本文整理汇总了C++中NamedProperties::set方法的典型用法代码示例。如果您正苦于以下问题:C++ NamedProperties::set方法的具体用法?C++ NamedProperties::set怎么用?C++ NamedProperties::set使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NamedProperties
的用法示例。
在下文中一共展示了NamedProperties::set方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: renderText
void Font::renderText( const std::string& text, const mat4f& transformation, float fontHeight, const Color4f& color, const vec2f& relPos, bool drawWithShadow, bool fixedWidth )
{
Mesh* sMesh = nullptr;
if( drawWithShadow )
{
sMesh = generateVertices( text, vec3f( -1.0f, -1.0f, -0.001f ), fontHeight, vec3f( 1.0f, 0.0f, 0.0f ),
vec3f( 0.0f, 1.0f, 0.0f ), color::FADEDBLACK, relPos, fixedWidth );
}
Mesh* mesh = generateVertices( text, vec3f(), fontHeight, vec3f( 1.0f, 0.0f, 0.0f ),
vec3f( 0.0f, 1.0f, 0.0f ), color, relPos, fixedWidth );
Material* material = Material::getMaterial( mesh->getMaterial( 0 ) );
material->updateUniform( "uFontHeight", fontHeight );
//matStackf modelStack;
//modelStack.translate( pos );
NamedProperties params;
params.set( "modelMatrix", transformation );
params.set( "sMesh", sMesh );
if( sMesh )
fireEvent( "renderMesh", params );
params.set( "mesh", mesh );
fireEvent( "renderMesh", params );
SAFE_DELETE( sMesh );
SAFE_DELETE( mesh );
}
示例2: setRotation
//-------------------------------------------------------------------
void Object::setRotation( const mat3f& rot, int frame )
{
Node::setRotation( rot, frame );
NamedProperties params;
params.set( "orientation", rot );
params.set( "name", m_occlusionGeometryName );
fireEvent( "setOrientationOfASGeometry", params );
}
示例3: setScale
//-------------------------------------------------------------------
void Object::setScale( const vec3f& scale, int frame )
{
Node::setScale( scale, frame );
NamedProperties params;
params.set( "scale", scale );
params.set( "name", m_occlusionGeometryName );
fireEvent( "setScaleOfASGeometry", params );
}
示例4: setPosition
//-------------------------------------------------------------------
void Object::setPosition( const vec3f& pos, int frame )
{
Node::setPosition( pos, frame );
NamedProperties params;
params.set( "pos", pos );
params.set( "name", m_occlusionGeometryName );
fireEvent( "setPosOfASGeometry", params );
}
示例5: render
//-------------------------------------------------------------------
void Object::render()
{
matStackf modelStack;
modelStack.applyMatrix( getWorldTransformation() );
NamedProperties params;
params.set( "modelMatrix", modelStack.top() );
params.set( "mesh", m_mesh );
fireEvent( "renderMesh", params );
}
示例6: Render
void Button::Render()
{
NamedProperties params;
matStackf modelStack;
modelStack.loadIdentity();
modelStack.translate( m_boundingBox.getCenter() );
params.set( "modelMatrix", modelStack.top() );
params.set( "mesh", m_mesh );
fireEvent( "renderMesh", params );
//consolePrintf( "Button box: %s", m_boundingBox.toString().c_str() );
}
示例7: fireBullet
//----------------------------------------------------------------------
void Spaceship::fireBullet()
{
if( m_weaponTimer->isTimeUp() )
{
NamedProperties params;
params.set( "pos", getPosition() );
params.set( "rotation", m_rotation );
params.set( "teamNumber", m_teamNumber );
fireEvent( "SpawnBullet", params );
m_weaponTimer->start();
}
}
示例8: generateVertices
void Font::render3DText( const std::string& text, const vec3f& pos, float fontHeight, vec3f rasterDir, vec3f up, const Color4f& color, const vec2f& relPos, bool fixedWidth )
{
Mesh* mesh = generateVertices( text, pos, fontHeight, rasterDir, up, color, relPos, fixedWidth );
matStackf modelStack;
modelStack.translate( pos );
NamedProperties params;
params.set( "modelMatrix", modelStack.top() );
params.set( "mesh", mesh );
fireEvent( "renderMesh", params );
SAFE_DELETE( mesh );
}
示例9: Render
void MSMap::Render()
{
NamedProperties params;
matStackf matStack;
params.set( "mesh", m_platformMesh );
for( int i = 0; i < m_platformRenderLocations.size(); ++i )
{
matStack.loadIdentity();
m_platformRenderLocations[i].y = m_mapYPos;
matStack.translate( m_platformRenderLocations[i] );
params.set( "modelMatrix", matStack.top() );
fireEvent( "renderMesh", params );
}
}
示例10:
Object::Object( const std::string& id, Mesh* mesh )
: Node( id )
, m_mesh( mesh )
{
if( mesh != nullptr )
{
Material* mat = Material::getMaterial( m_mesh->getMaterial() );
m_occlusionGeometryName = id + "asGeom";
NamedProperties params;
params.set( "name", m_occlusionGeometryName );
params.set( "mesh", m_mesh );
params.set( "directOcclusion", mat->getDirectOcclusion() );
params.set( "reverbOcclusion", mat->getReverbOcclusion() );
fireEvent( "createASGeometry", params );
}
}
示例11: RenderLayer
void MSMap::RenderLayer( int layer )
{
NamedProperties params;
matStackf matStack;
matStack.loadIdentity();
if( 0 <= layer && layer < m_currentObstaclesOnMap.size() )
{
for( int i = 0; i < m_currentObstaclesOnMap[layer].size(); ++i )
{
matStack.loadIdentity();
matStack.translate( m_currentObstaclesOnMap[layer][i]->boundingBox.getCenter() );
params.set( "modelMatrix", matStack.top() );
params.set( "mesh", m_currentObstaclesOnMap[layer][i]->mesh );
fireEvent( "renderMesh", params );
}
}
}
示例12: renderOrders
//----------------------------------------------------------------
void Entity::renderOrders()
{
vec2f currentPos = m_position;
for( size_t i = 0; i < m_orders.size(); ++i )
{
Mesh* line = MeshFactory::generateLine( currentPos, m_orders[i]->getTargetLocation() );
NamedProperties params;
params.set( "mesh", line );
fireEvent( "renderMesh", params );
currentPos = m_orders[i]->getTargetLocation();
SAFE_DELETE( line );
}
}
示例13:
SpaceGameActor::SpaceGameActor( const std::string& id, short teamNumber, int screenWidth, int screenHeight )
: Actor( id )
, SCREEN_WIDTH( screenWidth )
, SCREEN_HEIGHT( screenHeight )
, m_radius( 0.0f )
, IMPULSE_POWER( 100.0f )
, ROTATION_POWER( 5.0f )
, m_forwardImpulse( 0.0f )
, m_rotation( 0.0f )
, m_teamNumber( teamNumber )
, m_wasSpawnedLastFrame( true )
{
NamedProperties params;
params.set( "SGA", this );
fireEvent( "addSGAToCollisionMgr", params );
}
示例14:
//----------------------------------------------------------------------
Spaceship::~Spaceship()
{
NamedProperties params;
params.set( "spaceship", this );
fireEvent( "SpaceshipDied", params );
}