本文整理汇总了C++中MeshModel::shortName方法的典型用法代码示例。如果您正苦于以下问题:C++ MeshModel::shortName方法的具体用法?C++ MeshModel::shortName怎么用?C++ MeshModel::shortName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MeshModel
的用法示例。
在下文中一共展示了MeshModel::shortName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getSuggestedPickedPointsFileName
QString PickedPoints::getSuggestedPickedPointsFileName(const MeshModel &meshModel){
QString outputFileName(meshModel.shortName());
//remove postfix
outputFileName.truncate(outputFileName.length()-4);
//add new postfix
outputFileName.append("_picked_points" + fileExtension);
return outputFileName;
}
示例2: Decorate
void EditPointPlugin::Decorate(MeshModel &m, GLArea * gla, QPainter *p)
{
this->RealTimeLog("Point Selection",m.shortName(),
"<table>"
"<tr><td width=50> Hop Thr:</td><td width=100 align=right><b >%8.3f </b></td><td><i> (Wheel to change it)</i> </td></tr>"
"<tr><td> Radius: </td><td width=70 align=right><b> %8.3f </b></td><td><i> (Drag or Alt+Wheel to change it)</i></td></tr>"
"</table>",this->maxHop,this->dist);
/* When the user first click we have to find the point under the mouse pointer.
At the same time we need to compute the Dijkstra algorithm over the knn-graph in order
to find the distance between the selected point and the others. */
if(haveToPick)
{
glPushMatrix();
glMultMatrix(m.cm.Tr);
vector<CMeshO::VertexPointer> NewSel;
GLPickTri<CMeshO>::PickVert(cur.x(), gla->height() - cur.y(), m.cm, NewSel);
if(NewSel.size() > 0) {
startingVertex = NewSel.front();
tri::ComponentFinder<CMeshO>::Dijkstra(m.cm, *startingVertex, K, this->maxHop, this->NotReachableVector);
ComponentVector.push_back(startingVertex);
}
haveToPick = false;
glPopMatrix();
}
/* When at least a point is selected we need to draw the selection */
if (startingVertex != NULL) {
glPushMatrix();
glMultMatrix(m.cm.Tr);
glPushAttrib(GL_ENABLE_BIT );
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDepthRange (0.0, 0.9999);
glDepthFunc(GL_LEQUAL);
glPointSize(6.f);
tri::UpdateSelection<CMeshO>::VertexClear(m.cm);
/* In OldComponentVector we find all the points selected until the last click of the mouse.
The other points are saved in ComponentVector. With two different structures for old and new
selection we can add or subtract one from each other. */
switch (composingSelMode) {
case SMSub:
for(vector<CMeshO::VertexPointer>::iterator vi = OldComponentVector.begin(); vi != OldComponentVector.end(); ++vi) {
(*vi)->SetS();
}
for(vector<CMeshO::VertexPointer>::iterator vi = ComponentVector.begin(); vi != ComponentVector.end(); ++vi) {
(*vi)->ClearS();
}
break;
case SMAdd:
for(vector<CMeshO::VertexPointer>::iterator vi = OldComponentVector.begin(); vi != OldComponentVector.end(); ++vi) {
(*vi)->SetS();
}
for(vector<CMeshO::VertexPointer>::iterator vi = ComponentVector.begin(); vi != ComponentVector.end(); ++vi) {
(*vi)->SetS();
}
break;
case SMClear:
for(vector<CMeshO::VertexPointer>::iterator vi = ComponentVector.begin(); vi != ComponentVector.end(); ++vi) {
(*vi)->SetS();
}
break;
}
/* The actual selection is drawn in red (instead of the automatic drawing of selected vertex
of MeshLab) */
glBegin(GL_POINTS);
glColor4f(1,0,0,.5f);
for (CMeshO::VertexIterator vi = m.cm.vert.begin(); vi != m.cm.vert.end(); vi++) {
if (vi->IsS()) glVertex(vi->cP());
}
glEnd();
/* Borders points are drawn in yellow. */
glBegin(GL_POINTS);
glColor4f(1,1,0,.5f);
for(vector<CMeshO::VertexPointer>::iterator vi = BorderVector.begin(); vi != BorderVector.end(); ++vi)
{
if ((*vi)->IsS()) glVertex((*vi)->cP());
}
glEnd();
/* If the "fitting plane" plugin is selected we draw a light blue circle to visualize the
actual plane found by the algorithm (and the fitted points). */
if (editType == SELECT_FITTING_PLANE_MODE) {
fittingCircle.Clear();
//.........这里部分代码省略.........