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C++ Navigator::setMode方法代码示例

本文整理汇总了C++中Navigator::setMode方法的典型用法代码示例。如果您正苦于以下问题:C++ Navigator::setMode方法的具体用法?C++ Navigator::setMode怎么用?C++ Navigator::setMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Navigator的用法示例。


在下文中一共展示了Navigator::setMode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
    beginEditCP(dl);
    dl->setAmbient( .3, .3, .3, 1 );
    dl->setDiffuse( 1, 1, 1, 1 );
    dl->setDirection(0,0,1);
    dl->setBeacon( b1n);
    endEditCP(dl);

    // root
    root = Node::create();
    GroupPtr gr1 = Group::create();
    beginEditCP(root);
    root->setCore( gr1 );
    root->addChild( t1n );
    root->addChild( dlight );
    endEditCP(root);

    // Load the file

    NodePtr file = NullFC;

    if ( argc > 1 )
        file = SceneFileHandler::the().read(argv[1]);

    if ( file == NullFC )
    {
        std::cerr << "Couldn't load file, ignoring" << std::endl;
        //file = makeTorus( .5, 2, 16, 16 );
        file = makeBox( 2,4,6, 1,1,1 );
    }

    file->updateVolume();

    Vec3f min,max;
    file->getVolume().getBounds( min, max );

    std::cout << "Volume: from " << min << " to " << max << std::endl;

    NodePtr file2=makeBox(2,4,6,1,1,1);

    beginEditCP(dlight);
    dlight->addChild( file );
    dlight->addChild( file2 );
    endEditCP(dlight);

    std::cerr << "Tree: " << std::endl;
//  root->dump();

    // Camera

    cam = PerspectiveCamera::create();
    cam->setBeacon( b1n );
    cam->setFov( deg2rad( 90 ) );
    cam->setNear( 0.1 );
    cam->setFar( 10000 );

    // Background
    SolidBackgroundPtr bkgnd = SolidBackground::create();

    // Viewport

    vp = Viewport::create();
    vp->setCamera( cam );
    vp->setBackground( bkgnd );
    vp->setRoot( root );
    vp->setSize( 0,0, 1,1 );

    // Window
    std::cout << "GLUT winid: " << winid << std::endl;

    GLUTWindowPtr gwin;

    GLint glvp[4];
    glGetIntegerv( GL_VIEWPORT, glvp );

    gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->setSize( glvp[2], glvp[3] );

    win = gwin;

    win->addPort( vp );

    win->init();

    // Action

    ract = DrawAction::create();

    // tball

    trackball.setMode(Navigator::TRACKBALL);

    trackball.setViewport(vp);

    // run...

    glutMainLoop();

    return 0;
}
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:testTrackballNavigator.cpp

示例2: main


//.........这里部分代码省略.........
	std::string skyPath = Configuration::getPath("Skybox");
	skybox.init(5,5,5, 1000, (skyPath+"lostatseaday/lostatseaday_dn.jpg").c_str(),
		(skyPath+"lostatseaday/lostatseaday_up.jpg").c_str(),
		(skyPath+"lostatseaday/lostatseaday_ft.jpg").c_str(),
		(skyPath+"lostatseaday/lostatseaday_bk.jpg").c_str(),
		(skyPath+"lostatseaday/lostatseaday_rt.jpg").c_str(),
		(skyPath+"lostatseaday/lostatseaday_lf.jpg").c_str());
//----------------------------------------------------------------------------//
// Snippet-2-15 - END                                                         //
//----------------------------------------------------------------------------//

	NodePtr root = Node::create();
	beginEditCP(root);
		root->setCore(Group::create());

//----------------------------------------------------------------------------//
// Snippet-1-3 - BEGIN                                                        //
//----------------------------------------------------------------------------//
		OpenSGSceneGraphInterface* sgIF =
			dynamic_cast<OpenSGSceneGraphInterface*>(OutputInterface::getSceneGraphInterface());
		if (!sgIF) {
			printf("Error: Failed to get OpenSGSceneGraphInterface!\n");
			printf("Please check if the OutputInterface configuration is correct!\n");
			return -1;
		}
		// retrieve root node of the SceneGraphInterface (method is OpenSG specific)
		NodePtr scene = sgIF->getNodePtr();

		root->addChild(scene);
//----------------------------------------------------------------------------//
// Snippet-1-3 - END                                                          //
//----------------------------------------------------------------------------//

//----------------------------------------------------------------------------//
// Snippet-2-16 - BEGIN                                                       //
//----------------------------------------------------------------------------//
		// add the SkyBox to the scene
		root->addChild(skybox.getNodePtr());
//----------------------------------------------------------------------------//
// Snippet-2-16 - END                                                         //
//----------------------------------------------------------------------------//

	endEditCP(root);

//----------------------------------------------------------------------------//
// Snippet-2-5 - BEGIN                                                        //
//----------------------------------------------------------------------------//
	// fetch users camera, it is used to tell the Navigator where we are
	localUser = UserDatabase::getLocalUser();
	if (!localUser) {
		printd(ERROR, "Error: Could not find localUser!\n");
		return -1;
	}

	camera = localUser->getCamera();
	if (!camera) {
		printd(ERROR, "Error: Could not find camera!\n");
		return -1;
	}

	avatar = localUser->getAvatar();
	if (!avatar) {
		printd(ERROR, "Error: Could not find avatar!\n");
		return -1;
	}
	avatar->showAvatar(false);

  // set our transformation to the start transformation
	TransformationData startTrans =
		WorldDatabase::getEnvironmentWithId(1)->getStartTransformation(0);
	localUser->setNavigatedTransformation(startTrans);
//----------------------------------------------------------------------------//
// Snippet-2-5 - END                                                          //
//----------------------------------------------------------------------------//

	mgr = new SimpleSceneManager;  // create the SimpleSceneManager
	mgr->setWindow(gwin);          // tell the manager what to manage
	mgr->setRoot(root);            // attach the scenegraph to the  root node
	mgr->showAll();                // show the whole scene
	mgr->getCamera()->setNear(0.1);

//----------------------------------------------------------------------------//
// Snippet-2-6 - BEGIN                                                        //
//----------------------------------------------------------------------------//
	// Navigator is part of SimpleSceneManager and not of the inVRs framework
	Navigator *nav = mgr->getNavigator();
	nav->setMode(Navigator::NONE);     // turn off the navigator
	lastTimeStamp = timer.getTime();   // initialize timestamp;
	camMatrix = gmtl::MAT_IDENTITY44F; // initial setting of the camera matrix
//----------------------------------------------------------------------------//
// Snippet-2-6 - END                                                          //
//----------------------------------------------------------------------------//

//----------------------------------------------------------------------------//
// Snippet-5-2                                                                //
//----------------------------------------------------------------------------//

	glutMainLoop(); // GLUT main loop
	return 0;
}
开发者ID:flair2005,项目名称:inVRs,代码行数:101,代码来源:MedievalTown.cpp


注:本文中的Navigator::setMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。