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C++ NamedProperties类代码示例

本文整理汇总了C++中NamedProperties的典型用法代码示例。如果您正苦于以下问题:C++ NamedProperties类的具体用法?C++ NamedProperties怎么用?C++ NamedProperties使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了NamedProperties类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FireEventForEachFileFound

///---------------------------------------------------------------------------------
///
///---------------------------------------------------------------------------------
void FireEventForEachFileFound( const std::string& eventToFire, const std::string& directory, const std::string& searchPattern, bool recurseSubfolders )
{
    Strings files;
    EnumerateFiles( directory, searchPattern, files, recurseSubfolders );

    for (std::string& file : files)
    {
        std::string fileWithoutPath = ExtractFileNameFromPath( file );
        std::string fileName = RemoveFileExtension( fileWithoutPath );
        Strings fileNameTokens;
        Tokenize( fileWithoutPath, fileNameTokens, "." );
        std::string fileExtension = "." + fileNameTokens[1];
        std::string relativePath = ConvertBackSlashesToForwardSlashes( file );
        char fullPath[_MAX_PATH];
        _fullpath( fullPath, relativePath.c_str(), _MAX_PATH );
        std::string fullFilePath = ConvertBackSlashesToForwardSlashes( std::string( fullPath ) );

        ConsolePrintf( "File without path:  %s\n File Name: %s\n File Extension: %s\n File Relative: %s\n File Absolute: %s\n", fileWithoutPath.c_str(), fileName.c_str(), fileExtension.c_str(), relativePath.c_str(), fullFilePath.c_str() );

        NamedProperties props;
        props.Set( "FileName", fileWithoutPath );
        props.Set( "FileExtension", fileExtension );
        props.Set( "FileNameWithoutExtension", fileName );
        props.Set( "FileRelativePath", relativePath );
        props.Set( "FileAbsolutePath", fullFilePath );

        FireEvent( eventToFire, props );
    }
}
开发者ID:tbgeorge,项目名称:putty_engine,代码行数:32,代码来源:FileUtilities.cpp

示例2: ReportXMLDocumentUsage

///-----------------------------------------------------------------------
///
///-----------------------------------------------------------------------
void ReportXMLDocumentUsage( XMLNode& xmlDocumentToReport, const ResourceStream& resourceStream, bool reportUsed )
{
	UNUSED( reportUsed );

	std::vector< XMLNode > unusedElements ;
	GetUnusedElements( xmlDocumentToReport, unusedElements );

	if ( !unusedElements.empty() )
	{
		std::string warningMessage = Stringf( "Unused elements in file: %s\n", resourceStream.GetJazzPath().c_str() );
		for ( std::vector< XMLNode >::iterator xmlNodeIter = unusedElements.begin(); xmlNodeIter != unusedElements.end(); ++xmlNodeIter )
		{
			XMLNode& unusedNode = (*xmlNodeIter);
			int stringSize = 0 ;
			char* nodeString = unusedNode.createXMLString( 1, &stringSize );
			if ( nodeString )
			{
				if ( stringSize > 2048 )
				{
					nodeString[ 2040 ] = '.' ;
					nodeString[ 2041 ] = '.' ;
					nodeString[ 2042 ] = '.' ;
					nodeString[ 2043 ] = 0 ;
				}
				delete nodeString ;
			}
		}

		NamedProperties warningProperties ;
		warningProperties.Set( "Warning", warningMessage );
//		FireEvent( "SystemWarningEvent", warningProperties );
	}

}
开发者ID:SquirrelEiserloh,项目名称:Rules-of-Enragement,代码行数:37,代码来源:ParsingSupport.cpp

示例3: GetCurrentStateProperties

void BaseWidget::Update(double deltaSeconds) {
	
	//consider, not updating at all if hidden
	
	WidgetStateProperties& currentStateProperties = GetCurrentStateProperties();

	//calls this widget's update event
	std::string updateEventNameStr = "";
	currentStateProperties.GetProperty("updateEvent", updateEventNameStr);
	if (updateEventNameStr != "") {
		NamedProperties updateEventParams;
		updateEventParams.Set("widgetInstance", this);
		updateEventParams.Set("deltaSeconds", deltaSeconds);
		EventSystem::GetInstance().FireEvent(updateEventNameStr, updateEventParams);
	}

	ProcessInput(deltaSeconds);
	
	currentStateProperties.Update(deltaSeconds);

