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C++ MeshImpl::vertices_get_attached_elements方法代码示例

本文整理汇总了C++中MeshImpl::vertices_get_attached_elements方法的典型用法代码示例。如果您正苦于以下问题:C++ MeshImpl::vertices_get_attached_elements方法的具体用法?C++ MeshImpl::vertices_get_attached_elements怎么用?C++ MeshImpl::vertices_get_attached_elements使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MeshImpl的用法示例。


在下文中一共展示了MeshImpl::vertices_get_attached_elements方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
    EntityTopology type;
    mesh.elements_get_topologies( &elem, &type, 1, err );
    std::copy( conn.begin() + TopologyInfo::corners(type), conn.end(), 
               std::back_inserter( higher_order ) );
  }
  std::sort( higher_order.begin(), higher_order.end() );
  higher_order.erase( std::unique( higher_order.begin(), higher_order.end() ), 
                      higher_order.end() );

    // build depth map for all vertices
  while (!next.empty()) {
    curr.swap( next );
    next.clear();
    while (!curr.empty()) {
      Mesh::ElementHandle elem = curr.back();
      curr.pop_back();
      
      conn.clear();
      mesh.elements_get_attached_vertices( &elem, 1, conn, off, err );
      if (err) return 1;
      
      int min = std::numeric_limits<int>::max();
      for (size_t i = 0; i < conn.size(); ++i) {
        d_iter = depth.find( conn[i] );
        if (d_iter != depth.end() && d_iter->second < min)
          min = d_iter->second;
      }
      
      if (min == std::numeric_limits<int>::max()) {
        next.push_back( elem );
        continue;
      }
      
      for (size_t i = 0; i < conn.size(); ++i) {
        d_iter = depth.find( conn[i] );
      
        if (d_iter == depth.end() || d_iter->second > min+1)
          depth[conn[i]] = min+1;
      }
    }
  }
  
    // write depth map to tag for debugging purposes
  std::vector<int> depth_vals(verts.size());
  for (size_t i = 0; i < verts.size(); ++i)
    depth_vals[i] = depth[verts[i]];
  TagHandle tag = mesh.tag_create( "depth", Mesh::INT, 1, 0, err );
  if (err) return 1;
  mesh.tag_set_vertex_data( tag, verts.size(), arrptr(verts), arrptr(depth_vals), err );
  if (err) return 1;
  
  
    // set tag specifying slaved vertices
  for (size_t i = 0; i < verts.size(); ++i)
    if (std::binary_search( higher_order.begin(), higher_order.end(), verts[i] ))
      depth_vals[i] = depth[verts[i]] > n;
    else
      depth_vals[i] = 0;
  tag = mesh.tag_create( "slaved", Mesh::INT, 1, 0, err );
  if (err) return 1;
  mesh.tag_set_vertex_data( tag, verts.size(), arrptr(verts), arrptr(depth_vals), err );
  if (err) return 1;
  
    // perturb mid-edge nodes along boundary
  std::vector<MsqVertex> coords;
  for (size_t i = 0; i < skin.size(); ++i) {
    if (!std::binary_search( higher_order.begin(), higher_order.end(), skin[i]))
      continue;
  
    curr.clear();
    mesh.vertices_get_attached_elements( &skin[i], 1, curr, off, err );
    if (err) return 1;
    assert(curr.size() == 1);
    conn.clear();
    mesh.elements_get_attached_vertices( arrptr(curr), 1, conn, off, err );
    if (err) return 1;
    
    // estimate element center
    coords.resize( conn.size() );
    mesh.vertices_get_coordinates( arrptr(conn), arrptr(coords), conn.size(), err );
    if (err) return 1;
    
    Vector3D mean(0.0);
    for (size_t j = 0; j < coords.size(); ++j)
      mean += coords[j];
    mean /= coords.size();
    
    size_t idx = std::find( conn.begin(), conn.end(), skin[i] ) - conn.begin();
    assert(idx < conn.size());
    Vector3D init = coords[idx];
    Vector3D pos = (1 - PERTURB_FRACT) * init + PERTURB_FRACT * mean;
    mesh.vertex_set_coordinates( skin[i], pos, err );
    if (err) return 1;
  }
  
  mesh.write_vtk( argv[3], err );
  if (err) return 1;
  
  return 0;
}
开发者ID:00liujj,项目名称:trilinos,代码行数:101,代码来源:setup.cpp

示例2: test_slaved_common

void SlaveBoundaryVerticesTest::test_slaved_common( unsigned depth, unsigned boundary )
{
  MeshImpl mesh;
  DomainClassifier domain;
  make_mesh( mesh, domain, 2*depth+2 );

