本文整理汇总了C++中MenuItemFont::getContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ MenuItemFont::getContentSize方法的具体用法?C++ MenuItemFont::getContentSize怎么用?C++ MenuItemFont::getContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MenuItemFont
的用法示例。
在下文中一共展示了MenuItemFont::getContentSize方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initNavigator
void GamePlayScene::initNavigator() {
MenuItemFont *menuTitle = MenuItemFont::create(Constant::MENU_PLAY, CC_CALLBACK_1(GamePlayScene::navigatorCallback, this));
menuTitle->setFontName(Constant::FONT);
menuTitle->setFontSize(64);
menuTitle->setVisible(false);
MenuItemFont *back = MenuItemFont::create(Constant::MENU_BACK, CC_CALLBACK_1(GamePlayScene::navigatorCallback, this));
back->setFontName(Constant::FONT);
back->setFontSize(64);
back->setTag(Constant::MENU_BACK_TAG);
MenuItemFont *start = MenuItemFont::create(Constant::MENU_START, CC_CALLBACK_1(GamePlayScene::navigatorCallback, this));
start->setFontName(Constant::FONT);
start->setFontSize(64);
start->setTag(Constant::MENU_START_TAG);
Menu *menu = Menu::create(back, start, NULL);
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
back->setPosition(Vec2(origin.x + visibleSize.width - back->getContentSize().width / 2,
origin.y + back->getContentSize().height / 2));
start->setPosition(Vec2(origin.x + start->getContentSize().width / 2,
origin.y + back->getContentSize().height / 2));
menu->setPosition(Vec2::ZERO);
addChild(menu);
}
示例2: gameLogic
// ゲームメイン処理
void PlayScene::gameLogic(){
// 画像描画用に画面のサイズと座標開始位置を取得
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
// ゲームオブジェクトの追加とそのアニメーション処理
schedule(schedule_selector(PlayScene::addGameObject), 2.0);
// クリアボタン作成
MenuItemFont* clearButton = MenuItemFont::create("CLEAR!",
[this](Ref *pSender){
float duration = 1.0f;
Scene* pScene = TransitionFadeDown::create(duration, EndingScene::createScene());
Director::getInstance()->replaceScene(pScene);
});
clearButton->setPosition(Vec2(origin.x + ( visibleSize.width / 3) * 2 + ( clearButton->getContentSize().width / 2 ) ,
origin.y + ( visibleSize.height / 5) * 2 ));
// ゲームオーバーボタン作成
MenuItemFont* gameOverButton = MenuItemFont::create("GAMEOVER!",
[this](Ref *pSender){
float duration = 1.0f;
Scene* pScene = TransitionJumpZoom::create(duration, GameOverScene::createScene());
Director::getInstance()->replaceScene(pScene);
});
gameOverButton->setPosition(Vec2(origin.x + ( visibleSize.width / 3) * 2 + ( gameOverButton->getContentSize().width / 2 ) ,
origin.y + ( visibleSize.height / 5) * 3));
// 作成したボタンの追加
Menu* menu = Menu::create(clearButton, gameOverButton, NULL);
menu->setPosition(0,0);
this->addChild(menu);
}
示例3: init
// on "init" you need to initialize your instance
bool TestIAP::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
MyPurchase::getInstance()->loadIAPPlugin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
auto pEGLView = Director::getInstance()->getOpenGLView();
Point posBR = Point(pEGLView->getVisibleOrigin().x + pEGLView->getVisibleSize().width, pEGLView->getVisibleOrigin().y);
Point posTL = Point(pEGLView->getVisibleOrigin().x, pEGLView->getVisibleOrigin().y + pEGLView->getVisibleSize().height);
// add a "close" icon to exit the progress. it's an autorelease object
MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(TestIAP::menuBackCallback, this));
Size backSize = pBackItem->getContentSize();
pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));
// create menu, it's an autorelease object
Menu* pMenu = Menu::create(pBackItem, NULL);
