本文整理汇总了C++中MessageDialog类的典型用法代码示例。如果您正苦于以下问题:C++ MessageDialog类的具体用法?C++ MessageDialog怎么用?C++ MessageDialog使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了MessageDialog类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: chans
void MainWindow::checkTextSettings()
{
QFont consfont;
if (consfont.fromString(settings.consolefont))
{
if (consfont!=consolebrowser->font())
consolebrowser->setFont(consfont);
}
QFont textfont;
if (textfont.fromString(settings.chatfont))
{
QHashIterator<QString, IrcTextBrowser *> chans(channelsJoined);
while (chans.hasNext())
{
chans.next();
IrcTextBrowser * brwsr = chans.value();
brwsr->setFont(textfont);
}
QHashIterator<QString, MessageDialog *> chats(usersChatting);
while (chats.hasNext())
{
chats.next();
MessageDialog *msgdlg = chats.value();
msgdlg->setFont(textfont);
}
}
}
示例2: MessageDialog
void Game::handleKeypress(const Common::Event &event) {
if (event.kbd.flags & Common::KBD_CTRL) {
if (_widepipeCtr == 8) {
// Implement original game cheating keys here someday
} else {
if (event.kbd.keycode == (Common::KEYCODE_a +
(DEBUG_STRING[_widepipeCtr] - 'a'))) {
if (++_widepipeCtr == 8) {
MessageDialog *dlg = new MessageDialog(_vm, 2,
"CHEATING ENABLED", "(for your convenience).");
dlg->show();
delete dlg;
}
}
}
}
switch (event.kbd.keycode) {
case Common::KEYCODE_F1:
_vm->_dialogs->_pendingDialog = DIALOG_GAME_MENU;
break;
case Common::KEYCODE_F5:
_vm->_dialogs->_pendingDialog = DIALOG_SAVE;
break;
case Common::KEYCODE_F7:
_vm->_dialogs->_pendingDialog = DIALOG_RESTORE;
break;
default:
break;
}
}
示例3: Q_ASSERT
void HistoryMessagesTab::clearTalkableHistory()
{
if (!Storage)
return;
Q_ASSERT(TalkableTree->selectionModel());
const QModelIndexList &selectedIndexes = TalkableTree->selectionModel()->selectedIndexes();
QList<Talkable> talkables;
MessageDialog *dialog = MessageDialog::create(
m_iconsManager->iconByPath(KaduIcon("dialog-question")), tr("Kadu"),
tr("Do you really want to delete history?"));
dialog->addButton(QMessageBox::Yes, tr("Delete history"));
dialog->addButton(QMessageBox::No, tr("Cancel"));
if (!dialog->ask())
return;
for (auto const &selectedIndex : selectedIndexes)
{
Talkable talkable = selectedIndex.data(TalkableRole).value<Talkable>();
if (!talkable.isEmpty())
Storage->deleteMessages(talkable);
}
updateData();
displayTalkable(Talkable(), true);
}
示例4: foreach
void GaduEditAccountWidget::showStatusToEveryoneToggled(bool toggled)
{
if (toggled)
return;
int count = 0;
const QVector<Contact> &contacts = m_contactManager->contacts(account());
foreach (const Contact &contact, contacts)
if (!contact.isAnonymous() && contact.ownerBuddy().isOfflineTo())
count++;
if (!count)
return;
MessageDialog *dialog = MessageDialog::create(m_iconsManager->iconByPath(KaduIcon("dialog-warning")), tr("Status Visibility"),
tr("You are going to reveal your status to several buddies which are currently not allowed to see it.\n"
"Are you sure to allow them to know you are available?"));
dialog->addButton(QMessageBox::Yes, tr("Make my status visible anyway"));
dialog->addButton(QMessageBox::No, tr("Stay with private status"));
dialog->setDefaultButton(QMessageBox::No);
int decision = dialog->exec();
if (decision == QMessageBox::Yes)
return;
ShowStatusToEveryone->setChecked(false);
}
示例5: MessageDialog
int MessageDialog::show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) {
MessageDialog *dlg = new MessageDialog(message, btn1Message, btn2Message);
dlg->draw();
GfxButton *defaultButton = !btn2Message.empty() ? &dlg->_btn2 : &dlg->_btn1;
GfxButton *selectedButton = dlg->execute(defaultButton);
int result = (selectedButton == defaultButton) ? 1 : 0;
delete dlg;
return result;
}
示例6: MessageDialog
void RingworldDemoGame::pauseGame() {
g_globals->_events.setCursor(CURSOR_ARROW);
MessageDialog *dlg = new MessageDialog(DEMO_PAUSED_MSG, EXIT_BTN_STRING, DEMO_RESUME_BTN_STRING);
dlg->draw();
GfxButton *selectedButton = dlg->execute(&dlg->_btn2);
bool exitFlag = selectedButton != &dlg->_btn2;
delete dlg;
g_globals->_events.hideCursor();
if (exitFlag)
g_vm->quitGame();
}
示例7: DeleteFile
int FTPWindow::DeleteFile(FileObject * file) {
MessageDialog md;
int res = md.Create(m_hwnd, TEXT("Deleting file"), TEXT("Are you sure you want to delete this file?"));
if (res != 1)
return 0;
res = m_ftpSession->DeleteFile(file->GetPath());
if (res == -1)
return -1;
m_ftpSession->GetDirectory(file->GetParent()->GetPath());
return 0;
}
示例8: DeleteDirectory
int FTPWindow::DeleteDirectory(FileObject * dir) {
MessageDialog md;
int res = md.Create(m_hwnd, TEXT("Deleting directory"), TEXT("Are you sure you want to delete this directory?"));
if (res != 1)
return 0;
res = m_ftpSession->RmDir(dir->GetPath());
if (res == -1)
return -1;
m_ftpSession->GetDirectory(dir->GetParent()->GetPath());
return 0;
}
示例9: clearDescriptionsHistory
void StatusWindow::clearDescriptionsHistory()
{
MessageDialog *dialog = MessageDialog::create(
m_iconsManager->iconByPath(KaduIcon("dialog-warning")), tr("Clear Descriptions History"),
tr("Do you really want to clear the descriptions history?"), this);
dialog->addButton(QMessageBox::Yes, tr("Clear history"));
dialog->addButton(QMessageBox::No, tr("Cancel"));
if (!dialog->ask())
return;
m_descriptionManager->clearDescriptions();
DescriptionSelect->setModel(m_descriptionManager->model());
DescriptionSelect->setCurrentIndex(-1);
DescriptionSelect->setEnabled(false);
ClearDescriptionsHistoryButton->setEnabled(false);
}
示例10: tr
void GaduEditAccountWidget::removeAccount()
{
MessageDialog *dialog = MessageDialog::create(m_iconsManager->iconByPath(KaduIcon("dialog-warning")), tr("Confrim Account Removal"),
tr("Are you sure do you want to remove account %1 (%2)?")
