本文整理汇总了C++中MyWindow::create方法的典型用法代码示例。如果您正苦于以下问题:C++ MyWindow::create方法的具体用法?C++ MyWindow::create怎么用?C++ MyWindow::create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MyWindow
的用法示例。
在下文中一共展示了MyWindow::create方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sample_main
/////////////////////////////////////////////////////////////////////////
// Main initialization point
//
int sample_main(int argc, const char** argv)
{
NVPWindow::ContextFlags context(
3, //major;
3, //minor;
false, //core;
1, //MSAA;
true, //debug;
false, //robust;
false, //forward;
NULL //share;
);
g_myWindow.argc = argc;
g_myWindow.argv = argv;
if(!g_myWindow.create("bk3d viewer", &context))
return false;
g_myWindow.makeContextCurrent();
g_myWindow.swapInterval(0);
while(MyWindow::sysPollEvents(false) )
{
idle();
}
return true;
}
示例2: main
int main()
{
MyWindow w;
w.create(); // 이 순간 윈도우가 만들어져야 합니다.
// 왼쪽 버튼을 누르면 "LButton" 이라고 출력되어야 합니다.
IoProcessMessage();
}
示例3: utIOWindowGL
int utIOWindowGL(){
MyWindow win;
MyWindow win2;
// struct Func:TimedFunction{
// void onExecute(){ printf("hello\n"); }
// };
//
// Func tf;
// tf(1000);
win.create(Window::Dim(100,0, 200,200), "Window 1", 40);
win2.create(Window::Dim(300,0, 200,200), "Window 2", 40);
// win2.create(Window::Dim(200,200,300), "Window 2", 40, SingleBuf);
win.freqs(1,2);
win2.freqs(3,4);
//win.cursorHide(true);
Window::startLoop();
return 0;
}
示例4: main
int main(){
for(int i=0; i<800; ++i){
int Nv = rnd::prob(0.5)
? (rnd::prob(0.5) ? addCube(shapes) : addDodecahedron(shapes))
: addIcosahedron(shapes);
Mat4f xfm;
xfm.setIdentity();
xfm.scale(Vec3f(rnd::uniform(1.,0.1), rnd::uniform(1.,0.1), rnd::uniform(1.,0.1)));
xfm.translate(Vec3f(rnd::uniformS(8.), rnd::uniformS(8.), rnd::uniformS(8.)));
//xfm.rotate(rnd::uniform(), rnd::uniform(), rnd::uniform());
shapes.transform(xfm, shapes.vertices().size()-Nv);
for(int i=0; i<Nv; ++i){
float f = float(i)/Nv;
shapes.color(HSV(f*0.1+0.2,1,1));
}
}
shapes.primitive(Graphics::TRIANGLES);
shapes.decompress();
shapes.generateNormals();
win1.add(new StandardWindowKeyControls);
win1.create(Window::Dim(800, 600));
MainLoop::start();
return 0;
}
示例5: main
int main() {
win1.add(new StandardWindowKeyControls);
win1.create(Window::Dim(800, 600));
MainLoop::start();
return 0;
}
示例6: main
int main(){
MyWindow win;
GLVDetachable gui;
glv::Table layout("><");
// Create some random widgets for testing
glv::Button btn;
glv::Sliders sld(glv::Rect(100,10*4), 1,4);
glv::Slider2D sld2;
btn.colors().set(glv::Color(1,0,0));
layout.enable(glv::DrawBack);
//layout.enable(glv::Controllable | glv::HitTest);
//layout.addHandler(glv::Event::MouseDrag, glv::Behavior::mouseMove);
layout
<< gui.detachedButton() << new glv::Label("detach")
<< btn << new glv::Label("param 1")
<< sld << new glv::Label("param 2")
<< sld2<< new glv::Label("param 3")
;
gui << layout;
layout.arrange();
// We must assign a parent window to the GUI
gui.parentWindow(win);
win.append(*new StandardWindowKeyControls);
win.create();
MainLoop::start();
}
示例7: main
int main(){
iso.primitive(Graphics::TRIANGLES);