pMenu->setPosition( Point::ZERO );
this->addChild(pMenu, 1);
Point posStep = Point(220, -150);
Point beginPos = posTL + (posStep * 0.5f);
int line = 0;
int row = 0;
for (int i = 0; i < sizeof(s_EventMenuItem)/sizeof(s_EventMenuItem[0]); i++) {
MenuItemImage* pMenuItem = MenuItemImage::create(s_EventMenuItem[i].id.c_str(), s_EventMenuItem[i].id.c_str(),
CC_CALLBACK_1(TestIAP::eventMenuCallback, this));
pMenu->addChild(pMenuItem, 0, s_EventMenuItem[i].tag);
Point pos = beginPos + Point(posStep.x * row, posStep.y * line);
Size itemSize = pMenuItem->getContentSize();
if ((pos.x + itemSize.width / 2) > posBR.x)
{
line += 1;
row = 0;
pos = beginPos + Point(posStep.x * row, posStep.y * line);
}
row += 1;
pMenuItem->setPosition(pos);
}
return true;
}
示例4: init
bool MDPauseMenu::init(MDPauseMenuInterfaz* target)
{
if (CCLayerColor::initWithColor(ccc4(0, 0, 0, 200)) )
{
mTarget = target;
Size visibleSize = Director::getInstance()->getVisibleSize();
// Menu items
MenuItemFont *btResume = MenuItemFont::create("Resume",
this,
menu_selector(MDPauseMenu::resumeGame));
btResume->setColor(ccc3(255, 255, 255));
btResume->setAnchorPoint(ccp(0.5, 1));
btResume->setPosition(ccp(0, 0));
MenuItemFont *btRetry = MenuItemFont::create("Retry",
this,
menu_selector(MDPauseMenu::retryGame));
btRetry->setColor(ccc3(255, 255, 255));
btRetry->setAnchorPoint(ccp(0.5, 1));
btRetry->setPosition(ccp(0, btResume->getPosition().y - btResume->getContentSize().height - MENU_ITEMS_SPACING));
MenuItemFont *btExit = MenuItemFont::create("Exit",
this,
menu_selector(MDPauseMenu::quitGame));
btExit->setColor(ccc3(255, 255, 255));
btExit->setAnchorPoint(ccp(0.5, 1));
btExit->setPosition(ccp(0, btRetry->getPosition().y - btRetry->getContentSize().height - MENU_ITEMS_SPACING));
// Menu
Menu *menu = Menu::create(btResume, btRetry, btExit, NULL);
menu->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
addChild(menu);
return true;
}
return false;
}
示例5: init
// on "init" you need to initialize your instance
bool TestAnalytics::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
_pluginAnalytics = NULL;
loadPlugins();
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
Point posBR = Point(origin.x + visibleSize.width, origin.y);
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(TestAnalytics::menuBackCallback, this));
Size backSize = pBackItem->getContentSize();
pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));
// create menu, it's an autorelease object
Menu* pMenu = Menu::create(pBackItem, NULL);
pMenu->setPosition( Point::ZERO );
this->addChild(pMenu, 1);
float yPos = 0;
for (int i = 0; i < sizeof(s_EventMenuItem)/sizeof(s_EventMenuItem[0]); i++) {
LabelTTF* label = LabelTTF::create(s_EventMenuItem[i].id.c_str(), "Arial", 24);
MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(TestAnalytics::eventMenuCallback, this));
pMenu->addChild(pMenuItem, 0, s_EventMenuItem[i].tag);
yPos = visibleSize.height - 35*i - 100;
pMenuItem->setPosition( Point(visibleSize.width / 2, yPos));
}
std::string strName = _pluginAnalytics->getPluginName();
std::string strVer = _pluginAnalytics->getSDKVersion();
char ret[256] = { 0 };
sprintf(ret, "Plugin : %s, Ver : %s", strName.c_str(), strVer.c_str());
LabelTTF* pLabel = LabelTTF::create(ret, "Arial", 18, Point(visibleSize.width, 0), Label::HAlignment::CENTER);
pLabel->setPosition(Point(visibleSize.width / 2, yPos - 80));
addChild(pLabel);
return true;
}
示例6: init
bool ListLayer::init() {
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
