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C++ NFDataList::GetCount方法代码示例

本文整理汇总了C++中NFDataList::GetCount方法的典型用法代码示例。如果您正苦于以下问题:C++ NFDataList::GetCount方法的具体用法?C++ NFDataList::GetCount怎么用?C++ NFDataList::GetCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NFDataList的用法示例。


在下文中一共展示了NFDataList::GetCount方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetProduceDataCount

bool NFCSLGBuildingModule::GetProduceDataCount( const NFGUID& self, const NFGUID& xBuilID, const std::string& strItemID, int& nCount )
{
    NF_SHARE_PTR<NFIRecord> pProduce = m_pKernelModule->FindRecord(self, "BuildingProduce");
    if (NULL == pProduce.get())
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "this is no [BuildingProduce] Record!", "", __FUNCTION__, __LINE__);
        return false;
    }

    NFDataList varProduce;
    pProduce->FindObject("BuildingGUID", xBuilID, varProduce);

    if(varProduce.GetCount() <= 0)
    {
        nCount = 0;
        return true;
    }

    for (int i = 0; i< varProduce.GetCount(); i++)
    {
        const std::string& strHasItemID = pProduce->GetString(i, "ItemID");
        if (strHasItemID  == strItemID)
        {
            const int nOldCount = pProduce->GetInt(i, "LeftCount");
            nCount = pProduce->GetInt(i, "LeftCount");

            return true;
        }
    }

    return false;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:32,代码来源:NFCSLGBuildingModule.cpp

示例2: FindString

int NFCRecord::FindString(const int nCol, const std::string& value, NFDataList& varResult)
{
    if (!ValidCol(nCol))
    {
        return -1;
    }

    if (TDATA_STRING != mVarRecordType->Type(nCol))
    {
        return -1;
    }


    {
        for (int i = 0; i < mnMaxRow; ++i)
        {
            if (!IsUsed(i))
            {
                continue;
            }

            const std::string& strData = GetString(i, nCol);
            if (0 == strcmp(strData.c_str(), value.c_str()))
            {
                varResult << (int64_t)i;
            }
        }

        return varResult.GetCount();
    }

    return -1;
}
开发者ID:tcomy,项目名称:NoahGameFrame,代码行数:33,代码来源:NFCRecord.cpp

示例3: MemberOffline

bool NFCTeamModule::MemberOffline( const NFGUID& self, const NFGUID& xTeam )
{
    NF_SHARE_PTR<NFIRecordManager> pRecordManager = m_pCommonRedisModule->GetCacheRecordInfo(xTeam, NFrame::Team::ThisName());
    if (!pRecordManager)
    {
        return false;
    }

    NF_SHARE_PTR<NFIRecord> pMemberRecord = pRecordManager->GetElement(NFrame::Team::MemberList::ThisName());
    if (!pMemberRecord.get())
    {
        return false;
    }

    NFDataList varList;
    pMemberRecord->FindObject(NFrame::Team::MemberList::GUID, self, varList);
    if (varList.GetCount() <= 0)
    {
        return false;
    }

    const int nRow = varList.Int32(0);
    pMemberRecord->SetInt(nRow, NFrame::Team::MemberList::Online, 0);
    pMemberRecord->SetInt(nRow, NFrame::Team::MemberList::GameID, 0);
    return m_pCommonRedisModule->SaveCacheRecordInfo(xTeam, pRecordManager);
}
开发者ID:ik3210,项目名称:NoahGameFrame,代码行数:26,代码来源:NFCTeamModule.cpp

