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C++ MoveList::get方法代码示例

本文整理汇总了C++中MoveList::get方法的典型用法代码示例。如果您正苦于以下问题:C++ MoveList::get方法的具体用法?C++ MoveList::get怎么用?C++ MoveList::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MoveList的用法示例。


在下文中一共展示了MoveList::get方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: doCaptures

int Board::doCaptures(Player victim, Move seed) {
    if (pieces[index(getX(seed), getY(seed))] != victim)
        return 0;

    Stone *visited = new Stone[arraySize*arraySize];
    for (int i = 0; i < arraySize*arraySize; i++) {
        visited[i] = 0;
    }
    MoveList captured;

    if (isSurrounded(victim, EMPTY, getX(seed), getY(seed), visited, captured)) {
        if (updateBoard) {
            for (unsigned int i = 0; i < captured.size(); i++) {
                Move m = captured.get(i);
                pieces[index(getX(m), getY(m))] = EMPTY;
                zobristKey ^= zobristTable[zobristIndex(victim, getX(m), getY(m))];
            }

            // Record how many pieces were captured for scoring purposes
            if (victim == BLACK)
                whiteCaptures += captured.size();
            else
                blackCaptures += captured.size();
        }
    }

    delete[] visited;
    return captured.size();
}
开发者ID:jeffreyan11,项目名称:go-engine,代码行数:29,代码来源:board.cpp

示例2: perft

/*
 * Performs a PERFT (performance test). Useful for testing/debugging
 * PERFT n counts the number of possible positions after n moves by either side,
 * ex. PERFT 4 = # of positions after 2 moves from each side
 *
 * 7/8/15: PERFT 5, 1.46 s (i5-2450m)
 * 7/11/15: PERFT 5, 1.22 s (i5-2450m)
 * 7/13/15: PERFT 5, 1.08 s (i5-2450m)
 * 7/14/15: PERFT 5, 0.86 s (i5-2450m)
 * 7/17/15: PERFT 5, 0.32 s (i5-2450m)
 * 8/7/15: PERFT 5, 0.25 s, PERFT 6, 6.17 s (i5-5200u)
 * 8/8/15: PERFT 6, 5.90 s (i5-5200u)
 * 8/11/15: PERFT 6, 5.20 s (i5-5200u)
 */
uint64_t perft(Board &b, int color, int depth, uint64_t &captures) {
    if (depth == 0)
        return 1;

    uint64_t nodes = 0;

    MoveList pl;
    b.getAllPseudoLegalMoves(pl, color);
    for (unsigned int i = 0; i < pl.size(); i++) {
        Board copy = b.staticCopy();
        if (!copy.doPseudoLegalMove(pl.get(i), color))
            continue;

        if (isCapture(pl.get(i)))
            captures++;

        nodes += perft(copy, color^1, depth-1, captures);
    }

    return nodes;
}
开发者ID:raimarHD,项目名称:lcec,代码行数:35,代码来源:uci.cpp

示例3: playRandomGame

//------------------------------------------------------------------------------
//-------------------------------MCTS Methods-----------------------------------
//------------------------------------------------------------------------------
void playRandomGame(Player p, Board &b) {
    int movesPlayed = 1;
    int i = 0;
    Move last = MOVE_PASS;

    // Regenerate the movelist up to 4 times
    while (movesPlayed > 0 && i < 4) {
        movesPlayed = 0;
        i++;
        MoveList legalMoves = b.getLegalMoves(p);
        int koCount = 0;

        // While we still have legal moves remaining
        while (legalMoves.size() > 0) {
            // Check if the last move put its own chain into atari
            // Do not do this twice in a row to prevent infinite ko recapture
            if (koCount == 0) {
                Move cap = b.getPotentialCapture(last);
                if (cap != MOVE_PASS) {
                    int ci = legalMoves.find(cap);
                    if (ci != -1)
                        legalMoves.removeFast(ci);
                    
                    b.doMove(p, cap);
                    last = cap;
                    p = otherPlayer(p);
                    movesPlayed++;
                    koCount++;
                    continue;
                }
            }

