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C++ NetworkPacket::WriteData方法代码示例

本文整理汇总了C++中NetworkPacket::WriteData方法的典型用法代码示例。如果您正苦于以下问题:C++ NetworkPacket::WriteData方法的具体用法?C++ NetworkPacket::WriteData怎么用?C++ NetworkPacket::WriteData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NetworkPacket的用法示例。


在下文中一共展示了NetworkPacket::WriteData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleMsg

void GossipHandler::HandleMsg( NetworkPacket & recv_data, GameClient *pClient )
{
    NetworkPacket data;
    char f[256];
    sprintf(f, "WORLD: Gossip Opcode 0x%.4X", recv_data.opcode);
    Log::getSingleton( ).outString( f );
    switch (recv_data.opcode)
    {
        case CMSG_GOSSIP_HELLO:
        {
            uint16 tSize,i;
            uint32 TextID;
            guid cguid;
            recv_data >> cguid.sno >> cguid.type;
            TextID = getTextID(cguid.sno);
            if(TextID == 0)
            {
                //text Id 0 don't exist so maybe they don't want to talk :P
                data.Initialize( 8 , SMSG_NPC_WONT_TALK );
                data << cguid.sno << cguid.type;
                pClient->SendMsg (&data);
                break;
            }
            //TextRelation * pRelation = getTextRelation(cguid.sno);
            NPCText * theText = getNPCText(TextID);
            //Calculate the size
            tSize = 20 + (8*theText->m_OptionCount);
            TextOption * theOption;
            for(i = 1; i <= theText->m_OptionCount;i++)
            {
                // add option textsize to the size
                theOption = getTextOption(theText->m_OptionID[i]);
                tSize += strlen((char *)theOption->m_OptionText.c_str())+1;
            }

            //Create the Packet
            data.Initialize( tSize, SMSG_GOSSIP_MESSAGE );
            data << cguid.sno << cguid.type;
            data << (uint32)TextID;                         //TextID
            data << (uint32)theText->m_OptionCount;         // Bullet Points Count
            for(i = 1; i <= theText->m_OptionCount;i++)
            {
                theOption = getTextOption(theText->m_OptionID[i]);
                data << (uint32)theOption->m_OptionID;      //Bullet Point Number
                data << (uint32)theOption->m_OptionIconID;  //Bullet Point IconID
                                                            //option text
                data.WriteData(theOption->m_OptionText.c_str() , strlen((char *)theOption->m_OptionText.c_str())+1 );
            }
            data << (uint32)0;
            pClient->SendMsg (&data);

            //pClient->getCurrentChar()->setUpdateValue(CORPSE_FIELD_ITEM3, 6947);
            //pClient->getCurrentChar()->setUpdateValue(CORPSE_FIELD_ITEM4, (uint32)0xf0001000 );
            //pClient->getCurrentChar()->UpdateObject();

        }break;

        case CMSG_GOSSIP_SELECT_OPTION:
        {
            uint32 option;
            guid cguid;
            recv_data >> cguid.sno >> cguid.type;
            recv_data >> option;
            TextOption * theOption;
            theOption = getTextOption(option);

            // Textid of 0 is Reserved for exiting and SH Comfirm
            if(theOption->m_TextID == 0)
            {
                Unit *pSelection = world.GetValidCreature(cguid.sno);
                if(pSelection != 0)
                {
                                                            //if the selection is a spirit healer
                    if(pSelection->getUpdateValue(UNIT_NPC_FLAGS) == 32)
                    {
                        // Sh Accept Dialog
                        data.Initialize(8,SMSG_SPIRIT_HEALER_CONFIRM);
                        data << cguid.sno << cguid.type;
                        pClient->SendMsg( &data );
                    }
                }

                //close the Gossip Window
                data.Initialize(0,SMSG_GOSSIP_COMPLETE);
                pClient->SendMsg( &data );
                break;
            }

            uint16 TextID,tSize,i;
            //get the Text ID
            TextID = theOption->m_TextID;
            //get the Related text info
            NPCText * theText = getNPCText(TextID);
            //calculate our size
            tSize = 20 + (8*theText->m_OptionCount);
            for(i = 1; i <= theText->m_OptionCount;i++)
            {
                //get each options text and add it to the size
                theOption = getTextOption(theText->m_OptionID[i]);
                tSize += strlen((char *)theOption->m_OptionText.c_str())+1;
//.........这里部分代码省略.........
开发者ID:madhatternc,项目名称:mangos2,代码行数:101,代码来源:GossipHandler.cpp


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