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C++ MoveSpline类代码示例

本文整理汇总了C++中MoveSpline的典型用法代码示例。如果您正苦于以下问题:C++ MoveSpline类的具体用法?C++ MoveSpline怎么用?C++ MoveSpline使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了MoveSpline类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PackedGuid

    void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, WorldPacket& data)
    {
        MoveSplineFlag splineflags = move_spline.splineflags;

        if (move_spline.transportGuid)
        {
            //DEBUG_LOG("Setting transport opcode for %s", move_spline.transport->GetGuidStr().c_str());
            data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
            data << PackedGuid(move_spline.transportGuid);
            data << uint8(move_spline.transportSeat);
            data << uint8(0);
            data << (Vector3)move_spline.transportPos;
        }
        else
        {
            data << uint8(0);
            data << move_spline.spline.getPoint(move_spline.spline.first());
        }

        data << move_spline.GetId();

        switch(splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            default:
                data << uint8(MonsterMoveNormal);
                break;
            case MoveSplineFlag::Final_Target:
                data << uint8(MonsterMoveFacingTarget);
                data << move_spline.facing.target;
                break;
            case MoveSplineFlag::Final_Angle:
                data << uint8(MonsterMoveFacingAngle);
                data << NormalizeOrientation(move_spline.facing.angle);
                break;
            case MoveSplineFlag::Final_Point:
                data << uint8(MonsterMoveFacingSpot);
                data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
                break;
        }

        // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done)
        splineflags.enter_cycle = move_spline.isCyclic();
        data << uint32(splineflags & ~MoveSplineFlag::Mask_No_Monster_Move);

        if (splineflags.animation)
        {
            data << splineflags.getAnimationId();
            data << move_spline.effect_start_time;
        }

        data << move_spline.Duration();

        if (splineflags.parabolic)
        {
            data << move_spline.vertical_acceleration;
            data << move_spline.effect_start_time;
        }
    }
开发者ID:Calixa,项目名称:murlocs_434,代码行数:58,代码来源:packet_builder.cpp

示例2: if

    void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, WorldPacket& data)
    {
        MoveSplineFlag splineflags = move_spline.splineflags;
        /*if(unit->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
        {
            data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
            if(unit->GetVehicle())
                data << unit->GetVehicle()->GetBase()->GetPackGUID();
            else if(unit->GetTransport())
                data << unit->GetTransport()->GetPackGUID();
            else
                data << uint64(0);

            data << int8(unit->GetTransSeat());
        }*/

        data << uint8(0);
        data << move_spline.spline.getPoint(move_spline.spline.first());
        data << move_spline.GetId();

        switch(splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
                data << uint8(MonsterMoveFacingTarget);
                data << move_spline.facing.target;
                break;
            case MoveSplineFlag::Final_Angle:
                data << uint8(MonsterMoveFacingAngle);
                data << move_spline.facing.angle;
                break;
            case MoveSplineFlag::Final_Point:
                data << uint8(MonsterMoveFacingSpot);
                data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
                break;
            default:
                data << uint8(MonsterMoveNormal);
                break;
        }

        // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done)
        splineflags.enter_cycle = move_spline.isCyclic();
        data << uint32(splineflags & ~MoveSplineFlag::Mask_No_Monster_Move);

        if(splineflags.animation)
        {
            data << splineflags.getAnimationId();
            data << move_spline.effect_start_time;
        }

        data << move_spline.Duration();

        if(splineflags.parabolic)
        {
            data << move_spline.vertical_acceleration;
            data << move_spline.effect_start_time;
        }
    }
开发者ID:Darkelmo,项目名称:MythCore,代码行数:57,代码来源:MovementPacketBuilder.cpp

示例3: WriteCreateBits

    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (!data.WriteBit(!moveSpline.Finalized()))
            return;

        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation)); //   hasSplineStartTime = packet.ReadBit();
		data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
		data.WriteBit(0); // unk
		data.WriteBits(moveSpline.getPath().size(), 25); // splineCount = packet.ReadBits("Spline Waypoints", 22, index);
        data.WriteBits(uint8(moveSpline.spline.mode()), 2); // packet.ReadEnum<SplineMode>("Spline Mode", 2, index);
        data.WriteBits(moveSpline.splineflags.raw(), 20); // packet.ReadEnum<SplineFlag434>("Spline flags", 20, index);
    }
开发者ID:Phantons,项目名称:JadeCore-5.4.8-18291--dev-,代码行数:12,代码来源:MovementPacketBuilder.cpp

示例4: WriteCreateBits

    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (!data.WriteBit(!moveSpline.Finalized()))
            return;