win.create(Window::Dim(800,600), "Rob's Game of Life", 140);
win.add(new StandardWindowKeyControls);
win.add(new NavInputControl(nav));
Window::startLoop();
}
示例8: main
int main(){
win1.create(Window::Dim(800, 600), "Allocore Example: MsgTube");
audio.append(win1);
audio.start();
MainLoop::start();
return 0;
}
示例9: main
int main(){
double world_radius = 50;
nav.smooth(0.8);
lens.near(1).far(world_radius);
// set up mesh:
mesh.primitive(Graphics::TRIANGLES);
double tri_size = 2;
int count = 4000;
for (int i=0; i<count; i++) {
double x = rnd::uniformS(world_radius);
double y = rnd::uniformS(world_radius);
double z = rnd::uniformS(world_radius);
for (int v=0; v<3; v++) {
mesh.color(HSV(float(i)/count, v!=2, 1));
mesh.vertex(x+rnd::uniformS(tri_size), y+rnd::uniformS(tri_size), z+rnd::uniformS(tri_size));
}
}
// set up grid:
grid.primitive(Graphics::LINES);
double stepsize = 1./2;
for (double x=-1; x<=1; x+= stepsize) {
for (double y=-1; y<=1; y+= stepsize) {
grid.vertex(x, y, 1);
grid.vertex(x, y, -1);
}}
for (double x=-1; x<=1; x+= stepsize) {
for (double z=-1; z<=1; z+= stepsize) {
grid.vertex(x, 1, z);
grid.vertex(x, -1, z);
}}
for (double y=-1; y<=1; y+= stepsize) {
for (double z=-1; z<=1; z+= stepsize) {
grid.vertex(1, y, z);
grid.vertex(-1, y, z);
}}
grid.scale(world_radius);
// set up cube:
cube.color(1,1,1,1);
cube.primitive(Graphics::TRIANGLES);
addCube(cube);
cube.generateNormals();
win.create(Window::Dim(100, 0, 640, 480), "Cube Map FBO Example", 60);
win.displayMode(win.displayMode() | Window::STEREO_BUF);
win.add(new StandardWindowKeyControls);
win.add(new NavInputControl(nav));
MainLoop::start();
return 0;
}
示例10: main
int main (int argc, char * const argv[]) {
searchpaths.addAppPaths(argc, argv);
searchpaths.addSearchPath(searchpaths.appPath() + "../../share");
searchpaths.print();
// load in a "scene"
FilePath path = searchpaths.find("ducky.obj");
printf("reading %s\n", path.filepath().c_str());
ascene = Scene::import(path.filepath());
if (ascene==0) {
printf("error reading %s\n", path.filepath().c_str());
return -1;
} else {
ascene->getBounds(scene_min,scene_max);
scene_center = (scene_min + scene_max) / 2.f;
ascene->dump();
}
File frag_file(searchpaths.find("basicFragment.glsl"), "r", true);
File vert_file(searchpaths.find("basicVertex.glsl"), "r", true);
printf("frag_file %s\n", frag_file.path().c_str());
printf("vert_file %s\n", vert_file.path().c_str());
frag.source(frag_file.readAll(), Shader::FRAGMENT);
vert.source(vert_file.readAll(), Shader::VERTEX);
win1.add(new StandardWindowKeyControls);
win1.create(Window::Dim(640, 480));
Image img(searchpaths.find("hubble.jpg").filepath());
tex.allocate(img.array());
MainLoop::start();
return 0;
}
示例11: main
int main(){
{
int Nv = addTetrahedron(solids[0]);
solids[0].primitive(Graphics::TRIANGLES);
for(int i=0; i<Nv; ++i){
float f = float(i)/Nv;
solids[0].color(HSV(f*0.2+0.4,1,1));
}
solids[0].decompress();
solids[0].generateNormals();
}
{
int Nv = addCube(solids[1]);
solids[1].primitive(Graphics::TRIANGLES);
for(int i=0; i<Nv; ++i){
float f = float(i)/Nv;
