本文整理汇总了C++中MeshModel类的典型用法代码示例。如果您正苦于以下问题:C++ MeshModel类的具体用法?C++ MeshModel怎么用?C++ MeshModel使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了MeshModel类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: srand
bool RandomFillFilter::applyFilter(QAction*, MeshDocument &md, RichParameterSet& par, vcg::CallBackPos* cb){
if(parametersAreNotCorrect(md, par))
return false;
MeshSubFilter::initialize(md, par, cb);
if(cb != 0) (*cb)(0, "Physics renderization of the scene started...");
MeshModel* container = par.getMesh("container");
MeshModel* filler = par.getMesh("filler");
int fillOffset = md.size();
float gravity[3] = {0.0f, par.getBool("useRandomVertices") ? 0.0f : -9.8f, 0.0f};
if(par.getBool("flipNormal")){
vcg::tri::Clean<CMeshO>::FlipMesh(container->cm);
tri::UpdateNormals<CMeshO>::PerVertexNormalizedPerFace(container->cm);
container->clearDataMask(MeshModel::MM_FACEFACETOPO | MeshModel::MM_FACEFLAGBORDER);
}
m_engine.clear();
m_engine.setGlobalForce(gravity);
m_engine.setIterations(par.getInt("iterations"));
m_engine.setMaxContacts(par.getInt("contacts"));
m_engine.setBounciness(par.getFloat("bounciness"));
m_engine.setFriction(par.getFloat("friction"));
m_engine.registerTriMesh(*container, true);
srand((unsigned)time(0));
vcg::tri::UpdatePosition<CMeshO>::Matrix(filler->cm, filler->cm.Tr);
filler->cm.Tr.SetIdentity();
tri::Inertia<CMeshO> inertiaContainer, inertiaFiller;
inertiaContainer.Compute(par.getMesh("container")->cm);
inertiaFiller.Compute(par.getMesh("filler")->cm);
int objects = abs(inertiaContainer.Mass()/inertiaFiller.Mass())*par.getFloat("factor");
filler->cm.Tr.SetColumn(3, - inertiaFiller.CenterOfMass());
//Restore old generated meshes
int restoredMeshes = 0;
for(int i = 0; i < md.size(); i++){
if(md.getMesh(i)->fileName.find("randomFillMesh") == 0){
m_engine.registerTriMesh(*md.getMesh(i));
restoredMeshes++;
m_engine.integrate(1.0f/par.getInt("fps"));
}
}
int frequency = 1 / par.getFloat("updateFrequency");
// To refactor when the right algorithm has be found
if(par.getBool("useRandomVertices")){
for(int i = 0; i < objects; i++){
if(cb != 0) (*cb)(50.f*i/objects, "Computing...");
addRandomObject(md, filler, getRandomOrigin(par), restoredMeshes + i);
m_engine.registerTriMesh(*md.getMesh(fillOffset++));
}
for(int j = 0; j < par.getFloat("seconds") * par.getInt("fps"); j++){
if(cb != 0) (*cb)(50 + 48.f*j/(par.getFloat("seconds") * par.getInt("fps")), "Computing...");
m_engine.integrate(1.0f/par.getInt("fps"));
}
}else{
for(int i = 0; i < objects; i++){
if(cb != 0) (*cb)(98.f*i/objects, "Computing...");
addRandomObject(md, filler, inertiaContainer.CenterOfMass(), i);
m_engine.registerTriMesh(*md.getMesh(fillOffset++));
if(i % frequency == 0)
for(int j = 0; j < par.getFloat("seconds") * par.getInt("fps"); j++)
m_engine.integrate(1.0f/par.getInt("fps"));
}
}
m_engine.updateTransform();
filler->cm.Tr.SetIdentity();
m_currentFilterType = m_filterType;
if(par.getBool("flipNormal")){
vcg::tri::Clean<CMeshO>::FlipMesh(container->cm);
