本文整理汇总了C++中ModifierKeys::isAnyModifierKeyDown方法的典型用法代码示例。如果您正苦于以下问题:C++ ModifierKeys::isAnyModifierKeyDown方法的具体用法?C++ ModifierKeys::isAnyModifierKeyDown怎么用?C++ ModifierKeys::isAnyModifierKeyDown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ModifierKeys
的用法示例。
在下文中一共展示了ModifierKeys::isAnyModifierKeyDown方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: buttonClicked
void GuiPiano::buttonClicked(Button *button)
{
//get modifier key so we can handle cmd-clicks when selecting keys
ModifierKeys modifier = ModifierKeys::getCurrentModifiers();
for (int i = 0; i <= 119; i++)
{
if (button == keys[i])
{
//=========================================================================
//=========================================================================
//regular click to set the selected midi pads note or sequencers pad root note
if (modifier.isAnyModifierKeyDown() == false)
{
//first clear all keys
for (int i = 0; i < 120; i++)
setKeyDisplay(i, false);
selectedKeys.clear();
for (int padIndex = 0; padIndex < selectedPads.size(); padIndex++)
{
int padNum = selectedPads[padIndex];
//=========================================================================
//MIDI MODE REG CLICK
if (PAD_SETTINGS->getMode() == 1) //Midi Mode
{
PAD_SETTINGS->setMidiNote(i);
if (padIndex == 0)
{
setKeyDisplay (i, true);
selectedKeys.addIfNotAlreadyThere(i);
noteNumber = i;
}
}
//=========================================================================
//SEQ MODE REG CLICK
else if (PAD_SETTINGS->getMode() == 3) //Sequencer Mode
{
//get currently set 'root' note
int rootNote = PAD_SETTINGS->getSequencerMidiNote(0);
//get difference between root note and clicked note
int transposeValue = rootNote - i;
//check to see if the top row of grid will be transposed
//to above 119. If so, don't transpose the notes, and just
//redraw/re-set what was last there in the below else statement
if (PAD_SETTINGS->getSequencerMidiNote(11)-transposeValue <= 119)
{
//add the transpose value to each note in the scale/set
for (int row = 0; row < 12; row++)
{
int currentVal = PAD_SETTINGS->getSequencerMidiNote(row);
if (currentVal >= 0)
{
int newVal = currentVal-transposeValue;
PAD_SETTINGS->setSequencerMidiNote(newVal, row);
//update the GUI
if (padIndex == 0)
{
setKeyDisplay (newVal, true);
selectedKeys.addIfNotAlreadyThere(newVal);
}
if (row == 0)
noteNumber = i;
}
}
}
else
{
//redraw and re-set what was previously there
//bit convoluted to clear everything above
//just to redraw it in a certain situation.
//Is there a better way to code it?
for (int row = 0; row < 12; row++)
{
if (padIndex == 0)
{
setKeyDisplay (PAD_SETTINGS->getSequencerMidiNote(row), true);
selectedKeys.addIfNotAlreadyThere(PAD_SETTINGS->getSequencerMidiNote(row));
}
}
}
recentlyUpdated = true;
}
}
//.........这里部分代码省略.........