            // Otherwise, pick a move at random
            std::uniform_int_distribution<int> distribution(0, legalMoves.size()-1);
            int index = distribution(rng);
            Move m = legalMoves.get(index);

            // Only play moves that are not into own eyes and not suicides
            if (!b.isEye(p, m) && b.isMoveValid(p, m)) {
                b.doMove(p, m);
                last = m;
                p = otherPlayer(p);
                movesPlayed++;
                koCount = 0;
            }

            legalMoves.removeFast(index);
        }
    }
}
开发者ID:jeffreyan11,项目名称:go-engine,代码行数:53,代码来源:search.cpp

示例4: generateMove

Move generateMove(Player p, Move lastMove) {
    MoveList legalMoves = game.getLegalMoves(p);
    MoveList localMoves = game.getLocalMoves(lastMove);

    // Pass if every move is either into your own eye, a suicide, or places
    // a chain into atari
    bool playPass = true;
    for (unsigned int n = 0; n < legalMoves.size(); n++) {
        Board copy = Board(game);
        Move m = legalMoves.get(n);

        if (!copy.isMoveValid(otherPlayer(p), m) && copy.isEye(p, m))
            continue;

        if (!copy.isMoveValid(p, m))
            continue;

        copy.doMove(p, m);
        if (copy.isInAtari(m))
            continue;

        playPass = false;
        break;
    }

    if (playPass)
        return MOVE_PASS;


    MCTree searchTree;
    float komiAdjustment = 0.0;
    Move captureLastStone = game.getPotentialCapture(lastMove);
    Move potentialEscape = game.getPotentialEscape(p, lastMove);

    // Add all first-level moves
    for (unsigned int n = 0; n < legalMoves.size(); n++) {
        Board copy = Board(game);
        Player genPlayer = p;

        Move next = legalMoves.get(n);
        // Check legality of moves (suicide)
        if (!copy.isMoveValid(genPlayer, next))
            continue;

        copy.doMove(genPlayer, next);
        // Never place own chain in atari
        if (copy.isInAtari(next))
            continue;

        // Check for ko rule violation
        bool koViolation = false;
        if (next != MOVE_PASS) {
            uint64_t newKey = copy.getZobristKey();
            for (int i = keyStackSize-1; i >= 0; i--) {
                if (newKey == keyStack[i]) {
                    koViolation = true;
                    break;
                }
            }
        }
        if (koViolation)
            continue;

        // First level moves are added to the root
        MCNode *leaf = searchTree.root;
        MCNode *addition = new MCNode();
        addition->parent = leaf;
        addition->m = next;

        // Play out a random game. The final board state will be stored in copy.
        playRandomGame(otherPlayer(genPlayer), copy);

        // Score the game
        float myScore = 0.0, oppScore = 0.0;
        scoreGame(genPlayer, copy, myScore, oppScore);
        if (myScore > oppScore)
            addition->numerator++;
        addition->scoreDiff = ((int) myScore) - ((int) oppScore);
        komiAdjustment += myScore - oppScore;

        // Add the new node to the tree
        leaf->children[leaf->size] = addition;
        leaf->size++;

        // Backpropagate the results
        searchTree.backPropagate(addition);

        // Do priors, if any
        // Own eye and opening priors inspired by Pachi,
        // written by Petr Baudis and Jean-loup Gailly
        int basePrior = boardSize * boardSize / 8;
        // Discourage playing into own eyes
        if (game.isEye(genPlayer, next)) {
            addition->denominator += basePrior;
            // If this eye is not ko-related we almost certainly should not play
            // in it
            if (!game.isMoveValid(otherPlayer(genPlayer), next)) {
                addition->denominator += 10 * basePrior;
                addition->scoreDiff -= 10 * 360;
            }
//.........这里部分代码省略.........
开发者ID:jeffreyan11,项目名称:go-engine,代码行数:101,代码来源:search.cpp


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