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C++ MovieData::insertEmpty方法代码示例

本文整理汇总了C++中MovieData::insertEmpty方法的典型用法代码示例。如果您正苦于以下问题:C++ MovieData::insertEmpty方法的具体用法?C++ MovieData::insertEmpty怎么用?C++ MovieData::insertEmpty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MovieData的用法示例。


在下文中一共展示了MovieData::insertEmpty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FCEUMOV_AddInputState

//the main interaction point between the emulator and the movie system.
//either dumps the current joystick state or loads one state from the movie
void FCEUMOV_AddInputState()
{
#if defined(WIN32) && !defined(DINGUX)
	if (movieMode == MOVIEMODE_TASEDITOR)
	{
		// if movie length is less or equal to currFrame, pad it with empty frames
		if (((int)currMovieData.records.size() - 1) < (currFrameCounter + 1))
			currMovieData.insertEmpty(-1, (currFrameCounter + 1) - ((int)currMovieData.records.size() - 1));

		MovieRecord* mr = &currMovieData.records[currFrameCounter];
		if (isTaseditorRecording())
		{
			// record commands and buttons
			mr->commands |= _currCommand;
			joyports[0].log(mr);
			joyports[1].log(mr);
			recordInputByTaseditor();
		}
		// replay buttons
		joyports[0].load(mr);
		joyports[1].load(mr);
		// replay commands
		if (mr->command_power())
			PowerNES();
		if (mr->command_reset())
			ResetNES();
		if (mr->command_fds_insert())
			FCEU_FDSInsert();
		if (mr->command_fds_select())
			FCEU_FDSSelect();
		if (mr->command_vs_insertcoin())
			FCEU_VSUniCoin();
		_currCommand = 0;
	} else
#endif
	if (movieMode == MOVIEMODE_PLAY)
	{
		//stop when we run out of frames
		if (currFrameCounter >= (int)currMovieData.records.size())
		{
			FinishPlayback();
			//tell all drivers to poll input and set up their logical states
			for(int port=0;port<2;port++)
				joyports[port].driver->Update(port,joyports[port].ptr,joyports[port].attrib);
			portFC.driver->Update(portFC.ptr,portFC.attrib);
		} else
		{
			MovieRecord* mr = &currMovieData.records[currFrameCounter];

			//reset and power cycle if necessary
			if(mr->command_power())
				PowerNES();
			if(mr->command_reset())
				ResetNES();
			if(mr->command_fds_insert())
				FCEU_FDSInsert();
			if(mr->command_fds_select())
				FCEU_FDSSelect();
			if (mr->command_vs_insertcoin())
				FCEU_VSUniCoin();

			joyports[0].load(mr);
			joyports[1].load(mr);
		}

		//if we are on the last frame, then pause the emulator if the player requested it
		if (currFrameCounter == currMovieData.records.size()-1)
		{
			if(FCEUD_PauseAfterPlayback())
			{
				FCEUI_ToggleEmulationPause();
			}
		}

		//pause the movie at a specified frame
		if (FCEUMOV_ShouldPause() && FCEUI_EmulationPaused()==0)
		{
			FCEUI_ToggleEmulationPause();
			FCEU_DispMessage("Paused at specified movie frame",0);
		}

	} else if (movieMode == MOVIEMODE_RECORD)
	{
		MovieRecord mr;

		joyports[0].log(&mr);
		joyports[1].log(&mr);
		mr.commands = _currCommand;
		_currCommand = 0;

		//Adelikat: in normal mode, this is done at the time of loading a savestate in read+write mode
		//If the user chooses it can be delayed to here
		if (fullSaveStateLoads && (currFrameCounter < (int)currMovieData.records.size()))
			currMovieData.truncateAt(currFrameCounter);

		mr.dump(&currMovieData, osRecordingMovie,currMovieData.records.size());	// to disk

		currMovieData.records.push_back(mr);
//.........这里部分代码省略.........
开发者ID:stillnesswind,项目名称:dingux-Emu-fceux,代码行数:101,代码来源:movie.cpp


注:本文中的MovieData::insertEmpty方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。