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C++ ModifierKeys::isCtrlDown方法代码示例

本文整理汇总了C++中ModifierKeys::isCtrlDown方法的典型用法代码示例。如果您正苦于以下问题:C++ ModifierKeys::isCtrlDown方法的具体用法?C++ ModifierKeys::isCtrlDown怎么用?C++ ModifierKeys::isCtrlDown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ModifierKeys的用法示例。


在下文中一共展示了ModifierKeys::isCtrlDown方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: modifierKeysChanged

void Ambix_encoderAudioProcessorEditor::modifierKeysChanged(const ModifierKeys &modifiers)
{
    
    if (modifiers.isShiftDown())
    {
        sld_el->setColour (Slider::thumbColourId, Colours::black);
        sld_el->setEnabled(false);
    }
    else
    {
        sld_el->setColour (Slider::thumbColourId, Colours::grey);
        sld_el->setEnabled(true);
    }
    
    
    if (modifiers.isCtrlDown())
    {
        sld_az->setColour (Slider::thumbColourId, Colours::black);
        sld_az->setEnabled(false);
    }
    else
    {
        sld_az->setColour (Slider::thumbColourId, Colours::grey);
        sld_az->setEnabled(true);
    }
    
}
开发者ID:JayaWei,项目名称:ambix,代码行数:27,代码来源:PluginEditor.cpp

示例2: mouseDrag

void HoaMap::mouseDrag (const MouseEvent &event)
{
    Point<float> mouse = event.getPosition().toFloat();
    Point<float> newPos;
    ModifierKeys modifierKey = event.mods;
    // conversion en cartesien :
    //mouse.applyTransform(AffineTransform::translation(m_padding, m_padding));
    mouse.applyTransform(AffineTransform::fromTargetPoints(0, 0, -1, 1,
                                                           getPadWidth(), 0, 1, 1,
                                                           getPadWidth(), getPadWidth(), 1, -1));
    
    newPos = mouse;
    
    if (m_sourcePointed >= 0 && m_sourcePointed < m_nbSources) {
        setMouseCursor(MouseCursor::DraggingHandCursor);
        m_sources_dragState[m_sourcePointed] = -1; // reset dragging state
        m_sources_ValueChanged[m_sourcePointed] = 1;
        if (modifierKey.isShiftDown()) { // constrain move to distance
            setPolarCoordinates(m_sourcePointed, Tools::radius(newPos.x, newPos.y), m_sources[m_sourcePointed].getAzimuth());
        }
        else if (modifierKey.isCtrlDown()) { // constrain move to angle
            setPolarCoordinates(m_sourcePointed, m_sources[m_sourcePointed].getRadius(), Tools::angle(newPos.x, newPos.y));
        }
        else {
            setCartesianCoordinates(m_sourcePointed, newPos.x, newPos.y, sendNotificationSync);
        }
    }
}
开发者ID:dimibil,项目名称:HoaLibrary,代码行数:28,代码来源:HoaMap.cpp

示例3: mouseDown

void ChannelStripComponent::mouseDown(const MouseEvent &) {

	ModifierKeys modifiers = ModifierKeys::getCurrentModifiersRealtime();

	// check the mod keys ..
	if (modifiers.isPopupMenu() || modifiers.isCtrlDown())
	{
		ScopedPointer<PopupMenu> arrangeMenu_ = new PopupMenu();
		arrangeMenu_->clear();
		arrangeMenu_->addCommandItem(&_commands, MainWindow::showArrangement);
		arrangeMenu_->show();
	}
}
开发者ID:dmtaudio,项目名称:mordaw,代码行数:13,代码来源:ChannelStripComponent.cpp

示例4: buttonStateChanged

void TrackMixerComponent::buttonStateChanged(Button* button)
{
    // if button is clicked mute or solo track
    if(button == _muteButton)
        _engine.getMixer();
    else if(button == _soloButton)
        _engine.getMixer()->soloTrack(_trackID);
	ModifierKeys modifiers = ModifierKeys::getCurrentModifiersRealtime();