示例4:

int NFCRecord::FindVector3(const int nCol, const NFVector3& value, NFDataList& varResult)
{
	if (!ValidCol(nCol))
	{
		return -1;
	}

	if (TDATA_VECTOR3 != mVarRecordType->Type(nCol))
	{
		return -1;
	}

	{
		for (int i = 0; i < mnMaxRow; ++i)
		{
			if (!IsUsed(i))
			{
				continue;
			}

			if (GetVector3(i, nCol) == value)
			{
				varResult << (int64_t)i;
			}
		}

		return varResult.GetCount();
	}

	return -1;
}
开发者ID:tcomy,项目名称:NoahGameFrame,代码行数:31,代码来源:NFCRecord.cpp

示例5: LeaveTeam

bool NFCTeamModule::LeaveTeam( const NFGUID& self, const NFGUID& xTeamID )
{
    NF_SHARE_PTR<NFIRecordManager> pRecordManager = m_pCommonRedisModule->GetCacheRecordInfo(xTeamID, NFrame::Team::ThisName());
    if (!pRecordManager)
    {
        return false;
    }
    NF_SHARE_PTR<NFIRecord> pMemberRecord = pRecordManager->GetElement(NFrame::Team::MemberList::ThisName());
    if (!pMemberRecord.get())
    {
        return false;
    }

    NFDataList varList;
    pMemberRecord->FindObject(NFrame::Team::MemberList::GUID, self, varList);
    if (varList.GetCount() == 0)
    {
        return false;
    }

    const int nRow = varList.Int32(0);
    
    if (!pMemberRecord->Remove(nRow))
    {
        return false;
    }

    return m_pCommonRedisModule->SaveCacheRecordInfo(xTeamID, pRecordManager);
}
开发者ID:ik3210,项目名称:NoahGameFrame,代码行数:29,代码来源:NFCTeamModule.cpp

示例6: DeleteEquip

bool NFCPackModule::DeleteEquip( const NFGUID& self, const NFGUID& id )
{
	if (id.IsNull())
	{
		return false;
	}

	
	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
	if (nullptr == pObject)
	{
		return false;
	}

	NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::BagEquipList::ThisName() );
	if (nullptr == pRecord)
	{
		return false;
	}

	NFDataList varFindResult;
	int nFindRowCount = pRecord->FindObject(NFrame::Player::BagEquipList::GUID, id, varFindResult);
	if (nFindRowCount > 0)
	{
		//int nTotalCount = 0;
		for (int i = 0; i < varFindResult.GetCount(); ++i)
		{
			int nFindRow = varFindResult.Int32(i);
			pRecord->Remove(nFindRow);
		}
	}

	return true;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:34,代码来源:NFCPackModule.cpp

示例7: Boost

int NFCSLGBuildingModule::Boost(const NFGUID& self, const NFGUID& xBuilID)
{
    NF_SHARE_PTR<NFIRecord> pRecord = m_pKernelModule->FindRecord(self, "BuildingList");
    if (NULL == pRecord.get())
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "this is no [BuildingList] Record!", "", __FUNCTION__, __LINE__);
        return 1;
    }

    NFDataList var;
    pRecord->FindObject("BuildingGUID", xBuilID, var);
    if (var.GetCount() <= 0)
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "there are no the building", xBuilID.ToString(), __FUNCTION__, __LINE__);
        return 1;
    }

    const int nRow = var.Int(0);
    const int nBoostTime = 20;
    const std::string strBuildID = pRecord->GetString(nRow, "BuildingID");

    //NFDataList varHeart;
    //varHeart << xBuilID;
    m_pScheduleModule->AddSchedule(self, "OnBoostHeartBeat", this, &NFCSLGBuildingModule::OnBoostHeartBeat, /*varHeart,*/ nBoostTime, 1);

    
    pRecord->SetInt(nRow, "State", NFMsg::EBS_BOOST);
    pRecord->SetInt(nRow, "StateStartTime", pPluginManager->GetNowTime());
    pRecord->SetInt(nRow, "StateEndTime", pPluginManager->GetNowTime() + nBoostTime);

    return 0;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:32,代码来源:NFCSLGBuildingModule.cpp

