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C++ Network::StopServer方法代码示例

本文整理汇总了C++中Network::StopServer方法的典型用法代码示例。如果您正苦于以下问题:C++ Network::StopServer方法的具体用法?C++ Network::StopServer怎么用?C++ Network::StopServer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Network的用法示例。


在下文中一共展示了Network::StopServer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleDisconnect

void Chat::HandleDisconnect(StringHash eventType, VariantMap& eventData)
{
    Network* network = GetSubsystem<Network>();
    Connection* serverConnection = network->GetServerConnection();
    // If we were connected to server, disconnect
    if (serverConnection)
        serverConnection->Disconnect();
    // Or if we were running a server, stop it
    else if (network->IsServerRunning())
        network->StopServer();
    
    UpdateButtons();
}
开发者ID:3dicc,项目名称:Urho3D,代码行数:13,代码来源:Chat.cpp

示例2: HandleDisconnect

void SceneReplication::HandleDisconnect(StringHash eventType, VariantMap& eventData)
{
    Network* network = GetSubsystem<Network>();
    Connection* serverConnection = network->GetServerConnection();
    // If we were connected to server, disconnect. Or if we were running a server, stop it. In both cases clear the
    // scene of all replicated content, but let the local nodes & components (the static world + camera) stay
    if (serverConnection)
    {
        serverConnection->Disconnect();
        scene_->Clear(true, false);
        clientObjectID_ = 0;
    }
    // Or if we were running a server, stop it
    else if (network->IsServerRunning())
    {
        network->StopServer();
        scene_->Clear(true, false);
    }
    
    UpdateButtons();
}
开发者ID:3dicc,项目名称:Urho3D,代码行数:21,代码来源:SceneReplication.cpp


注:本文中的Network::StopServer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。