tri::UpdateNormals<CMeshO>::PerVertexNormalizedPerFace(container->cm);
container->clearDataMask(MeshModel::MM_FACEFACETOPO | MeshModel::MM_FACEFLAGBORDER);
}
if(cb != 0) (*cb)(99, "Physics renderization of the scene completed...");
return true;
}
示例2: parseMeshInfo
static void parseMeshInfo(MeshModel* root, float curr_time)
{
_log("OBJECT_NODE_TAG");
enterChunk();
std::string name, inst;
Vector pivot;
Animation anim;
unsigned short id = 65535, parent = 65535, flags1, flags2;
Box box = Box(Vector(), Vector());
Vector box_centre;
while (int chunk_id = nextChunk()) {
switch (chunk_id) {
case 0xb030: //NODE_ID
in.sgetn((char*)&id, 2);
_log("NODE_ID: " + itoa(id));
break;
case 0xb010: //NODE_HDR
name = parseString();
in.sgetn((char*)&flags1, 2);
in.sgetn((char*)&flags2, 2);
in.sgetn((char*)&parent, 2);
_log("NODE_HDR: name=" + name + " parent=" + itoa(parent));
break;
case 0xb011: //INSTANCE NAME
inst = parseString();
_log("INSTANCE_NAME: " + inst);
break;
case 0xb013: //PIVOT
in.sgetn((char*)&pivot, 12);
if (conv)
pivot = conv_tform * pivot;
_log("PIVOT: " + ftoa(pivot.x) + "," + ftoa(pivot.y) + "," + ftoa(pivot.z));
break;
case 0xb014: //BOUNDBOX
in.sgetn((char*)&(box.a), 12);
in.sgetn((char*)&(box.b), 12);
box_centre = box.centre();
if (conv)
box_centre = conv_tform * box_centre;
_log("BOUNDBOX: min=" + ftoa(box.a.x) + "," + ftoa(box.a.y) + "," + ftoa(box.a.z) + " max=" + ftoa(box.b.x)
+ "," + ftoa(box.b.y) + "," + ftoa(box.b.z));
break;
case 0xb020: //POS_TRACK_TAG
case 0xb021: //ROT_TRACK_TAG
case 0xb022: //SCALE_TRACK_TAG
if (!collapse)
parseAnimKeys(&anim, chunk_id);
break;
}
}
leaveChunk();
MeshModel* p = root;
if (parent != 65535) {
std::map<int, MeshModel*>::const_iterator it = id_map.find(parent);
if (it == id_map.end())
return;
p = it->second;
}
MeshModel* mesh = 0;
if (name == "$$$DUMMY") {
mesh = new MeshModel();
mesh->SetName(inst);
mesh->SetParent(p);
} else {
std::map<std::string, MeshModel*>::const_iterator it = name_map.find(name);
if (it == name_map.end())
return;
mesh = it->second;
name_map.erase(name);
if (pivot != Vector()) {
mesh->transform(-pivot);
}
Transform t = mesh->GetWorldTransform();
mesh->SetParent(p);
mesh->SetWorldTransform(t);
}
mesh->setAnimation(anim);
if (id != 65535)
id_map[id] = mesh;
}
示例3: if
bool BaseMeshIOPlugin::open(const QString &formatName, const QString &fileName, MeshModel &m, int& mask, const RichParameterSet &parlst, CallBackPos *cb, QWidget * /*parent*/)
{
bool normalsUpdated = false;
// initializing mask
mask = 0;
// initializing progress bar status
if (cb != NULL) (*cb)(0, "Loading...");
QString errorMsgFormat = "Error encountered while loading file:\n\"%1\"\n\nError details: %2";
//string filename = fileName.toUtf8().data();
string filename = QFile::encodeName(fileName).constData ();
if (formatName.toUpper() == tr("PLY"))
{
tri::io::ImporterPLY<CMeshO>::LoadMask(filename.c_str(), mask);
// small patch to allow the loading of per wedge color into faces.