	//optimize: only update if it is rendering, or if it is dirty
	if (!m_isHidden) {
		UpdateRenderComponent(deltaSeconds);
		SetUICollider2DComponent();
	}
}
开发者ID:achen889,项目名称:Warlockery_Engine,代码行数:26,代码来源:BaseWidget.cpp

示例4: generateVertices

	void Font::renderText( const std::string& text, const mat4f& transformation, float fontHeight, const Color4f& color, const vec2f& relPos, bool drawWithShadow, bool fixedWidth )
	{
		
		Mesh* sMesh = nullptr;
		if( drawWithShadow )
		{
			sMesh = generateVertices( text, vec3f( -1.0f, -1.0f, -0.001f ), fontHeight, vec3f( 1.0f, 0.0f, 0.0f ), 
					vec3f( 0.0f, 1.0f, 0.0f ), color::FADEDBLACK, relPos, fixedWidth );
		}

		Mesh* mesh = generateVertices( text, vec3f(), fontHeight, vec3f( 1.0f, 0.0f, 0.0f ), 
				vec3f( 0.0f, 1.0f, 0.0f ), color, relPos, fixedWidth );

		Material* material = Material::getMaterial( mesh->getMaterial( 0 ) );
		material->updateUniform( "uFontHeight", fontHeight );
		//matStackf modelStack;
		//modelStack.translate( pos );
		NamedProperties params;
		params.set( "modelMatrix", transformation );
		params.set( "sMesh", sMesh );
		if( sMesh )
			fireEvent( "renderMesh", params );
		params.set( "mesh", mesh );
		fireEvent( "renderMesh", params );
			
		SAFE_DELETE( sMesh );
		SAFE_DELETE( mesh );
	}
开发者ID:hulcyp,项目名称:GuildhallProjects,代码行数:28,代码来源:Font.cpp

示例5: setRotation

	//-------------------------------------------------------------------
	void Object::setRotation( const mat3f& rot, int frame )
	{
		Node::setRotation( rot, frame );
		NamedProperties params;
		params.set( "orientation", rot );
		params.set( "name", m_occlusionGeometryName );
		fireEvent( "setOrientationOfASGeometry", params );
	}
开发者ID:hulcyp,项目名称:GuildhallProjects,代码行数:9,代码来源:Object.cpp

示例6: setScale

	//-------------------------------------------------------------------
	void Object::setScale( const vec3f& scale, int frame )
	{
		Node::setScale( scale, frame );
		NamedProperties params;
		params.set( "scale", scale );
		params.set( "name", m_occlusionGeometryName );
		fireEvent( "setScaleOfASGeometry", params );
	}
开发者ID:hulcyp,项目名称:GuildhallProjects,代码行数:9,代码来源:Object.cpp

示例7: setPosition

	//-------------------------------------------------------------------
	void Object::setPosition( const vec3f& pos, int frame )
	{
		Node::setPosition( pos, frame );
		NamedProperties params;
		params.set( "pos", pos );
		params.set( "name", m_occlusionGeometryName );
		fireEvent( "setPosOfASGeometry", params );
	}
开发者ID:hulcyp,项目名称:GuildhallProjects,代码行数:9,代码来源:Object.cpp

示例8: NamedProperties

void ReverseBufferJob::callback()
{
	std::string eventName = "HashBufferJob Complete";
	NamedProperties data = NamedProperties();
	NamedProperties::NamedHelper<char*> bufferData;
	bufferData.val = &m_destinationBuffer;
	data.addProperty(eventName, &bufferData);
	fireEventGlobal(eventName);
}
开发者ID:Grindl,项目名称:SD6A2,代码行数:9,代码来源:ReverseBufferJob.cpp

示例9: getWorldTransformation

	//-------------------------------------------------------------------
	void Object::render()
	{
		matStackf modelStack;
		modelStack.applyMatrix( getWorldTransformation() );
		NamedProperties params;
		params.set( "modelMatrix", modelStack.top() );
		params.set( "mesh", m_mesh );
		fireEvent( "renderMesh", params );
	}
开发者ID:hulcyp,项目名称:GuildhallProjects,代码行数:10,代码来源:Object.cpp

示例10: NamedProperties

void HashBufferJob::callback()
{
	std::string eventName = "HashBufferJob Complete";
	NamedProperties data = NamedProperties();
	NamedProperties::NamedHelper<int> bufferData;
	bufferData.val = &m_hash;
	data.addProperty(eventName, &bufferData);
	fireEventGlobal(eventName);
}
开发者ID:Grindl,项目名称:SD6A2,代码行数:9,代码来源:HashBufferJob.cpp

