本文整理汇总了C++中MyRect::setGameType方法的典型用法代码示例。如果您正苦于以下问题:C++ MyRect::setGameType方法的具体用法?C++ MyRect::setGameType怎么用?C++ MyRect::setGameType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MyRect
的用法示例。
在下文中一共展示了MyRect::setGameType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: on_goToActivity_activated
void MainWindow::on_goToActivity_activated(const QString &arg1)
{
MyRect * r = MyRect::m_selectedRect;
if(!ui->goToActivity->currentIndex())
{
cout << "Setting MyRect with " << r->id() << " 0" << endl;
r->setId(0);
r->setGameType(GameType::NONE);
ui->actPieceWidg->setHidden(true);
r->setActPieceFilepath(QString("None"));
if(!ui->graphicsView->actsAreInScene())
ui->chooseRewardBadge->setEnabled(false);
return;
}
QString actType = ui->goToActivity->currentText().section(QChar('-'), 0, 0);
actType = actType.remove(QChar(' '));
QString str = ui->goToActivity->currentText().section(QChar('-'), 1, 1);
if(ui->graphicsView->rewardBadgeId())
ui->actPieceWidg->setHidden(false);
if(!r->id())
{
r->setActPieceFilepath(m_fileManager.errorImgFilepath());
ui->actPieceImg->setPixmap(QPixmap(r->actPieceFilepath()).scaled(50, 50,
Qt::KeepAspectRatioByExpanding,
Qt::FastTransformation));
}
if(actType == QString("Pairing"))
{
r->setId(m_pairActs->id(str.remove(0, 1)));
r->setGameType(GameType::PAIR);
}
else if(actType == QString("Matching"))
{
r->setId(m_matchActs->id(str.remove(0, 1)));
r->setGameType(GameType::MATCHING);
cout << "set matching" << endl;
}
if(r->id())
{
string actFileName = MyRect::m_selectedRect->actFileName().toStdString();
Activity *act = new Activity(actFileName, NULL);
act->load();
ui->actPieceImg->setPixmap(QPixmap(QString::fromStdWString(act->m_badge_piece.m_image)).scaled(50, 50,
Qt::KeepAspectRatioByExpanding,
Qt::FastTransformation));
r->setActPieceFilepath(QString::fromStdWString(act->m_badge_piece.m_image));
}
if(ui->graphicsView->actsAreInScene())
ui->chooseRewardBadge->setEnabled(true);
}