  MsqPrintError err(std::cerr);
  std::vector< std::vector<Mesh::VertexHandle> > depths(depth+1);
  std::set<Mesh::VertexHandle> non_slave;
  std::set<Mesh::VertexHandle>::iterator p;

    // find boundary vertices
  std::vector<Mesh::VertexHandle> verts;
  mesh.get_all_vertices( verts, err ); ASSERT_NO_ERROR(err);
  CPPUNIT_ASSERT(!verts.empty());
  if (boundary >= 4) {
    std::vector<bool> flags;
    mesh.vertices_get_fixed_flag( arrptr(verts), flags, verts.size(), err );
    ASSERT_NO_ERROR(err);
    for (size_t i = 0; i < verts.size(); ++i)
      if (flags[i]) {
        depths[0].push_back( verts[i] );
        non_slave.insert( verts[i] );
      }
  }
  else {
    std::vector<unsigned short> dim(verts.size());
    domain.domain_DoF( arrptr(verts), arrptr(dim), verts.size(), err );
    ASSERT_NO_ERROR(err);
    for (size_t i = 0; i < verts.size(); ++i)
      if (dim[i] <= boundary) {
        depths[0].push_back( verts[i] );
        non_slave.insert( verts[i] );
      }
  }
  
    // check that our input is usable for this test
  CPPUNIT_ASSERT( !verts.empty() );
  
    // find all vertices up to specified depth
  for (unsigned d = 0; d < depth; ++d) {
    for (size_t i = 0; i < depths[d].size(); ++i) {
      std::vector<Mesh::ElementHandle> adj;
      std::vector<size_t> junk;
      mesh.vertices_get_attached_elements( &depths[d][i], 1, adj, junk, err );
      ASSERT_NO_ERROR(err);
      for(size_t j = 0; j < adj.size(); ++j) {
        junk.clear();
        std::vector<Mesh::VertexHandle> conn;
        mesh.elements_get_attached_vertices( &adj[j], 1, conn, junk, err );
        ASSERT_NO_ERROR(err);
        for (size_t k = 0; k < conn.size(); ++k) {
          p = non_slave.find(conn[k]);
          if (p == non_slave.end()) {
            non_slave.insert( p, conn[k] );
            depths[d+1].push_back( conn[k] );
          }
        }
      }
    }
  }
  
    // Check that our input is usable for this test:
    // Should have some vertices that are not within the specified depth of 
    // the boundary.
  CPPUNIT_ASSERT( non_slave.size() < verts.size() );
  
    // Now build a map of all higher-order nodes in the mesh
  std::set<Mesh::VertexHandle> higher_order;
  std::vector<Mesh::ElementHandle> elems;
  mesh.get_all_elements( elems, err ); 
  ASSERT_NO_ERROR(err);
  CPPUNIT_ASSERT(!elems.empty());
  std::vector<EntityTopology> types(elems.size());
  mesh.elements_get_topologies( arrptr(elems), arrptr(types), elems.size(), err );
  ASSERT_NO_ERROR(err);
  for (size_t i = 0; i < elems.size(); ++i) {
    std::vector<Mesh::VertexHandle> conn;
    std::vector<size_t> junk;
    mesh.elements_get_attached_vertices( &elems[i], 1, conn, junk, err );
    ASSERT_NO_ERROR(err);
    for (size_t j = TopologyInfo::corners( types[i] ); j < conn.size(); ++j)
      higher_order.insert( conn[j] );
  }
  
    // Check that our input is usable for this test:
    // Should have some higher-order vertices
  CPPUNIT_ASSERT( !higher_order.empty() );
  
    // Now build a map of all fixed vertices
  std::set<Mesh::VertexHandle> fixed_vertices;
  std::vector<bool> fixed;
  mesh.vertices_get_fixed_flag( arrptr(verts), fixed, verts.size(), err );
  ASSERT_NO_ERROR(err);
  for (size_t i = 0; i < verts.size(); ++i)
    if (fixed[i])
      fixed_vertices.insert( verts[i] );

    // Now actually run the tool
  Settings settings;
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:


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