        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation));
        data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
        data.WriteBit(0); // NYI Block
        data.WriteBits(moveSpline.getPath().size(), 20);
        data.WriteBits(moveSpline.spline.mode(), 2);
        data.WriteBits(moveSpline.splineflags.raw(), 25);
    }
开发者ID:AriDEV,项目名称:SkyFire.548,代码行数:12,代码来源:MovementPacketBuilder.cpp

示例5: if

    void PacketBuilder::WriteCreateData(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (!moveSpline.Finalized())
        {
            MoveSplineFlag splineFlags = moveSpline.splineflags;

            if ((splineFlags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration())
                data << moveSpline.vertical_acceleration;   // added in 3.1

            data << moveSpline.timePassed();

            if (splineFlags.final_angle)
                data << moveSpline.facing.angle;
            else if (splineFlags.final_target)
            {
                ObjectGuid facingGuid = moveSpline.facing.target;
                data.WriteByteSeq(facingGuid[5]);
                data.WriteByteSeq(facingGuid[3]);
                data.WriteByteSeq(facingGuid[7]);
                data.WriteByteSeq(facingGuid[1]);
                data.WriteByteSeq(facingGuid[6]);
                data.WriteByteSeq(facingGuid[4]);
                data.WriteByteSeq(facingGuid[2]);
                data.WriteByteSeq(facingGuid[0]);
            }

            uint32 nodes = moveSpline.getPath().size();
            for (uint32 i = 0; i < nodes; ++i)
            {
                data << float(moveSpline.getPath()[i].z);
                data << float(moveSpline.getPath()[i].x);
                data << float(moveSpline.getPath()[i].y);
            }

            if (splineFlags.final_point)
                data << moveSpline.facing.f.x << moveSpline.facing.f.z << moveSpline.facing.f.y;

            data << float(1.f);                             // splineInfo.duration_mod_next; added in 3.1
            data << moveSpline.Duration();
            if (splineFlags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation))
                data << moveSpline.effect_start_time;       // added in 3.1

            data << float(1.f);                             // splineInfo.duration_mod; added in 3.1
        }

        if (!moveSpline.isCyclic())
        {
            Vector3 dest = moveSpline.FinalDestination();
            data << float(dest.z);
            data << float(dest.x);
            data << float(dest.y);
        }
        else
            data << Vector3::zero();

        data << moveSpline.GetId();
    }
开发者ID:AwkwardDev,项目名称:WoWSource434,代码行数:57,代码来源:MovementPacketBuilder.cpp

示例6: switch

    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        data.WriteBits(uint8(moveSpline.spline.mode()), 2);
        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation));
        data.WriteBits(moveSpline.getPath().size(), 22);
        switch (moveSpline.splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
            {
                uint64 targetGuid = moveSpline.facing.target;
                data.WriteBits(2, 2);
                uint8 guidMask[] = { 4, 3, 7, 2, 6, 1, 0, 5 };
                data.WriteGuidMask(moveSpline.facing.target, guidMask, 8, 0);
                break;
            }
            case MoveSplineFlag::Final_Angle:
                data.WriteBits(0, 2);
                break;
            case MoveSplineFlag::Final_Point:
                data.WriteBits(1, 2);
                break;
            default:
                data.WriteBits(3, 2);
                break;
        }

        data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
        data.WriteBits(moveSpline.splineflags.raw(), 25);
    }
开发者ID:Zakamurite,项目名称:StrawberryCore,代码行数:29,代码来源:packet_builder.cpp

示例7: switch

    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        data.WriteBits(uint8(moveSpline.spline.mode()), 2);
        data.WriteBit(moveSpline.splineflags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation));
        data.WriteBits(moveSpline.getPath().size(), 22);
        switch (moveSpline.splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
            {
                ObjectGuid targetGuid = moveSpline.facing.target;
                data.WriteBits(2, 2);
                data.WriteBit(targetGuid[4]);
                data.WriteBit(targetGuid[3]);
                data.WriteBit(targetGuid[7]);
                data.WriteBit(targetGuid[2]);
                data.WriteBit(targetGuid[6]);
                data.WriteBit(targetGuid[1]);
                data.WriteBit(targetGuid[0]);
                data.WriteBit(targetGuid[5]);
                break;
            }
            case MoveSplineFlag::Final_Angle:
                data.WriteBits(0, 2);
                break;
            case MoveSplineFlag::Final_Point:
                data.WriteBits(1, 2);
                break;
            default:
                data.WriteBits(3, 2);
                break;
        }

        data.WriteBit((moveSpline.splineflags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration());
        data.WriteBits(moveSpline.splineflags.raw(), 25);
    }
开发者ID:Oracraft,项目名称:ArkCORE-4.3.4,代码行数:35,代码来源:MovementPacketBuilder.cpp

