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C++ MovementInfo::Read方法代码示例

本文整理汇总了C++中MovementInfo::Read方法的典型用法代码示例。如果您正苦于以下问题:C++ MovementInfo::Read方法的具体用法?C++ MovementInfo::Read怎么用?C++ MovementInfo::Read使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MovementInfo的用法示例。


在下文中一共展示了MovementInfo::Read方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleMoveSplineDoneOpcode

void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_SPLINE_DONE");

    MovementInfo movementInfo;                              // used only for proper packet read

    movementInfo.Read(recv_data);
    recv_data >> Unused<uint32>();                          // unk


    // in taxi flight packet received in 2 case:
    // 1) end taxi path in far (multi-node) flight
    // 2) switch from one map to other in case multi-map taxi path
    // we need process only (1)
    uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination();
    if (!curDest)
        return;

    TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);

    // far teleport case
    if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId())
    {
        if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
        {
            // short preparations to continue flight
            FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());

            flight->Interrupt(*GetPlayer());                // will reset at map landing

            flight->SetCurrentNodeAfterTeleport();
            TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()];
            flight->SkipCurrentNode();

            GetPlayer()->TeleportTo(curDestNode->map_id, node.x, node.y, node.z, GetPlayer()->GetOrientation());
        }
        return;
    }

    uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination();
    if (destinationnode > 0)                                // if more destinations to go
    {
        // current source node for next destination
        uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource();

        // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path)
        if (GetPlayer()->isTaxiCheater())
        {
            if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode))
            {
                WorldPacket data(SMSG_NEW_TAXI_PATH, 0);
                _player->GetSession()->SendPacket(&data);
            }
        }

        DEBUG_LOG("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode);

        uint32 mountDisplayId = sObjectMgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());

        uint32 path, cost;
        sObjectMgr.GetTaxiPath(sourcenode, destinationnode, path, cost);

        if (path && mountDisplayId)
            SendDoFlight(mountDisplayId, path, 1);          // skip start fly node
        else
            GetPlayer()->m_taxi.ClearTaxiDestinations();    // clear problematic path and next
    }
    else
        GetPlayer()->m_taxi.ClearTaxiDestinations();        // not destinations, clear source node
}
开发者ID:mathman,项目名称:mangos-tbc,代码行数:70,代码来源:TaxiHandler.cpp


注:本文中的MovementInfo::Read方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。