本文整理汇总了C++中MythUIType::SetVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ MythUIType::SetVisible方法的具体用法?C++ MythUIType::SetVisible怎么用?C++ MythUIType::SetVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MythUIType
的用法示例。
在下文中一共展示了MythUIType::SetVisible方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CopyFrom
void MythUIStateType::CopyFrom(MythUIType *base)
{
MythUIStateType *st = dynamic_cast<MythUIStateType *>(base);
if (!st)
return;
m_ShowEmpty = st->m_ShowEmpty;
MythUIType::CopyFrom(base);
QMap<QString, MythUIType *>::iterator i;
for (i = st->m_ObjectsByName.begin(); i != st->m_ObjectsByName.end(); ++i)
{
MythUIType *other = i.value();
QString key = i.key();
MythUIType *newtype = GetChild(other->objectName());
AddObject(key, newtype);
newtype->SetVisible(false);
}
QMap<int, MythUIType *>::iterator j;
for (j = st->m_ObjectsByState.begin(); j != st->m_ObjectsByState.end(); ++j)
{
MythUIType *other = j.value();
int key = j.key();
MythUIType *newtype = GetChild(other->objectName());
AddObject((StateType)key, newtype);
newtype->SetVisible(false);
}
}
示例2: setGridLayout
void ZMEvents::setGridLayout(int layout)
{
if (layout < 1 || layout > 3)
layout = 1;
if (layout == m_layout)
return;
if (m_eventGrid)
m_eventGrid->Reset();
m_layout = layout;
// iterate though the children showing/hiding them as appropriate
QString name;
QString layoutName = QString("layout%1").arg(layout);
QList<MythUIType *> *children = GetAllChildren();
for (int x = 0; x < children->size(); x++)
{
MythUIType *type = children->at(x);
name = type->objectName();
if (name.startsWith("layout"))
{
if (name.startsWith(layoutName))
type->SetVisible(true);
else
type->SetVisible(false);
}
}
// get the correct grid
m_eventGrid = dynamic_cast<MythUIButtonList *> (GetChild(layoutName + "_eventlist"));
if (m_eventGrid)
{
connect(m_eventGrid, SIGNAL(itemSelected( MythUIButtonListItem*)),
this, SLOT(eventChanged(MythUIButtonListItem*)));
connect(m_eventGrid, SIGNAL(itemClicked( MythUIButtonListItem*)),
this, SLOT(playPressed()));
connect(m_eventGrid, SIGNAL(itemVisible(MythUIButtonListItem*)),
this, SLOT(eventVisible(MythUIButtonListItem*)));
updateUIList();
BuildFocusList();
SetFocusWidget(m_eventGrid);
}
else
{
示例3: DisplayState
bool MythUIStateType::DisplayState(const QString &name)
{
if (name.isEmpty())
return false;
MythUIType *old = m_CurrentState;
QMap<QString, MythUIType *>::Iterator i = m_ObjectsByName.find(name.toLower());
if (i != m_ObjectsByName.end())
m_CurrentState = i.value();
else
m_CurrentState = NULL;
if (m_CurrentState != old)
{
if (m_ShowEmpty || m_CurrentState)
{
if (m_deferload && m_CurrentState)
m_CurrentState->LoadNow();
if (old)
old->SetVisible(false);
if (m_CurrentState)
m_CurrentState->SetVisible(true);
}
}
AdjustDependence();
return (m_CurrentState != NULL);
}
示例4: CopyFrom
void MythUIStateType::CopyFrom(MythUIType *base)
{
MythUIStateType *st = dynamic_cast<MythUIStateType *>(base);
if (!st)
{
VERBOSE(VB_IMPORTANT, "ERROR, bad parsing");
return;
}
ClearMaps();
m_ShowEmpty = st->m_ShowEmpty;
MythUIType::CopyFrom(base);
QMap<QString, MythUIType *>::iterator i;
for (i = st->m_ObjectsByName.begin(); i != st->m_ObjectsByName.end(); ++i)
{
MythUIType *other = i.data();
QString key = i.key();
MythUIType *newtype = GetChild(other->name());
AddObject(key, newtype);
newtype->SetVisible(other->IsVisible());
}
QMap<int, MythUIType *>::iterator j;
for (j = st->m_ObjectsByState.begin(); j != st->m_ObjectsByState.end(); ++j)
{
MythUIType *other = j.data();
int key = j.key();
MythUIType *newtype = GetChild(other->name());
AddObject((StateType)key, newtype);
newtype->SetVisible(other->IsVisible());
}
}
示例5: DisplayState
bool MythUIStateType::DisplayState(StateType type)
{
MythUIType *old = m_CurrentState;
QMap<int, MythUIType *>::Iterator i = m_ObjectsByState.find((int)type);
if (i != m_ObjectsByState.end())
m_CurrentState = i.data();
else
m_CurrentState = NULL;
if (m_CurrentState != old)
{
if (m_ShowEmpty || m_CurrentState != NULL)
{
if (m_CurrentState)
m_CurrentState->SetVisible(true);
if (old)
old->SetVisible(false);