if(mask & tri::io::Mask::IOM_WEDGCOLOR) mask |= tri::io::Mask::IOM_FACECOLOR;
m.Enable(mask);
int result = tri::io::ImporterPLY<CMeshO>::Open(m.cm, filename.c_str(), mask, cb);
if (result != 0) // all the importers return 0 on success
{
if(tri::io::ImporterPLY<CMeshO>::ErrorCritical(result) )
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::ImporterPLY<CMeshO>::ErrorMsg(result));
return false;
}
}
}
else if (formatName.toUpper() == tr("STL"))
{
int result = tri::io::ImporterSTL<CMeshO>::Open(m.cm, filename.c_str(), cb);
if (result != 0) // all the importers return 0 on success
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::ImporterSTL<CMeshO>::ErrorMsg(result));
return false;
}
}
else if( (formatName.toUpper() == tr("OBJ")) || (formatName.toUpper() == tr("QOBJ")) )
{
tri::io::ImporterOBJ<CMeshO>::Info oi;
oi.cb = cb;
if (!tri::io::ImporterOBJ<CMeshO>::LoadMask(filename.c_str(), oi))
return false;
m.Enable(oi.mask);
int result = tri::io::ImporterOBJ<CMeshO>::Open(m.cm, filename.c_str(), oi);
if (result != tri::io::ImporterOBJ<CMeshO>::E_NOERROR)
{
if (result & tri::io::ImporterOBJ<CMeshO>::E_NON_CRITICAL_ERROR)
errorMessage = errorMsgFormat.arg(fileName, tri::io::ImporterOBJ<CMeshO>::ErrorMsg(result));
else
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::ImporterOBJ<CMeshO>::ErrorMsg(result));
return false;
}
}
if(oi.mask & tri::io::Mask::IOM_WEDGNORMAL)
normalsUpdated = true;
m.Enable(oi.mask);
if(m.hasDataMask(MeshModel::MM_POLYGONAL)) qDebug("Mesh is Polygonal!");
mask = oi.mask;
}
else if (formatName.toUpper() == tr("PTX"))
{
tri::io::ImporterPTX<CMeshO>::Info importparams;
importparams.meshnum = parlst.findParameter("meshindex")->val->getInt();
importparams.anglecull =parlst.findParameter("anglecull")->val->getBool();
importparams.angle = parlst.findParameter("angle")->val->getFloat();
importparams.savecolor = parlst.findParameter("usecolor")->val->getBool();
importparams.pointcull = parlst.findParameter("pointcull")->val->getBool();
importparams.pointsonly = parlst.findParameter("pointsonly")->val->getBool();
importparams.switchside = parlst.findParameter("switchside")->val->getBool();
importparams.flipfaces = parlst.findParameter("flipfaces")->val->getBool();
// if color, add to mesh
if(importparams.savecolor)
importparams.mask |= tri::io::Mask::IOM_VERTCOLOR;
// reflectance is stored in quality
importparams.mask |= tri::io::Mask::IOM_VERTQUALITY;
m.Enable(importparams.mask);
int result = tri::io::ImporterPTX<CMeshO>::Open(m.cm, filename.c_str(), importparams, cb);
if (result == 1)
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::ImporterPTX<CMeshO>::ErrorMsg(result));
return false;
}
// update mask
mask = importparams.mask;
}
//.........这里部分代码省略.........
示例4: save
bool BaseMeshIOPlugin::save(const QString &formatName,const QString &fileName, MeshModel &m, const int mask, const RichParameterSet & par, CallBackPos *cb, QWidget */*parent*/)
{
QString errorMsgFormat = "Error encountered while exportering file %1:\n%2";
string filename = QFile::encodeName(fileName).constData ();
//string filename = fileName.toUtf8().data();
string ex = formatName.toUtf8().data();
bool binaryFlag = false;
if(formatName.toUpper() == tr("STL") || formatName.toUpper() == tr("PLY"))
binaryFlag = par.findParameter("Binary")->val->getBool();
if(formatName.toUpper() == tr("PLY"))
{
int result = tri::io::ExporterPLY<CMeshO>::Save(m.cm,filename.c_str(),mask,binaryFlag,cb);
if(result!=0)
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::ExporterPLY<CMeshO>::ErrorMsg(result));
return false;
}
return true;
}
if(formatName.toUpper() == tr("STL"))
{
int result = tri::io::ExporterSTL<CMeshO>::Save(m.cm,filename.c_str(),binaryFlag);
if(result!=0)
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::ExporterSTL<CMeshO>::ErrorMsg(result));
return false;
}
return true;
}
if(formatName.toUpper() == tr("WRL"))
{
int result = tri::io::ExporterWRL<CMeshO>::Save(m.cm,filename.c_str(),mask,cb);
if(result!=0)
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::ExporterWRL<CMeshO>::ErrorMsg(result));
return false;
}
return true;
}
if( formatName.toUpper() == tr("OFF"))
{
if(mask && tri::io::Mask::IOM_BITPOLYGONAL)
m.updateDataMask(MeshModel::MM_FACEFACETOPO);
int result = tri::io::Exporter<CMeshO>::Save(m.cm,filename.c_str(),mask,cb);
if(result!=0)
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::Exporter<CMeshO>::ErrorMsg(result));
return false;
}
return true;
}
if( formatName.toUpper() == tr("DXF") || formatName.toUpper() == tr("OBJ") )
{
int result = tri::io::Exporter<CMeshO>::Save(m.cm,filename.c_str(),mask,cb);
if(result!=0)
{
errorMessage = errorMsgFormat.arg(fileName, tri::io::Exporter<CMeshO>::ErrorMsg(result));
return false;
}
return true;
}
assert(0); // unknown format
return false;
}
示例5: Decorate
void EditPointPlugin::Decorate(MeshModel &m, GLArea * gla, QPainter *p)
{
this->RealTimeLog("Point Selection",m.shortName(),
"<table>"
"<tr><td width=50> Hop Thr:</td><td width=100 align=right><b >%8.3f </b></td><td><i> (Wheel to change it)</i> </td></tr>"
"<tr><td> Radius: </td><td width=70 align=right><b> %8.3f </b></td><td><i> (Drag or Alt+Wheel to change it)</i></td></tr>"
"</table>",this->maxHop,this->dist);
/* When the user first click we have to find the point under the mouse pointer.