示例8: WriteCatmullRomPath

 void PacketBuilder::WriteCatmullRomPath(const MoveSpline& move_spline, ByteBuffer& data)
 {
     const Spline<int32> spline = move_spline._Spline();
     uint32 count = spline.getPointCount() - 3;
     data << count;
     for (uint32 i = 0; i < count; ++i)
         data << CalcTransportOffset(move_spline, spline.getPoint(2 + i));
 }
开发者ID:Calixa,项目名称:murlocs_434,代码行数:8,代码来源:packet_builder.cpp

示例9: uint8

    void PacketBuilder::WriteCommonMonsterMovePart(const MoveSpline& move_spline, WorldPacket& data)
    {
        MoveSplineFlag splineflags = move_spline.splineflags;

        data << uint8(0);                                       // sets/unsets MOVEMENTFLAG2_UNK7 (0x40)
        data << move_spline.spline.getPoint(move_spline.spline.first());
        data << move_spline.GetId();

        switch (splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
                data << uint8(MonsterMoveFacingTarget);
                data << move_spline.facing.target;
                break;
            case MoveSplineFlag::Final_Angle:
                data << uint8(MonsterMoveFacingAngle);
                data << move_spline.facing.angle;
                break;
            case MoveSplineFlag::Final_Point:
                data << uint8(MonsterMoveFacingSpot);
                data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
                break;
            default:
                data << uint8(MonsterMoveNormal);
                break;
        }

        // add fake Enter_Cycle flag - needed for client-side cyclic movement (client will erase first spline vertex after first cycle done)
        splineflags.enter_cycle = move_spline.isCyclic();
        data << uint32(splineflags & uint32(~MoveSplineFlag::Mask_No_Monster_Move));

        if (splineflags.animation)
        {
            data << splineflags.getAnimationId();
            data << move_spline.effect_start_time;
        }

        data << move_spline.Duration();

        if (splineflags.parabolic)
        {
            data << move_spline.vertical_acceleration;
            data << move_spline.effect_start_time;
        }
    }
开发者ID:AwkwardDev,项目名称:WoWSource434,代码行数:45,代码来源:MovementPacketBuilder.cpp

示例10: WriteCreate

    void PacketBuilder::WriteCreate(const MoveSpline& move_spline, ByteBuffer& data)
    {
        // WriteClientStatus(mov,data);
        // data.append<float>(&mov.m_float_values[SpeedWalk], SpeedMaxCount);
        // if (mov.SplineEnabled())
        {
            MoveSplineFlag splineFlags = move_spline.splineflags;

            data << splineFlags.raw();

            if (splineFlags.final_angle)
            {
                data << move_spline.facing.angle;
            }
            else if (splineFlags.final_target)
            {
                data << move_spline.facing.target;
            }
            else if (splineFlags.final_point)
            {
                data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z;
            }

            data << move_spline.timePassed();
            data << move_spline.Duration();
            data << move_spline.GetId();

            uint32 nodes = move_spline.getPath().size();
            data << nodes;
            data.append<Vector3>(&move_spline.getPath()[0], nodes);
            data << (move_spline.isCyclic() ? Vector3::zero() : move_spline.FinalDestination());
        }
    }
开发者ID:Adeer,项目名称:OregonCore,代码行数:33,代码来源:packet_builder.cpp

示例11: WriteCatmullRomCyclicPath

 void PacketBuilder::WriteCatmullRomCyclicPath(const MoveSpline& move_spline, ByteBuffer& data)
 {
     const Spline<int32> spline = move_spline._Spline();
     uint32 count = spline.getPointCount() - 3;
     data << uint32(count + 1);
     data << spline.getPoint(1); // fake point, client will erase it from the spline after first cycle done
     for (uint32 i = 0; i < count; ++i)
         data << CalcTransportOffset(move_spline, spline.getPoint(1 + i));
 }
开发者ID:Calixa,项目名称:murlocs_434,代码行数:9,代码来源:packet_builder.cpp

示例12: float

    void PacketBuilder::WriteCreateBytes(const MoveSpline& move_spline, ByteBuffer& data)
    {
        if (!move_spline.Finalized())
        {
            MoveSplineFlag splineFlags = move_spline.splineflags;
            uint32 nodes = move_spline.getPath().size();
            bool hasSplineStartTime = move_spline.splineflags & (MoveSplineFlag::Trajectory | MoveSplineFlag::Animation);
            bool hasSplineVerticalAcceleration = (move_spline.splineflags & MoveSplineFlag::Trajectory) && move_spline.effect_start_time < move_spline.Duration();

            if (hasSplineVerticalAcceleration)
                data << float(move_spline.vertical_acceleration);   // added in 3.1

            data << int32(move_spline.timePassed());

