本文整理汇总了C++中MythMainWindow::NormPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ MythMainWindow::NormPoint方法的具体用法?C++ MythMainWindow::NormPoint怎么用?C++ MythMainWindow::NormPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MythMainWindow
的用法示例。
在下文中一共展示了MythMainWindow::NormPoint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Init
void MythThemeBase::Init(void)
{
MythMainWindow *mainWindow = GetMythMainWindow();
QRect uiSize = mainWindow->GetUIScreenRect();
d->background = new MythScreenStack(mainWindow, "background");
d->background->DisableEffects();
XMLParseBase::LoadBaseTheme();
d->backgroundscreen = new MythScreenType(d->background, "backgroundscreen");
if (!XMLParseBase::CopyWindowFromBase("backgroundwindow",
d->backgroundscreen))
{
QString backgroundname = gContext->qtconfig()->GetSetting("BackgroundPixmap"
);
backgroundname = gContext->GetThemeDir() + backgroundname;
d->backimg = new MythUIImage(backgroundname, d->backgroundscreen,
"backimg");
d->backimg->SetPosition(mainWindow->NormPoint(QPoint(0, 0)));
d->backimg->SetSize(uiSize.width(), uiSize.height());
d->backimg->Load();
}
d->background->AddScreen(d->backgroundscreen, false);
new MythScreenStack(mainWindow, "main stack", true);
}
示例2: Reload
void MythThemeBase::Reload(void)
{
MythMainWindow *mainWindow = GetMythMainWindow();
QRect uiSize = mainWindow->GetUIScreenRect();
GetGlobalFontMap()->Clear();
XMLParseBase::ClearGlobalObjectStore();
XMLParseBase::LoadBaseTheme();
d->background->PopScreen();
d->backgroundscreen = new MythScreenType(d->background, "backgroundscreen");
if (!XMLParseBase::CopyWindowFromBase("backgroundwindow",
d->backgroundscreen))
{
QString backgroundname = gContext->qtconfig()->GetSetting("BackgroundPixmap"
);
backgroundname = gContext->GetThemeDir() + backgroundname;
d->backimg = new MythUIImage(backgroundname, d->backgroundscreen,
"backimg");
d->backimg->SetPosition(mainWindow->NormPoint(QPoint(0, 0)));
d->backimg->SetSize(uiSize.width(), uiSize.height());
d->backimg->Load();
}
d->background->AddScreen(d->backgroundscreen, false);
}