本文整理汇总了C++中MyWindow::run方法的典型用法代码示例。如果您正苦于以下问题:C++ MyWindow::run方法的具体用法?C++ MyWindow::run怎么用?C++ MyWindow::run使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MyWindow
的用法示例。
在下文中一共展示了MyWindow::run方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char **argv) {
// initialize sdl and ttf
if (SDL_Init(SDL_INIT_EVERYTHING) == -1)
return EXIT_FAILURE;
if (TTF_Init() == -1)
return EXIT_FAILURE;
if (Mix_OpenAudio(AUDIO_RATE, AUDIO_S16,
AUDIO_CHANNELS, AUDIO_BUFFERS) == -1) {
return EXIT_FAILURE;
}
// deprecated openGL fns
//SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
//SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
//SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
//SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
//SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
//SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
//SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
//glClearColor(0, 0, FIELD_COLOR, 1); // RGBA
//glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);// viewable part of the window
//glShadeModel(GL_SMOOTH); // add a gradient
//glMatrixMode(GL_PROJECTION); // 2D drawing
//glLoadIdentity(); // save state
//glDisable(GL_DEPTH_TEST); // disable 3D drawing
// open and close window
MyWindow *w = new MyWindow();
w->run();
delete w;
Mix_CloseAudio();
TTF_Quit();
SDL_Quit();
return EXIT_SUCCESS;
}
示例2: main
int main() {
printf("-------------------------------------\n");
printf("\tLEFT: TASTA A\n");
printf("\tRIGHT: TASTA D\n");
printf("\tUP: TASTA W\n");
printf("\tDOWN: TASTA S\n");
printf("\tSHOOT: TASTA SPACE\n");
printf("\tSHOOT ROCKET: TASTA ENTER\n");
printf("-------------------------------------\n");
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
srand((unsigned int)time(NULL));
if (!glfwInit ()) {
fprintf (stderr, "ERROR: could not start GLFW3\n");
return 1;
}
glfwSetErrorCallback(glfw_error_callback);
MyWindow *win = new MyWindow("Space Invaders", WWIDTH, WHEIGHT);
assert(win);
/*
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(openglDebugCallback, NULL);
glEnable(GL_DEBUG_OUTPUT);
*/
win->run();
delete win;
glfwTerminate();
return 0;
}