At the same time we need to compute the Dijkstra algorithm over the knn-graph in order
to find the distance between the selected point and the others. */
if(haveToPick)
{
glPushMatrix();
glMultMatrix(m.cm.Tr);
vector<CMeshO::VertexPointer> NewSel;
GLPickTri<CMeshO>::PickVert(cur.x(), gla->height() - cur.y(), m.cm, NewSel);
if(NewSel.size() > 0) {
startingVertex = NewSel.front();
tri::ComponentFinder<CMeshO>::Dijkstra(m.cm, *startingVertex, K, this->maxHop, this->NotReachableVector);
ComponentVector.push_back(startingVertex);
}
haveToPick = false;
glPopMatrix();
}
/* When at least a point is selected we need to draw the selection */
if (startingVertex != NULL) {
glPushMatrix();
glMultMatrix(m.cm.Tr);
glPushAttrib(GL_ENABLE_BIT );
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDepthRange (0.0, 0.9999);
glDepthFunc(GL_LEQUAL);
glPointSize(6.f);
tri::UpdateSelection<CMeshO>::VertexClear(m.cm);
/* In OldComponentVector we find all the points selected until the last click of the mouse.
The other points are saved in ComponentVector. With two different structures for old and new
selection we can add or subtract one from each other. */
switch (composingSelMode) {
case SMSub:
for(vector<CMeshO::VertexPointer>::iterator vi = OldComponentVector.begin(); vi != OldComponentVector.end(); ++vi) {
(*vi)->SetS();
}
for(vector<CMeshO::VertexPointer>::iterator vi = ComponentVector.begin(); vi != ComponentVector.end(); ++vi) {
(*vi)->ClearS();
}
break;
case SMAdd:
for(vector<CMeshO::VertexPointer>::iterator vi = OldComponentVector.begin(); vi != OldComponentVector.end(); ++vi) {
(*vi)->SetS();
}
for(vector<CMeshO::VertexPointer>::iterator vi = ComponentVector.begin(); vi != ComponentVector.end(); ++vi) {
(*vi)->SetS();
}
break;
case SMClear:
for(vector<CMeshO::VertexPointer>::iterator vi = ComponentVector.begin(); vi != ComponentVector.end(); ++vi) {
(*vi)->SetS();
}
break;
}
/* The actual selection is drawn in red (instead of the automatic drawing of selected vertex
of MeshLab) */
glBegin(GL_POINTS);
glColor4f(1,0,0,.5f);
for (CMeshO::VertexIterator vi = m.cm.vert.begin(); vi != m.cm.vert.end(); vi++) {
if (vi->IsS()) glVertex(vi->cP());
}
glEnd();
/* Borders points are drawn in yellow. */
glBegin(GL_POINTS);
glColor4f(1,1,0,.5f);
for(vector<CMeshO::VertexPointer>::iterator vi = BorderVector.begin(); vi != BorderVector.end(); ++vi)
{
if ((*vi)->IsS()) glVertex((*vi)->cP());
}
glEnd();
/* If the "fitting plane" plugin is selected we draw a light blue circle to visualize the
actual plane found by the algorithm (and the fitted points). */
if (editType == SELECT_FITTING_PLANE_MODE) {
fittingCircle.Clear();
//.........这里部分代码省略.........