}
}
return (m_CurrentState != NULL);
}
示例6: CalculatePosition
void MythUIProgressBar::CalculatePosition(void)
{
MythUIType *progressType = GetChild("progressimage");
if (!progressType)
{
LOG(VB_GENERAL, LOG_ERR, "Progress image doesn't exist");
return;
}
progressType->SetVisible(false);
int total = m_total - m_start;
int current = m_current - m_start;
float percentage = 0.0;
if (total <= 0 || current <= 0 || current > total)
return;
percentage = (float)current / (float)total;
progressType->SetVisible(true);
QRect fillArea = progressType->GetArea();
int height = fillArea.height();
int width = fillArea.width();
int x = fillArea.x();
int y = fillArea.y();
switch (m_effect)
{
case EffectReveal :
if (m_layout == LayoutHorizontal)
{
width = (int)((float)fillArea.width() * percentage);
}
else
{
height = (int)((float)fillArea.height() * percentage);
}
break;
case EffectSlide :
if (m_layout == LayoutHorizontal)
{
int newwidth = (int)((float)fillArea.width() * percentage);
x = width - newwidth;
width = newwidth;
}
else
{
int newheight = (int)((float)fillArea.height() * percentage);
y = height - newheight;
height = newheight;
}
break;
case EffectAnimate :
// Not implemented yet
break;
}
MythUIImage *progressImage = dynamic_cast<MythUIImage *>(progressType);
MythUIShape *progressShape = dynamic_cast<MythUIShape *>(progressType);
if (width <= 0)
width = 1;
if (height <= 0)
height = 1;
if (progressImage)
progressImage->SetCropRect(x, y, width, height);
else if (progressShape)
progressShape->SetCropRect(x, y, width, height);
SetRedraw();
}
示例7: Display
void MythUIEditBar::Display(void)
{
QRect keeparea = QRect();
QRect cutarea = QRect();
MythUIType *position = GetChild("position");
MythUIType *keep = GetChild("keep");
MythUIType *cut = GetChild("cut");
MythUIType *cuttoleft = GetChild("cuttoleft");
MythUIType *cuttoright = GetChild("cuttoright");
MythUIType *keeptoleft = GetChild("keeptoleft");
MythUIType *keeptoright = GetChild("keeptoright");
if (position)
position->SetVisible(false);
if (keep)
{
keep->SetVisible(false);
keeparea = keep->GetArea();
}
if (cut)
{
cut->SetVisible(false);
cutarea = cut->GetArea();
}
if (cuttoleft)
cuttoleft->SetVisible(false);
if (cuttoright)
cuttoright->SetVisible(false);
if (keeptoleft)
keeptoleft->SetVisible(false);
if (keeptoright)
keeptoright->SetVisible(false);
if (position && keeparea.isValid())
{
int offset = position->GetArea().width() / 2;
int newx = (int)(((float)keeparea.width() * m_editPosition) + 0.5f);
int newy = position->GetArea().top();
position->SetPosition(newx - offset, newy);
position->SetVisible(true);
}
ClearImages();
if (!m_regions.size())
{
if (keep)
keep->SetVisible(true);
return;
}
MythUIShape *barshape = dynamic_cast<MythUIShape *>(cut);
MythUIImage *barimage = dynamic_cast<MythUIImage *>(cut);
MythUIShape *leftshape = dynamic_cast<MythUIShape *>(cuttoleft);
MythUIImage *leftimage = dynamic_cast<MythUIImage *>(cuttoleft);
MythUIShape *rightshape = dynamic_cast<MythUIShape *>(cuttoright);
MythUIImage *rightimage = dynamic_cast<MythUIImage *>(cuttoright);
QListIterator<QPair<float, float> > regions(m_regions);
while (regions.hasNext() && cutarea.isValid())
{
QPair<float, float> region = regions.next();
int left = (int)((region.first * cutarea.width()) + 0.5f);
int right = (int)((region.second * cutarea.width()) + 0.5f);
if (left >= right)
right = left + 1;
if (cut)
{
AddBar(barshape, barimage, QRect(left, cutarea.top(), right - left,
cutarea.height()));
}
if (cuttoleft && (region.second < 1.0f))
AddMark(leftshape, leftimage, right, true);
if (cuttoright && (region.first > 0.0f))
AddMark(rightshape, rightimage, left, false);
}
CalcInverseRegions();
barshape = dynamic_cast<MythUIShape *>(keep);
barimage = dynamic_cast<MythUIImage *>(keep);
leftshape = dynamic_cast<MythUIShape *>(keeptoleft);
leftimage = dynamic_cast<MythUIImage *>(keeptoleft);
rightshape = dynamic_cast<MythUIShape *>(keeptoright);
rightimage = dynamic_cast<MythUIImage *>(keeptoright);
QListIterator<QPair<float, float> > regions2(m_invregions);
//.........这里部分代码省略.........