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C++ MovementInfo::MovementType方法代码示例

本文整理汇总了C++中MovementInfo::MovementType方法的典型用法代码示例。如果您正苦于以下问题:C++ MovementInfo::MovementType方法的具体用法?C++ MovementInfo::MovementType怎么用?C++ MovementInfo::MovementType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MovementInfo的用法示例。


在下文中一共展示了MovementInfo::MovementType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateMovement

void ModelDisplayState::UpdateMovement(const MovementInfo& info)
{
   switch (info.MovementType())
   {
   case MovementInfo::moveTypeStand: SetAnimation(AnimType::STAND); break;
   case MovementInfo::moveTypeWalkForward: SetAnimation(AnimType::RUN); break;
   case MovementInfo::moveTypeWalkBackward: SetAnimation(AnimType::CROUCH_WALK); break;
   case MovementInfo::moveTypeJump: SetAnimation(AnimType::JUMP); break;
   case MovementInfo::moveTypeFall: SetAnimation(AnimType::FALLBACK); break;
   case MovementInfo::moveTypeSwim: SetAnimation(AnimType::RUN); break;
   case MovementInfo::moveTypeDie: SetAnimation(AnimType::DEATH_FALLBACK); break;
   default:
      ATLASSERT(false);
   }
}
开发者ID:zengnotes,项目名称:MultiplayerOnlineGame,代码行数:15,代码来源:ModelDisplayState.cpp

示例2: UpdateMovement

void ModelDisplayState::UpdateMovement(const MovementInfo& info)
{
   T_enModelAnimation enAnimation = animIdle1;
   T_enModelAnimationWeaponType enAnimWeaponType = animWeaponHand; // TODO set appropriately

   // TODO check "combat" flag, e.g. for animIdleCombat, animRunCombat, etc.
   // TODO implement variations of animations, e.g. animIdle1, animIdle2, animIdle3; etc.

   bool bLoop = true;
   bool bInterruptable = true;

   switch (info.MovementType())
   {
   case MovementInfo::moveTypeStand: enAnimation = animIdle1; break;
   case MovementInfo::moveTypeWalkForward: enAnimation = animRunning; break;
   case MovementInfo::moveTypeWalkBackward: enAnimation = animMoveBackwards; break;
   case MovementInfo::moveTypeJump: enAnimation = animJumping; bInterruptable = false; break;
   case MovementInfo::moveTypeFall: enAnimation = animFalling; break;
   case MovementInfo::moveTypeSwim: enAnimation = animSwimming; break;
   case MovementInfo::moveTypeDie: enAnimation = animDeath1; bLoop = false; break;
   }

   SetAnimation(enAnimation, enAnimWeaponType, bLoop, bInterruptable);
}
开发者ID:vividos,项目名称:MultiplayerOnlineGame,代码行数:24,代码来源:ModelDisplayState.cpp


注:本文中的MovementInfo::MovementType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。