示例8: DestroySceneNPC

bool NFCSceneAOIModule::DestroySceneNPC(const int nSceneID, const int nGroupID)
{
	NF_SHARE_PTR<NFCSceneInfo> pSceneInfo = GetElement(nSceneID);
	if (pSceneInfo)
	{
		if (pSceneInfo->GetElement(nGroupID))
		{
			NFDataList xMonsterlistObject;
			if (m_pKernelModule->GetGroupObjectList(nSceneID, nGroupID, xMonsterlistObject, false))
			{
				for (int i = 0; i < xMonsterlistObject.GetCount(); ++i)
				{
					NFGUID ident = xMonsterlistObject.Object(i);
					m_pKernelModule->DestroyObject(ident);
				}
			}

			pSceneInfo->RemoveElement(nGroupID);

			return true;
		}
	}

	return false;
}
开发者ID:bluesky7290,项目名称:NoahGameFrame,代码行数:25,代码来源:NFCSceneAOIModule.cpp

示例9: FindFloat

int NFCRecord::FindFloat(const int nCol, const double value, NFDataList& varResult)
{
    if (!ValidCol(nCol))
    {
        return -1;
    }

    if (TDATA_FLOAT != mVarRecordType->Type(nCol))
    {
        return -1;
    }

    for (int i = 0; i < mnMaxRow; ++i)
    {
        if (!IsUsed(i))
        {
            continue;
        }

        if (GetFloat(i, nCol) == value)
        {
            varResult << i;
        }
    }

    return varResult.GetCount();
}
开发者ID:tcomy,项目名称:NoahGameFrame,代码行数:27,代码来源:NFCRecord.cpp

示例10: DeleteItem

bool NFCPackModule::DeleteItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount )
{
	if(nCount <= 0)
	{
		return false;
	}

	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
	if ( NULL == pObject )
	{
		return false;
	}

	
	if (!m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID))
	{
		return false;
	}

	NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::BagItemList::ThisName() );
	if (!pRecord)
	{
		return false;
	}

	NFDataList varFindResult;
	int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList::ConfigID, strItemConfigID, varFindResult);
	if (nFindRowCount > 0)
	{
		int nNeedDelCount = nCount;
		for (int i = 0; i < varFindResult.GetCount(); ++i)
		{
			int nFindRow = varFindResult.Int32(i);
			int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::BagItemList::ItemCount);
			if (nOldCount > nNeedDelCount)
			{
				int nNewCount = nOldCount - nNeedDelCount;
				pRecord->SetInt(nFindRow, NFrame::Player::BagItemList::ItemCount, nNewCount);
				nNeedDelCount = 0;
			}
			else if (nOldCount == nNeedDelCount)
			{
				pRecord->Remove(nFindRow);
				nNeedDelCount = 0;
			}
			else if (nOldCount < nNeedDelCount)
			{
				pRecord->Remove(nFindRow);
				nNeedDelCount -= nOldCount;
			}
		}

		if (nNeedDelCount <= 0)
		{
			return true;
		}
	}

	return false;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:60,代码来源:NFCPackModule.cpp

示例11: Produce

int NFCSLGBuildingModule::Produce(const NFGUID& self, const NFGUID& xBuilID, const std::string& strItemID, const int nCount)
{
    NF_SHARE_PTR<NFIRecord> pRecord = m_pKernelModule->FindRecord(self, "BuildingList");
    if (NULL == pRecord.get())
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "this is no [BuildingList] Record!", "", __FUNCTION__, __LINE__);
        return 1;
    }

    NFDataList var;
    pRecord->FindObject("BuildingGUID", xBuilID, var);
    if (var.GetCount() <= 0)
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "there are no the building", xBuilID.ToString(), __FUNCTION__, __LINE__);
        return 1;
    }