	// menu for adding tracks
	if (modifiers.isPopupMenu() || modifiers.isCtrlDown())
	{
		ScopedPointer<PopupMenu> arrangeMenu_ = new PopupMenu();
		arrangeMenu_->clear();
		arrangeMenu_->addCommandItem(&_commands, ProjectManager::addTrack);
		arrangeMenu_->show();
	}
}
开发者ID:dmtaudio,项目名称:mordaw,代码行数:18,代码来源:TrackComponent.cpp

示例5: mouseDown

void TrackComponent::mouseDown(const MouseEvent &e) {

	ModifierKeys modifiers = ModifierKeys::getCurrentModifiersRealtime();

    int posX;
	// check the mod keys ..
	if (modifiers.isPopupMenu() || modifiers.isCtrlDown())
	{
		ScopedPointer<PopupMenu> trackMenu_ = new PopupMenu();
		trackMenu_->clear();
		trackMenu_->addCommandItem(&_commands, MainWindow::showMixer);
		trackMenu_->addItem(1, "Add Region", true);
        MouseEvent ev = e.getEventRelativeTo(this);
        for(auto region : _regionComponents)
        {
            posX = ev.x;
            region->setBroughtToFrontOnMouseClick(true);
            if(region->getPositionX() < posX && posX < (region->getPositionX() + region->getRegionWidth()))
            {
                trackMenu_->addItem(2, "Remove Region", true);
            }
        }
        switch (trackMenu_->show())
        {
            case 1:
            {
                FileChooser chooser("Select an audio file to add...",
                                    File::nonexistent,
                                    "*.wav; *aif; *.flac");
                if (chooser.browseForFileToOpen()) {
                    File audioFile(chooser.getResult());
                    const String fileString = audioFile.getFullPathName();
                    String format;
                    if (fileString.contains(".wav"))
                        format = "WAV";
                    else if (fileString.contains(".aif") || fileString.contains(".aiff"))
                        format = "AIFF";
                    else if (fileString.contains(".flac"))
                        format = "FLAC";
                    AudioFormatManager formatManager;
                    formatManager.registerBasicFormats();
                    
                    AudioFormatReader* reader = formatManager.createReaderFor(audioFile);
                    Audio::Region* region = new Audio::SampleRegion(reader, 1, &audioFile);
                    Point<int> position = e.getPosition();
                    int x = position.getX();
                    
                    if (x > _mixerOffset)
                    {
                        int64 samplesRange = secondsToSamples(100, _sampleRate);
                        int64 positionSamples = pixelsToSamples(x - _mixerOffset, 100 * _pixelsPerClip, samplesRange);
                        
                        _track->add(positionSamples, region);
                        createRegionGUI(x, region, formatManager, audioFile);
                        getParentComponent()->resized();
                    }
                    else if (x < _mixerOffset)
                    {
                        _track->add(0, region);
                        createRegionGUI(_mixerOffset, region, formatManager, audioFile);
                        getParentComponent()->resized();
                    }
                }
            }
                break;
            case 2:
            {
                CriticalSection critical;
                critical.enter();
                for(size_t i = 0; i < _regionComponents.size(); ++i)
                {
                    
                    Rectangle<int> bounds_ = _regionComponents.at(i)->getBounds();
					posX = ev.x;
                    if((int)_regionComponents.at(i)->getPositionX() < posX && posX < ((int)_regionComponents.at(i)->getPositionX() + (int)_regionComponents.at(i)->getRegionWidth()))
                    {
                        _track->remove(_regionComponents.at(i)->getRegion(), _posX.at(i));
                        std::vector<RegionComponent*>::iterator regit = _regionComponents.begin() + i;
                        RegionComponent* component = _regionComponents.at(i);
                        removeChildComponent(_regionComponents.at(i));
                        _regionComponents.erase(regit);
                        delete component;
                        _regions.erase(_posX.at(i));
                        std::vector<int64>::iterator posit = _posX.begin() + i;;
                        _posX.erase(posit);
                        std::vector<int64>::iterator sampsit = _sizeSamps.begin() + i;;
                        _sizeSamps.erase(sampsit);
                    }
                }
                critical.exit();
            }
            default:
                break;
        }
    }
}
开发者ID:dmtaudio,项目名称:mordaw,代码行数:96,代码来源:TrackComponent.cpp


注:本文中的ModifierKeys::isCtrlDown方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。