本文整理汇总了C++中MythMainWindow::IsExitingToMain方法的典型用法代码示例。如果您正苦于以下问题:C++ MythMainWindow::IsExitingToMain方法的具体用法?C++ MythMainWindow::IsExitingToMain怎么用?C++ MythMainWindow::IsExitingToMain使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MythMainWindow
的用法示例。
在下文中一共展示了MythMainWindow::IsExitingToMain方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PopScreen
void MythScreenStack::PopScreen(MythScreenType *screen, bool allowFade,
bool deleteScreen)
{
if (!screen || screen->IsDeleting())
return;
screen->aboutToHide();
if (m_Children.isEmpty())
return;
MythMainWindow *mainwindow = GetMythMainWindow();
screen->setParent(0);
if ((screen == m_topScreen) && allowFade && m_DoTransitions
&& !mainwindow->IsExitingToMain())
{
screen->SetFullscreen(false);
if (deleteScreen)
{
screen->SetDeleting(true);
m_ToDelete.push_back(screen);
}
screen->AdjustAlpha(1, -kFadeVal);
}
else
{
for (int i = 0; i < m_Children.size(); ++i)
{
if (m_Children.at(i) == screen)
m_Children.remove(i);
}
if (deleteScreen)
delete screen;
screen = NULL;
mainwindow->update();
if (mainwindow->IsExitingToMain())
{
QCoreApplication::postEvent(
mainwindow, new QEvent(MythEvent::kExitToMainMenuEventType));
}
}
m_topScreen = NULL;
RecalculateDrawOrder();
// If we're fading it, we still want to draw it.
if (screen)
m_DrawOrder.push_back(screen);
if (!m_Children.isEmpty())
{
QVector<MythScreenType *>::Iterator it;
for (it = m_DrawOrder.begin(); it != m_DrawOrder.end(); ++it)
{
if (*it != screen && !(*it)->IsDeleting())
{
m_topScreen = (*it);
(*it)->SetAlpha(255);
(*it)->aboutToShow();
}
}
}
if (m_topScreen)
{
m_topScreen->SetRedraw();
if (!allowFade || !m_DoTransitions)
emit topScreenChanged(m_topScreen);
}
else
{
// Screen still needs to be redrawn if we have popped the last screen
// off the popup stack, or similar
MythScreenType *mainscreen = mainwindow->GetMainStack()->GetTopScreen();
if (mainscreen)
mainscreen->SetRedraw();
if (!allowFade || !m_DoTransitions)
emit topScreenChanged(NULL);
}
}
示例2: PopScreen
void MythNotificationScreenStack::PopScreen(MythScreenType *screen, bool allowFade,
bool deleteScreen)
{
if (!screen || screen->IsDeleting())
return;
bool poppedFullscreen = screen->IsFullscreen();
screen->aboutToHide();
if (m_Children.isEmpty())
return;
MythMainWindow *mainwindow = GetMythMainWindow();
screen->setParent(0);
if (allowFade && m_DoTransitions && !mainwindow->IsExitingToMain())
{
screen->SetFullscreen(false);
if (deleteScreen)
{
screen->SetDeleting(true);
m_ToDelete.push_back(screen);
}
screen->AdjustAlpha(1, -kFadeVal);
}
else
{
for (int i = 0; i < m_Children.size(); ++i)
{
if (m_Children.at(i) == screen)
{
m_Children.remove(i);
break;
}
}
if (deleteScreen)
screen->deleteLater();
screen = NULL;
}
m_topScreen = NULL;
RecalculateDrawOrder();
// If we're fading it, we still want to draw it.
if (screen && !m_DrawOrder.contains(screen))
m_DrawOrder.push_back(screen);
if (!m_Children.isEmpty())
{
QVector<MythScreenType *>::Iterator it;
for (it = m_DrawOrder.begin(); it != m_DrawOrder.end(); ++it)
{
if (*it != screen && !(*it)->IsDeleting())
{
m_topScreen = (*it);
(*it)->SetAlpha(255);
if (poppedFullscreen)
(*it)->aboutToShow();
}
}
}
if (m_topScreen)
{
m_topScreen->SetRedraw();
}
else
{
// Screen still needs to be redrawn if we have popped the last screen
// off the popup stack, or similar
if (mainwindow->GetMainStack())
{
MythScreenType *mainscreen = mainwindow->GetMainStack()->GetTopScreen();
if (mainscreen)
mainscreen->SetRedraw();
}
}
}