    
    AddProduceData(self, xBuilID, strItemID, nCount);

    const std::string strHeartname = GetProduceHeartName(self, xBuilID, strItemID);
    const int nTime = 50;//To ADD
    if (!m_pScheduleModule->ExistSchedule(self, strHeartname))
    {
        //NFDataList varHeart;
        //varHeart << xBuilID;
        //varHeart << strItemID;
		m_pScheduleModule->AddSchedule(self, strHeartname, this, &NFCSLGBuildingModule::OnProduceHeartBeat, /*varHeart, */nTime, nCount);
    }

    return 0;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:32,代码来源:NFCSLGBuildingModule.cpp

示例12: SendMsgToGame

bool NFCWorldNet_ServerModule::SendMsgToGame(const NFDataList& argObjectVar, const NFDataList& argGameID, const NFMsg::EGameMsgID eMsgID, google::protobuf::Message& xData)
{
    if (argGameID.GetCount() != argObjectVar.GetCount())
    {
        return false;
    }

    for (int i = 0; i < argObjectVar.GetCount(); i++)
    {
        const NFGUID& identOther = argObjectVar.Object(i);
        const int nGameID = (int) argGameID.Int(i);

        SendMsgToGame(nGameID, eMsgID, xData, identOther);
    }

    return true;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:17,代码来源:NFCWorldNet_ServerModule.cpp

示例13: FindRowByColValue

int NFCRecord::FindRowByColValue(const std::string & strColTag, const NFData & var)
{
	NFDataList xDataList;
	int nRowCount = FindRowByColValue(strColTag, var, xDataList);
	if (nRowCount > 0 && xDataList.GetCount() > 0)
	{
		return (int) xDataList.Int(0);
	}

	return -1;
}
开发者ID:tcomy,项目名称:NoahGameFrame,代码行数:11,代码来源:NFCRecord.cpp

示例14: EnoughItem

bool NFCPackModule::EnoughItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount )
{
    if(nCount <= 0)
    {
        return false;
    }

    NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
    if ( NULL == pObject )
    {
        return false;
    }

    
    bool bExist = m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID );
    if ( !bExist )
    {
        return false;
    }

    NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::BagItemList::ThisName() );
    if (!pRecord)
    {
        return false;
    }

	NFDataList varFindResult;
	int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList::ConfigID, strItemConfigID, varFindResult);
	if (nFindRowCount > 0)
	{
		int nTotalCount = 0;
		for (int i = 0; i < varFindResult.GetCount(); ++i)
		{
			int nFindRow = varFindResult.Int32(i);
			int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::BagItemList::ItemCount);
			nTotalCount += nOldCount;
		}

		if (nTotalCount > 0)
		{
			return true;
		}
	}

    return false;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:46,代码来源:NFCPackModule.cpp

示例15: AddProduceData

int NFCSLGBuildingModule::AddProduceData(const NFGUID& self, const NFGUID& xBuilID, const std::string& strItemID, const int nCount)
{
    NF_SHARE_PTR<NFIRecord> pProduce = m_pKernelModule->FindRecord(self, "BuildingProduce");
    if (NULL == pProduce.get())
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "this is no [BuildingProduce] Record!", "", __FUNCTION__, __LINE__);
        return 1;
    }

    NFDataList varProduce;
    pProduce->FindObject("BuildingGUID", xBuilID, varProduce);

    int  nFindRow = -1;
    for (int i = 0; i< varProduce.GetCount(); i++)
    {
        const std::string& strHasItemID = pProduce->GetString(i, "ItemID");
        if (strHasItemID  == strItemID)
        {
            nFindRow = i;
            break;
        }
    }

    if (nFindRow < 0)
    {
        //already exit
        const int nOldCount = pProduce->GetInt(nFindRow, "LeftCount");
        pProduce->SetInt(nFindRow, "LeftCount", nOldCount + nCount);

    }
    else
    {
        const int nTime = 20;
        NFDataList varItem;

        varItem << xBuilID;
        varItem << strItemID;
        varItem << nCount;
        varItem << nTime;
        varItem << pPluginManager->GetNowTime();

        pProduce->AddRow(-1, varItem);
    }

    return 0;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:46,代码来源:NFCSLGBuildingModule.cpp


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