            if (move_spline.splineflags & MoveSplineFlag::Final_Angle)
                data << float(NormalizeOrientation(move_spline.facing.angle));
            else if (move_spline.splineflags & MoveSplineFlag::Final_Target)
                 data.WriteGuidBytes<5, 3, 7, 1, 6, 4, 2, 0>(ObjectGuid(move_spline.facing.target));

            for (uint32 i = 0; i < nodes; ++i)
            {
                data << float(move_spline.getPath()[i].z);
                data << float(move_spline.getPath()[i].x);
                data << float(move_spline.getPath()[i].y);
            }

            if (move_spline.splineflags & MoveSplineFlag::Final_Point)
                data << float(move_spline.facing.f.x) << float(move_spline.facing.f.z) << float(move_spline.facing.f.y);

            data << float(1.f);
            data << int32(move_spline.Duration());
            if (hasSplineStartTime)
                data << int32(move_spline.effect_start_time);   // added in 3.1

            data << float(1.f);
        }

        if (!move_spline.isCyclic())
        {
            Vector3 dest = move_spline.FinalDestination();
            data << float(dest.z);
            data << float(dest.x);
            data << float(dest.y);
        }
        else
            data << Vector3::zero();

        data << uint32(move_spline.GetId());
    }
开发者ID:BooYoods,项目名称:cmangos-wod,代码行数:49,代码来源:packet_builder.cpp

示例13: ASSERT

    void PacketBuilder::WriteCreateBits(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        ASSERT(!moveSpline.Finalized());

        MoveSplineFlag flags = moveSpline.splineflags;

        data.WriteBit(true);
        data.WriteBit(flags.parabolic || flags.animation);
        data.WriteBits(uint8(moveSpline.spline.mode()), 2);
        data.WriteBits(moveSpline.getPath().size(), 20);
        data.WriteBits(flags.raw(), 25);
        data.WriteBit(flags.parabolic);
        data.WriteBit(false);
        if (false)
        {
            data.WriteBits(0, 2);
            data.WriteBits(0, 21);
        }
    }
开发者ID:Cailiaock,项目名称:5.4.7-Wow-source,代码行数:19,代码来源:MovementPacketBuilder.cpp

示例14: WriteFacingTargetPart

    void PacketBuilder::WriteFacingTargetPart(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (GetMonsterMoveType(moveSpline) == MonsterMoveFacingTarget && !moveSpline.Finalized())
        {
            ObjectGuid facingGuid = moveSpline.facing.target;
            data.WriteGuidMask(facingGuid, 4, 7, 0, 5, 1, 2, 3, 6);

            data.WriteGuidBytes(facingGuid, 4, 2, 0, 5, 6, 3, 1, 7);
        }
    }
开发者ID:Caydan,项目名称:WoWSCore548,代码行数:10,代码来源:MovementPacketBuilder.cpp

示例15: GetMonsterMoveType

    void PacketBuilder::WriteCreateData(MoveSpline const& moveSpline, ByteBuffer& data)
    {
        if (!moveSpline.Finalized())
        {
            MoveSplineFlag const& splineFlags = moveSpline.splineflags;
            MonsterMoveType type = GetMonsterMoveType(moveSpline);

            data << moveSpline.timePassed();
            data << float(1.f);                             // splineInfo.duration_mod_next; added in 3.1
            data << float(1.f);                             // splineInfo.duration_mod; added in 3.1

            uint32 nodes = moveSpline.getPath().size();
            for (uint32 i = 0; i < nodes; ++i)
            {
                data << float(moveSpline.getPath()[i].x);
                data << float(moveSpline.getPath()[i].z);
                data << float(moveSpline.getPath()[i].y);
            }

            if (splineFlags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation))
                data << moveSpline.effect_start_time;       // added in 3.1

            data << uint8(type);

            if (type == MonsterMoveFacingAngle)
                data << float(moveSpline.facing.angle);

            if (type == MonsterMoveFacingPoint)
                data << moveSpline.facing.f.x << moveSpline.facing.f.z << moveSpline.facing.f.y;

            if ((splineFlags & MoveSplineFlag::Parabolic) && moveSpline.effect_start_time < moveSpline.Duration())
                data << float(moveSpline.vertical_acceleration);   // added in 3.1

            //    NYI block here
            data << moveSpline.Duration();

        }

        Vector3 destination = moveSpline.isCyclic() ? Vector3::zero() : moveSpline.FinalDestination();

        data << float(destination.x);
        data << float(destination.z);
        data << moveSpline.GetId();
        data << float(destination.y);

    }
开发者ID:AriDEV,项目名称:SkyFire.548,代码行数:46,代码来源:MovementPacketBuilder.cpp


注:本文中的MoveSpline类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。