solids[1].color(HSV(f*0.1+0.2,1,1));
}
solids[1].decompress();
solids[1].generateNormals();
}
{
int Nv = addOctahedron(solids[2]);
solids[2].primitive(Graphics::TRIANGLES);
for(int i=0; i<Nv; ++i){
float f = float(i)/Nv;
solids[2].color(HSV(f*0.1+0.1,1,1));
}
solids[2].decompress();
solids[2].generateNormals();
}
{
int Nv = addDodecahedron(solids[3]);
solids[3].primitive(Graphics::TRIANGLES);
for(int i=0; i<Nv; ++i){
float f = float(i)/Nv;
solids[3].color(HSV(f*0.1,1,1));
}
solids[3].decompress();
solids[3].generateNormals();
}
{
int Nv = addIcosahedron(solids[4]);
solids[4].primitive(Graphics::TRIANGLES);
for(int i=0; i<Nv; ++i){
float f = float(i)/Nv;
solids[4].color(HSV(f*0.1 + 0.7,1,1));
}
solids[4].decompress();
solids[4].generateNormals();
}
win.add(new StandardWindowKeyControls);
win.create();
MainLoop::start();
}
示例12: sample_main
//------------------------------------------------------------------------------
// Main initialization point
//------------------------------------------------------------------------------
int sample_main(int argc, const char** argv)
{
// you can create more than only one
static MyWindow myWindow;
// -------------------------------
// Basic OpenGL settings
//
NVPWindow::ContextFlags context(
4, //major;
3, //minor;
false, //core;
1, //MSAA;
24, //depth bits
8, //stencil bits
false, //debug;
false, //robust;
false, //forward;
NULL //share;
);
// -------------------------------
// Create the window
//
if(!myWindow.create("gl_vk_supersampled", &context, 1280,720))
{
LOGE("Failed to initialize the sample\n");
return false;
}
// -------------------------------
// Parse arguments/options
//
for(int i=1; i<argc; i++)
{
if(strlen(argv[i]) <= 1)
continue;
switch(argv[i][1])
{
case 's':
s_bStats = atoi(argv[++i]) ? true : false;
LOGI("s_bStats set to %s\n", s_bStats ? "true":"false");
break;
case 'q':
g_MSAA = atoi(argv[++i]);
#ifdef USESVCUI
if(g_pWinHandler) g_pWinHandler->GetCombo("MSAA")->SetSelectedByData(g_MSAA);
#endif
LOGI("g_MSAA set to %d\n", g_MSAA);
break;
case 'r':
g_Supersampling = atof(argv[++i]);
#ifdef USESVCUI
if(g_pWinHandler) g_pWinHandler->GetCombo("SS")->SetSelectedByData(g_Supersampling*10);
#endif
LOGI("g_Supersampling set to %.2f\n", g_Supersampling);
break;
case 'd':
#ifdef USESVCUI
if(g_pTweakContainer) g_pTweakContainer->SetVisible(atoi(argv[++i]) ? 1 : 0);
#endif
break;
default:
LOGE("Wrong command-line\n");
case 'h':
LOGI(s_sampleHelpCmdLine);
break;
}
}
s_pCurRenderer = g_renderers[s_curRenderer];
s_pCurRenderer->initGraphics(myWindow.getWidth(), myWindow.getHeight(), g_Supersampling, g_MSAA);
g_profiler.init();
g_profiler.setDefaultGPUInterface(s_pCurRenderer->getTimerInterface());
s_pCurRenderer->setDownSamplingMode(g_downSamplingMode);
// -------------------------------
// Message pump loop
//
myWindow.makeContextCurrent();
myWindow.swapInterval(0);
myWindow.reshape();
while(MyWindow::sysPollEvents(false) )
{
myWindow.idle();
}
return true;
}
示例13: main
int main(){
win.create(Window::Dim(800, 600), "Allocore Example: Camera");
MainLoop::start();
return 0;
}