示例11: Render

	void Button::Render()
	{
		NamedProperties params;
		matStackf modelStack;
		modelStack.loadIdentity();
		modelStack.translate( m_boundingBox.getCenter() );
		params.set( "modelMatrix", modelStack.top() );
		params.set( "mesh", m_mesh );
		fireEvent( "renderMesh", params );
		//consolePrintf( "Button box: %s", m_boundingBox.toString().c_str() );
	}
开发者ID:hulcyp,项目名称:GuildhallProjects,代码行数:11,代码来源:Button.cpp

示例12: fireBullet

	//----------------------------------------------------------------------
	void Spaceship::fireBullet()
	{
		if( m_weaponTimer->isTimeUp() )
		{
			NamedProperties params;
			params.set( "pos", getPosition() );
			params.set( "rotation", m_rotation );
			params.set( "teamNumber", m_teamNumber );
			fireEvent( "SpawnBullet", params );
			m_weaponTimer->start();
		}
	}
开发者ID:hulcyp,项目名称:GuildhallProjects,代码行数:13,代码来源:Spaceship.cpp

示例13: renderOrders

	//----------------------------------------------------------------
	void Entity::renderOrders()
	{
		vec2f currentPos = m_position;
		for( size_t i = 0; i <  m_orders.size(); ++i )
		{
			Mesh* line = MeshFactory::generateLine( currentPos, m_orders[i]->getTargetLocation() );
			NamedProperties params;
			params.set( "mesh", line );
			fireEvent( "renderMesh", params );
			
			currentPos = m_orders[i]->getTargetLocation();
			SAFE_DELETE( line );
		}
	}
开发者ID:hulcyp,项目名称:PortfolioProjects,代码行数:15,代码来源:Entity.cpp

示例14: GroupWidget

UISystem::UISystem() 
{
	//Read all styles and widgets 

	s_rootWidget = new GroupWidget();

	std::vector<std::string> out_styles;
	FindAllFilesOfType("Data/Styles/", "*", out_styles);

	for (auto it = out_styles.begin(); it != out_styles.end(); ++it) {
		std::string filePath = *it;
		ReadStyleFile(filePath);
	}

	std::vector<std::string> out_widgets;
	FindAllFilesOfType("Data/Widgets/", "*", out_widgets);

	for (auto it = out_widgets.begin(); it != out_widgets.end(); ++it) {
		std::string filePath = *it;
		ReadWidgetFile(filePath);
	}

	WidgetStyle wid;
	NamedProperties defaultProps;
	NamedProperties allProps;

	KeyFrameAnimation<RGBA> animColor;
	animColor.AddAnimationFrameAtParameter(RGBA(50, 255, 50, 255), 0.f);
	//defaultProps.Set("color", animColor);

	KeyFrameAnimation<Vec2> offsetAnim;
	offsetAnim.AddAnimationFrameAtParameter(Vec2(100.f, 500.f), 0.f);
	allProps.Set("offset", offsetAnim);

	KeyFrameAnimation<RGBA> animColor2;
	animColor2.AddAnimationFrameAtParameter(RGBA(255, 0, 0, 255), 0.f);
	allProps.Set("color", animColor2);

	wid.AddProperty(UI_STATE_DEFAULT, defaultProps);
	wid.AddGeneralProperty(allProps);
	WidgetBase* widget = AddStyledWidgetExplicitly("Button", "Default", wid, s_rootWidget);

	std::string name;
	widget->GetPropertyForCurrentState("name", name);

	//ToggleWidgetVisibility(name);
	ToggleWidgetEnabled(name);


}
开发者ID:2bitdreamer,项目名称:SD6_Engine,代码行数:50,代码来源:UISystem.cpp

示例15: Render

	void MSMap::Render()
	{
		NamedProperties params;
		matStackf matStack;
		params.set( "mesh", m_platformMesh );

		for( int i = 0; i < m_platformRenderLocations.size(); ++i )
		{
			matStack.loadIdentity();
			m_platformRenderLocations[i].y = m_mapYPos;
			matStack.translate( m_platformRenderLocations[i] );
			params.set( "modelMatrix", matStack.top() );
			fireEvent( "renderMesh", params );
		}
	}
开发者ID:hulcyp,项目名称:GuildhallProjects,代码行数:15,代码来源:MSMap.cpp


注:本文中的NamedProperties类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。