.arg(account().accountIdentity().name())
.arg(account().id()));
dialog->addButton(QMessageBox::Yes, tr("Remove account"));
dialog->addButton(QMessageBox::Cancel, tr("Cancel"));
dialog->setDefaultButton(QMessageBox::Cancel);
int decision = dialog->exec();
if (decision == QMessageBox::Yes)
{
m_accountManager->removeAccountAndBuddies(account());
deleteLater();
}
}
示例11: chats
MainWindow::~MainWindow()
{
delete consolebrowser;
delete smilebar;
delete smilewidgetaction;
delete smilebutton;
delete channellistdialog;
delete ui;
QHashIterator<QString, MessageDialog *> chats(usersChatting);
while(chats.hasNext())
{
chats.next();
MessageDialog *dlg = chats.value();
dlg->close();
delete dlg;
}
usersChatting.clear();
}
示例12: MessageDialog
void MainWindow::userDoubleClicked(const QString &nick)
{
if (!usersChatting.contains(nick))
{
MessageDialog *msgdlg = new MessageDialog(nick, 0);
connect(msgdlg, SIGNAL(messageReady(QString,QString)), irc, SLOT(sendMessage(QString,QString)));
QFont chatfont;
if (chatfont.fromString(settings.chatfont))
msgdlg->setFont(chatfont);
msgdlg->show();
usersChatting.insert(nick, msgdlg);
}
MessageDialog *msgdlg = usersChatting.value(nick);
if (msgdlg)
msgdlg->show();
}
示例13: MessageDialog
void Game::handleKeypress(const Common::KeyState &kbd) {
if (kbd.flags & Common::KBD_CTRL) {
if (_widepipeCtr == 8) {
// Implement original game cheating keys here someday
} else {
if (kbd.keycode == (Common::KEYCODE_a +
(DEBUG_STRING[_widepipeCtr] - 'a'))) {
if (++_widepipeCtr == 8) {
MessageDialog *dlg = new MessageDialog(_vm, 2,
"CHEATING ENABLED", "(for your convenience).");
dlg->show();
delete dlg;
}
}
}
}
Scene &scene = _vm->_game->_scene;
switch (kbd.keycode) {
case Common::KEYCODE_F1:
_vm->_dialogs->_pendingDialog = DIALOG_GAME_MENU;
break;
case Common::KEYCODE_F5:
_vm->_dialogs->_pendingDialog = DIALOG_SAVE;
break;
case Common::KEYCODE_F7:
_vm->_dialogs->_pendingDialog = DIALOG_RESTORE;
break;
case Common::KEYCODE_PAGEUP:
scene._userInterface._scrollbarStrokeType = SCROLLBAR_UP;
scene._userInterface.changeScrollBar();
break;
case Common::KEYCODE_PAGEDOWN:
scene._userInterface._scrollbarStrokeType = SCROLLBAR_DOWN;
scene._userInterface.changeScrollBar();
break;
default:
break;
}
}
示例14: kdebugf
void ChatWindow::closeEvent(QCloseEvent *e)
{
kdebugf();
if (m_configuration->deprecatedApi()->readBoolEntry("Chat", "ChatCloseTimer"))
{
int period = m_configuration->deprecatedApi()->readNumEntry("Chat", "ChatCloseTimerPeriod", 2);
if (QDateTime::currentDateTime() < m_chatWidget->lastReceivedMessageTime().addSecs(period))
{
MessageDialog *dialog = MessageDialog::create(m_iconsManager->iconByPath(KaduIcon("dialog-question")), tr("Kadu"), tr("New message received, close window anyway?"));
dialog->addButton(QMessageBox::Yes, tr("Close window"));
dialog->addButton(QMessageBox::No, tr("Cancel"));
if (!dialog->ask())
{
e->ignore();
return;
}
}
}
QWidget::closeEvent(e);
}
示例15: BasicServerCommand
MessageDialogTC::MessageDialogTC(MessageDialog &messageDialog, unsigned int dialogId) : BasicServerCommand(SC_MESSAGEDIALOG_TC) {
addStringToBuffer(messageDialog.getTitle());
addStringToBuffer(messageDialog.getText());
addIntToBuffer(dialogId);
}