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C++ MythUIType::ConnectDependants方法代码示例

本文整理汇总了C++中MythUIType::ConnectDependants方法的典型用法代码示例。如果您正苦于以下问题:C++ MythUIType::ConnectDependants方法的具体用法?C++ MythUIType::ConnectDependants怎么用?C++ MythUIType::ConnectDependants使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MythUIType的用法示例。


在下文中一共展示了MythUIType::ConnectDependants方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: doLoad


//.........这里部分代码省略.........
    }

    f.close();

    QDomElement docElem = doc.documentElement();
    QDomNode n = docElem.firstChild();
    while (!n.isNull())
    {
        QDomElement e = n.toElement();
        if (!e.isNull())
        {
            if (e.tagName() == "include")
            {
                QString include = getFirstText(e);

                if (!include.isEmpty())
                     LoadBaseTheme(include);
            }

            if (onlywindows && e.tagName() == "window")
            {
                QString name = e.attribute("name", "");
                QString include = e.attribute("include", "");
                if (name.isEmpty())
                {
                    VERBOSE_XML(VB_GENERAL, LOG_ERR, filename, e,
                                "Window needs a name");
                    return false;
                }

                if (!include.isEmpty())
                    LoadBaseTheme(include);

                if (name == windowname)
                {
                    ParseChildren(filename, e, parent, showWarnings);
                    return true;
                }
            }

            if (!onlywindows)
            {
                QString type = e.tagName();
                if (type == "font" || type == "fontdef")
                {
                    bool global = (GetGlobalObjectStore() == parent);
                    MythFontProperties *font = MythFontProperties::ParseFromXml(
                        filename, e, parent, global, showWarnings);

                    if (!global && font)
                    {
                        QString name = e.attribute("name");
                        parent->AddFont(name, font);
                    }
                    delete font;
                }
                else if (type == "imagetype" ||
                         type == "textarea" ||
                         type == "group" ||
                         type == "textedit" ||
                         type == "button" ||
                         type == "buttonlist" ||
                         type == "buttonlist2" ||
                         type == "buttontree" ||
                         type == "spinbox" ||
                         type == "checkbox" ||
                         type == "statetype" ||
                         type == "window" ||
                         type == "clock" ||
                         type == "progressbar" ||
                         type == "scrollbar" ||
                         type == "webbrowser" ||
                         type == "guidegrid" ||
                         type == "shape" ||
                         type == "editbar" ||
                         type == "video")
                {

                    // We don't want widgets in base.xml
                    // depending on each other so ignore dependsMap
                    QMap<QString, QString> dependsMap;
                    MythUIType *uitype = NULL;
                    uitype = ParseUIType(filename, e, type, parent,
                                         NULL, showWarnings, dependsMap);
                    if (uitype)
                        uitype->ConnectDependants(true);
                }
                else
                {
                    VERBOSE_XML(VB_GENERAL, LOG_ERR, filename, e,
                                "Unknown widget type");
                }
            }
        }
        n = n.nextSibling();
    }
    if (onlywindows)
        return false;
    return true;
}
开发者ID:JGunning,项目名称:OpenAOL-TV,代码行数:101,代码来源:xmlparsebase.cpp


注:本文中的MythUIType::ConnectDependants方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。