;
if (isViewer) {
_imp->_gui->createViewerGui(node);
}
// Must be done after the viewer gui has been created
_imp->_gui->createNodeViewerInterface(nodegui);
NodeGroupPtr isGroup = node->isEffectNodeGroup();
if ( isGroup && isGroup->isSubGraphUserVisible() ) {
_imp->_gui->createGroupGui(node, args);
}
///Don't initialize inputs if it is a multi-instance child since it is not part of the graph
if (!parentMultiInstance) {
nodegui->initializeInputs();
}
NodeSerializationPtr serialization = args.getProperty<NodeSerializationPtr >(kCreateNodeArgsPropNodeSerialization);
if ( !serialization && !isViewer ) {
///we make sure we can have a clean preview.
node->computePreviewImage( getTimeLine()->currentFrame() );
triggerAutoSave();
}
///only move main instances
if ( node->getParentMultiInstanceName().empty() && !serialization) {
bool autoConnect = args.getProperty<bool>(kCreateNodeArgsPropAutoConnect);
if ( selectedNodes.empty() || serialization) {
autoConnect = false;
}
double xPosHint = serialization ? INT_MIN : args.getProperty<double>(kCreateNodeArgsPropNodeInitialPosition, 0);
double yPosHint = serialization ? INT_MIN : args.getProperty<double>(kCreateNodeArgsPropNodeInitialPosition, 1);
if ( (xPosHint != INT_MIN) && (yPosHint != INT_MIN) && (!autoConnect) ) {
QPointF pos = nodegui->mapToParent( nodegui->mapFromScene( QPointF(xPosHint, yPosHint) ) );
nodegui->refreshPosition( pos.x(), pos.y(), true );
} else {
BackdropGuiPtr isBd = toBackdropGui(nodegui);
if (!isBd) {
NodeGuiPtr selectedNode;
if ( !serialization && (selectedNodes.size() == 1) ) {
selectedNode = selectedNodes.front();
BackdropGuiPtr isBdGui = toBackdropGui(selectedNode);
if (isBdGui) {
selectedNode.reset();
}
}
nodegui->getDagGui()->moveNodesForIdealPosition(nodegui, selectedNode, autoConnect);
}
}
}
} // createNodeGui