本文整理汇总了C++中NetworkString::getCurrentData方法的典型用法代码示例。如果您正苦于以下问题:C++ NetworkString::getCurrentData方法的具体用法?C++ NetworkString::getCurrentData怎么用?C++ NetworkString::getCurrentData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetworkString
的用法示例。
在下文中一共展示了NetworkString::getCurrentData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: saveLocalState
/** Saves a state on the client. Used to save an initial state at t=0 for each
* client in case that we receive an event from another client (which will
* trigger a rewind) before a state from the server.
*/
void RewindManager::saveLocalState()
{
int ticks = World::getWorld()->getTimeTicks();
saveState(/*local_state*/true);
NetworkString *state = GameProtocol::lock()->getState();
// Copy the data to a new string, making the buffer in
// GameProtocol availble for again.
BareNetworkString *bns =
new BareNetworkString(state->getCurrentData(),
state->size() );
m_rewind_queue.addLocalState(bns, /*confirmed*/true, ticks);
} // saveLocalState