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C++ NetworkString::addUInt32方法代码示例

本文整理汇总了C++中NetworkString::addUInt32方法的典型用法代码示例。如果您正苦于以下问题:C++ NetworkString::addUInt32方法的具体用法?C++ NetworkString::addUInt32怎么用?C++ NetworkString::addUInt32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NetworkString的用法示例。


在下文中一共展示了NetworkString::addUInt32方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: asynchronousUpdate

void SynchronizationProtocol::asynchronousUpdate()
{
    static double timer = StkTime::getRealTime();
    double current_time = StkTime::getRealTime();
    if (m_countdown_activated)
    {
        m_countdown -= (current_time - m_last_countdown_update);
        m_last_countdown_update = current_time;
        Log::debug("SynchronizationProtocol", "Update! Countdown remaining : %f", m_countdown);
        if (m_countdown < 0.0 && !m_has_quit)
        {
            m_has_quit = true;
            Log::info("SynchronizationProtocol", "Countdown finished. Starting now.");
            m_listener->requestStart(new KartUpdateProtocol());
            m_listener->requestStart(new ControllerEventsProtocol());
            m_listener->requestStart(new GameEventsProtocol());
            m_listener->requestTerminate(this);
            return;
        }
        static int seconds = -1;
        if (seconds == -1)
        {
            seconds = (int)(ceil(m_countdown));
        }
        else if (seconds != (int)(ceil(m_countdown)))
        {
            seconds = (int)(ceil(m_countdown));
            Log::info("SynchronizationProtocol", "Starting in %d seconds.", seconds);
        }
    }
    if (current_time > timer+0.1)
    {
        std::vector<STKPeer*> peers = NetworkManager::getInstance()->getPeers();
        for (unsigned int i = 0; i < peers.size(); i++)
        {
            NetworkString ns;
            ns.ai8(i).addUInt32(peers[i]->getClientServerToken()).addUInt8(1).addUInt32(m_pings[i].size());
            // now add the countdown if necessary
            if (m_countdown_activated && m_listener->isServer())
            {
                ns.addUInt32((int)(m_countdown*1000.0));
                Log::debug("SynchronizationProtocol", "CNTActivated: Countdown value : %f", m_countdown);
            }
            Log::verbose("SynchronizationProtocol", "Added sequence number %u for peer %d", m_pings[i].size(), i);
            timer = current_time;
            m_pings[i].insert(std::pair<int,double>(m_pings_count[i], timer));
            m_listener->sendMessage(this, peers[i], ns, false);
            m_pings_count[i]++;
        }
    }

}
开发者ID:kmangame0,项目名称:stk,代码行数:52,代码来源:synchronization_protocol.cpp

示例2: handleLANRequests

// ----------------------------------------------------------------------------
void STKHost::handleLANRequests()
{
    const int LEN=2048;
    char buffer[LEN];

    TransportAddress sender;
    int len = m_lan_network->receiveRawPacket(buffer, LEN, &sender, 1);
    if(len<=0) return;

    if (std::string(buffer, len) == "stk-server")
    {
        Log::verbose("STKHost", "Received LAN server query");
        std::string name = 
            StringUtils::wideToUtf8(NetworkConfig::get()->getServerName());
        // Avoid buffer overflows
        if (name.size() > 255)
            name = name.substr(0, 255);

        // Send the answer, consisting of server name, max players, 
        // current players, and the client's ip address and port
        // number (which solves the problem which network interface
        // might be the right one if there is more than one).
        NetworkString s;
        s.encodeString(name);
        s.addUInt8(NetworkConfig::get()->getMaxPlayers());
        s.addUInt8(0);   // FIXME: current number of connected players
        s.addUInt32(sender.getIP());
        s.addUInt16(sender.getPort());
        m_lan_network->sendRawPacket(s.getBytes(), s.size(), sender);
    }   // if message is server-requested
    else if (std::string(buffer, len) == "connection-request")
    {
        Protocol *c = new ConnectToPeer(sender);
        c->requestStart();
    }
    else
        Log::info("STKHost", "Received unknown command '%s'",
                  std::string(buffer, len).c_str());

}   // handleLANRequests
开发者ID:Kumadayo,项目名称:stk-code,代码行数:41,代码来源:stk_host.cpp


注:本文中的NetworkString::addUInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。