本文整理汇总了C++中Network::StopServer方法的典型用法代码示例。如果您正苦于以下问题:C++ Network::StopServer方法的具体用法?C++ Network::StopServer怎么用?C++ Network::StopServer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Network
的用法示例。
在下文中一共展示了Network::StopServer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleDisconnect
void Chat::HandleDisconnect(StringHash eventType, VariantMap& eventData)
{
Network* network = GetSubsystem<Network>();
Connection* serverConnection = network->GetServerConnection();
// If we were connected to server, disconnect
if (serverConnection)
serverConnection->Disconnect();
// Or if we were running a server, stop it
else if (network->IsServerRunning())
network->StopServer();
UpdateButtons();
}
示例2: HandleDisconnect
void SceneReplication::HandleDisconnect(StringHash eventType, VariantMap& eventData)
{
Network* network = GetSubsystem<Network>();
Connection* serverConnection = network->GetServerConnection();
// If we were connected to server, disconnect. Or if we were running a server, stop it. In both cases clear the
// scene of all replicated content, but let the local nodes & components (the static world + camera) stay
if (serverConnection)
{
serverConnection->Disconnect();
scene_->Clear(true, false);
clientObjectID_ = 0;
}
// Or if we were running a server, stop it
else if (network->IsServerRunning())
{
network->StopServer();
scene_->Clear(true, false);
}
UpdateButtons();
}