Point posMid = Point(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
Point posBR = Point(origin.x + visibleSize.width, origin.y);
Point posBL = Point(origin.x, origin.y);
MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(ListLayer::onBackCallback, this));
Size backSize = pBackItem->getContentSize();
pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));
MenuItemFont *pMenuItem = MenuItemFont::create("Menu", CC_CALLBACK_1(ListLayer::onMenuCallback, this));
Size menuSize = pMenuItem->getContentSize();
pMenuItem->setPosition(posBL + Point(menuSize.width / 2, menuSize.height / 2));
Menu* pMenu = Menu::create(pBackItem, pMenuItem, nullptr);
pMenu->setPosition(Point::ZERO);
addChild(pMenu, 1);
_testListView = TableView::create(this, visibleSize);
_testListView->setDelegate(this);
_testListView->setPosition(posBL);
_testListView->setVerticalFillOrder(TableView::VerticalFillOrder::TOP_DOWN);
addChild(_testListView);
return true;
}
示例7: showInGameMenuLayer
void StoreScene::showInGameMenuLayer() {
Size winSize = Director::getInstance()->getWinSize();
InGameMenuLayer* _inGameMenuLayer = InGameMenuLayer::create();
addChild(_inGameMenuLayer);
MenuItemFont *menuButton = MenuItemFont::create("Menu", this,menu_selector(StoreScene::menuButtonCallback));
menuButton->setColor(Color3B(0,0,0));
menuButton->setPosition(Point(winSize.width - menuButton->getContentSize().width, winSize.height - menuButton->getContentSize().height));
Menu *pMenu = Menu::create(menuButton,NULL);
pMenu->setPosition(Point::ZERO);
_inGameMenuLayer->addChild(pMenu, 1);
}
示例8: init
// on "init" you need to initialize your instance
bool TestSocial::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
MySocialManager::getInstance()->loadPlugins();
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
Point posMid = Point(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
Point posBR = Point(origin.x + visibleSize.width, origin.y);
MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(TestSocial::menuBackCallback, this));
Size backSize = pBackItem->getContentSize();
pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));
// create menu, it's an autorelease object
Menu* pMenu = Menu::create(pBackItem, NULL);
pMenu->setPosition( Point::ZERO );
LabelTTF* label1 = LabelTTF::create("Submit Score", "Arial", 28);
MenuItemLabel* pItemSubmit = MenuItemLabel::create(label1, CC_CALLBACK_1(TestSocial::testSubmit, this));
pItemSubmit->setAnchorPoint(Point(0.5f, 0));
pMenu->addChild(pItemSubmit, 0);
pItemSubmit->setPosition(posMid + Point(-140, -60));
LabelTTF* label2 = LabelTTF::create("Unlock Achievement", "Arial", 28);
MenuItemLabel* pItemUnlock = MenuItemLabel::create(label2, CC_CALLBACK_1(TestSocial::testUnlock, this));
pItemUnlock->setAnchorPoint(Point(0.5f, 0));
pMenu->addChild(pItemUnlock, 0);
pItemUnlock->setPosition(posMid + Point(140, -60));
LabelTTF* label3 = LabelTTF::create("Show Leaderboard", "Arial", 28);
MenuItemLabel* pItemLeader = MenuItemLabel::create(label3, CC_CALLBACK_1(TestSocial::testLeaderboard, this));
pItemLeader->setAnchorPoint(Point(0.5f, 0));
pMenu->addChild(pItemLeader, 0);
pItemLeader->setPosition(posMid + Point(-140, -120));
LabelTTF* label4 = LabelTTF::create("Show Achievement", "Arial", 28);
MenuItemLabel* pItemAchi = MenuItemLabel::create(label4, CC_CALLBACK_1(TestSocial::testAchievement, this));
pItemAchi->setAnchorPoint(Point(0.5f, 0));
pMenu->addChild(pItemAchi, 0);
pItemAchi->setPosition(posMid + Point(140, -120));
