本文整理汇总了C++中MovementInfo::Read方法的典型用法代码示例。如果您正苦于以下问题:C++ MovementInfo::Read方法的具体用法?C++ MovementInfo::Read怎么用?C++ MovementInfo::Read使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MovementInfo
的用法示例。
在下文中一共展示了MovementInfo::Read方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleMoveSplineDoneOpcode
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_SPLINE_DONE");
MovementInfo movementInfo; // used only for proper packet read
movementInfo.Read(recv_data);
recv_data >> Unused<uint32>(); // unk
// in taxi flight packet received in 2 case:
// 1) end taxi path in far (multi-node) flight
// 2) switch from one map to other in case multi-map taxi path
// we need process only (1)
uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination();
if (!curDest)
return;
TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
// far teleport case
if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId())
{
if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
// short preparations to continue flight
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
flight->Interrupt(*GetPlayer()); // will reset at map landing
flight->SetCurrentNodeAfterTeleport();
TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()];
flight->SkipCurrentNode();
GetPlayer()->TeleportTo(curDestNode->map_id, node.x, node.y, node.z, GetPlayer()->GetOrientation());
}
return;
}
uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination();
if (destinationnode > 0) // if more destinations to go
{
// current source node for next destination
uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource();
// Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path)
if (GetPlayer()->isTaxiCheater())
{
if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode))
{
WorldPacket data(SMSG_NEW_TAXI_PATH, 0);
_player->GetSession()->SendPacket(&data);
}
}
DEBUG_LOG("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode);
uint32 mountDisplayId = sObjectMgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
uint32 path, cost;
sObjectMgr.GetTaxiPath(sourcenode, destinationnode, path, cost);
if (path && mountDisplayId)
SendDoFlight(mountDisplayId, path, 1); // skip start fly node
else
GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next
}
else
GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
}