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C++ NodeGuiPtr::get方法代码示例

本文整理汇总了C++中NodeGuiPtr::get方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeGuiPtr::get方法的具体用法?C++ NodeGuiPtr::get怎么用?C++ NodeGuiPtr::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeGuiPtr的用法示例。


在下文中一共展示了NodeGuiPtr::get方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: logic_error

void
GuiAppInstance::onGroupCreationFinished(const NodePtr& node,
                                        CreateNodeReason reason)
{
    if (reason == eCreateNodeReasonUserCreate) {
        NodeGraph* graph = 0;
        boost::shared_ptr<NodeCollection> collection = node->getGroup();
        assert(collection);
        NodeGroup* isGrp = dynamic_cast<NodeGroup*>( collection.get() );
        if (isGrp) {
            NodeGraphI* graph_i = isGrp->getNodeGraph();
            assert(graph_i);
            graph = dynamic_cast<NodeGraph*>(graph_i);
        } else {
            graph = _imp->_gui->getNodeGraph();
        }
        assert(graph);
        if (!graph) {
            throw std::logic_error("");
        }
        NodesGuiList selectedNodes = graph->getSelectedNodes();
        NodeGuiPtr selectedNode;
        if ( !selectedNodes.empty() ) {
            selectedNode = selectedNodes.front();
            if ( dynamic_cast<BackdropGui*>( selectedNode.get() ) ) {
                selectedNode.reset();
            }
        }
        boost::shared_ptr<NodeGuiI> node_gui_i = node->getNodeGui();
        assert(node_gui_i);
        NodeGuiPtr nodeGui = boost::dynamic_pointer_cast<NodeGui>(node_gui_i);
        graph->moveNodesForIdealPosition(nodeGui, selectedNode, true);
    }

    AppInstance::onGroupCreationFinished(node, reason);

    /*std::list<ViewerInstance* > viewers;
       node->hasViewersConnected(&viewers);
       for (std::list<ViewerInstance* >::iterator it2 = viewers.begin(); it2 != viewers.end(); ++it2) {
        (*it2)->renderCurrentFrame(false);
       }*/
}
开发者ID:ChristianHeckl,项目名称:Natron,代码行数:42,代码来源:GuiAppInstance.cpp

示例2: if

void
NodeGraph::checkForHints(bool shiftdown,
                         bool controlDown,
                         const NodeGuiPtr& selectedNode,
                         const QRectF& visibleSceneR)
{
    NodePtr internalNode = selectedNode->getNode();
    bool doMergeHints = shiftdown && controlDown;
    bool doConnectionHints = appPTR->getCurrentSettings()->isConnectionHintEnabled();

    //Ignore hints for backdrops
    BackdropGui* isBd = dynamic_cast<BackdropGui*>( selectedNode.get() );

    if (isBd) {
        return;
    }

    if (!doMergeHints) {
        ///for nodes already connected don't show hint
        if ( ( internalNode->getMaxInputCount() == 0) && internalNode->hasOutputConnected() ) {
            doConnectionHints = false;
        } else if ( ( internalNode->getMaxInputCount() > 0) && internalNode->hasAllInputsConnected() && internalNode->hasOutputConnected() ) {
            doConnectionHints = false;
        }
    }

    if (!doConnectionHints) {
        return;
    }

    QRectF selectedNodeBbox = selectedNode->boundingRectWithEdges(); //selectedNode->mapToParent( selectedNode->boundingRect() ).boundingRect();
    double tolerance = 10;
    selectedNodeBbox.adjust(-tolerance, -tolerance, tolerance, tolerance);

    NodeGuiPtr nodeToShowMergeRect;
    NodePtr selectedNodeInternalNode = selectedNode->getNode();
    bool selectedNodeIsReader = selectedNodeInternalNode->getEffectInstance()->isReader() || selectedNodeInternalNode->getMaxInputCount() == 0;
    Edge* edge = 0;
    std::set<NodeGui*> nodesWithinRect;
    getNodesWithinViewportRect(visibleWidgetRect(), &nodesWithinRect);

    {
        for (std::set<NodeGui*>::iterator it = nodesWithinRect.begin(); it != nodesWithinRect.end(); ++it) {
            bool isAlreadyAnOutput = false;
            const NodesWList& outputs = internalNode->getGuiOutputs();
            for (NodesWList::const_iterator it2 = outputs.begin(); it2 != outputs.end(); ++it2) {
                NodePtr node = it2->lock();
                if (!node) {
                    continue;
                }
                if ( node == (*it)->getNode() ) {
                    isAlreadyAnOutput = true;
                    break;
                }
            }
            if (isAlreadyAnOutput) {
                continue;
            }
            QRectF nodeBbox = (*it)->boundingRectWithEdges();
            if ( ( (*it) != selectedNode.get() ) && (*it)->isVisible() && nodeBbox.intersects(visibleSceneR) ) {
                if (doMergeHints) {
                    //QRectF nodeRect = (*it)->mapToParent((*it)->boundingRect()).boundingRect();

                    NodePtr internalNode = (*it)->getNode();


                    if ( !internalNode->isOutputNode() && nodeBbox.intersects(selectedNodeBbox) ) {
                        bool nHasInput = internalNode->hasInputConnected();
                        int nMaxInput = internalNode->getMaxInputCount();
                        bool selectedHasInput = selectedNodeInternalNode->hasInputConnected();
                        int selectedMaxInput = selectedNodeInternalNode->getMaxInputCount();
                        double nPAR = internalNode->getEffectInstance()->getAspectRatio(-1);
                        double selectedPAR = selectedNodeInternalNode->getEffectInstance()->getAspectRatio(-1);
                        double nFPS = internalNode->getEffectInstance()->getFrameRate();
                        double selectedFPS = selectedNodeInternalNode->getEffectInstance()->getFrameRate();
                        bool isValid = true;

                        if ( (selectedPAR != nPAR) || (std::abs(nFPS - selectedFPS) > 0.01) ) {
                            if (nHasInput || selectedHasInput) {
                                isValid = false;
                            } else if ( !nHasInput && (nMaxInput == 0) && !selectedHasInput && (selectedMaxInput == 0) ) {
                                isValid = false;
                            }
                        }
                        if (isValid) {
                            nodeToShowMergeRect = (*it)->shared_from_this();
                        }
                    } else {
                        (*it)->setMergeHintActive(false);
                    }
                } else { //!doMergeHints
                    edge = (*it)->hasEdgeNearbyRect(selectedNodeBbox);

                    ///if the edge input is the selected node don't continue
                    if ( edge && ( edge->getSource() == selectedNode) ) {
                        edge = 0;
                    }

                    if ( edge && edge->isOutputEdge() ) {
                        if (selectedNodeIsReader) {
//.........这里部分代码省略.........
开发者ID:cf-ssharma,项目名称:Natron,代码行数:101,代码来源:NodeGraph20.cpp


注:本文中的NodeGuiPtr::get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。