// create optional menu
// cases item
_caseItem = MenuItemToggle::createWithCallback(NULL,
MenuItemFont::create( s_aTestCases[0].c_str() ),
NULL );
int caseLen = sizeof(s_aTestCases) / sizeof(std::string);
for (int i = 1; i < caseLen; ++i)
{
_caseItem->getSubItems().pushBack( MenuItemFont::create( s_aTestCases[i].c_str() ) );
}
_caseItem->setPosition(posMid + Point(0, 120));
pMenu->addChild(_caseItem);
this->addChild(pMenu, 1);
return true;
}
示例9: init
// on "init" you need to initialize your instance
bool TestAds::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
_listener = new MyAdsListener();
_admob = dynamic_cast<ProtocolAds*>(PluginManager::getInstance()->loadPlugin("AdsAdmob"));
_flurryAds = dynamic_cast<ProtocolAds*>(PluginManager::getInstance()->loadPlugin("AdsFlurry"));
TAdsDeveloperInfo devInfo;
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
devInfo["AdmobID"] = ADMOB_ID_IOS;
devInfo["FlurryAppKey"] = FLURRY_KEY_IOS;
#elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
devInfo["AdmobID"] = ADMOB_ID_ANDROID;
devInfo["FlurryAppKey"] = FLURRY_KEY_ANDROID;
#endif
_admob->configDeveloperInfo(devInfo);
_admob->setAdsListener(_listener);
_admob->setDebugMode(true);
_flurryAds->configDeveloperInfo(devInfo);
_flurryAds->setAdsListener(_listener);
_flurryAds->setDebugMode(true);
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
Point posMid = Point(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
Point posBR = Point(origin.x + visibleSize.width, origin.y);
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(TestAds::menuBackCallback, this));
Size backSize = pBackItem->getContentSize();
pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));
// create menu, it's an autorelease object
Menu* pMenu = Menu::create(pBackItem, NULL);
pMenu->setPosition( Point::ZERO );
LabelTTF* label1 = LabelTTF::create("ShowAds", "Arial", 24);
MenuItemLabel* pItemShow = MenuItemLabel::create(label1, CC_CALLBACK_1(TestAds::testShow, this));
pItemShow->setAnchorPoint(Point(0.5f, 0));
pMenu->addChild(pItemShow, 0);
pItemShow->setPosition(posMid + Point(-100, -120));
LabelTTF* label2 = LabelTTF::create("HideAds", "Arial", 24);
MenuItemLabel* pItemHide = MenuItemLabel::create(label2, CC_CALLBACK_1(TestAds::testHide, this));
pItemHide->setAnchorPoint(Point(0.5f, 0));
pMenu->addChild(pItemHide, 0);
pItemHide->setPosition(posMid + Point(100, -120));
// create optional menu
// cases item
_caseItem = MenuItemToggle::createWithCallback(CC_CALLBACK_1(TestAds::caseChanged, this),
MenuItemFont::create( s_aTestCases[0].c_str() ),
NULL );
int caseLen = sizeof(s_aTestCases) / sizeof(std::string);
for (int i = 1; i < caseLen; ++i)
{
_caseItem->getSubItems()->addObject( MenuItemFont::create( s_aTestCases[i].c_str() ) );
}
_caseItem->setPosition(posMid + Point(-200, 120));
pMenu->addChild(_caseItem);
// poses item
_posItem = MenuItemToggle::createWithCallback(CC_CALLBACK_1(TestAds::posChanged, this),
MenuItemFont::create( s_aTestPoses[0].c_str() ),
NULL );
int posLen = sizeof(s_aTestPoses) / sizeof(std::string);
for (int i = 1; i < posLen; ++i)
{
_posItem->getSubItems()->addObject( MenuItemFont::create( s_aTestPoses[i].c_str() ) );
}
_posItem->setPosition(posMid + Point(200, 120));
pMenu->addChild(_posItem);
// init options
_ads = _admob;
_pos = ProtocolAds::kPosCenter;
// init the AdsInfo
adInfo["AdmobType"] = "1";
adInfo["AdmobSizeEnum"] = "1";
adInfo["FlurryAdsID"] = "BANNER_MAIN_VC";
adInfo["FlurryAdsSize"] = "2";
this->addChild(pMenu, 1);
return true;
}