本文整理汇总了C++中MediaStream::UnblockStreamIfNeeded方法的典型用法代码示例。如果您正苦于以下问题:C++ MediaStream::UnblockStreamIfNeeded方法的具体用法?C++ MediaStream::UnblockStreamIfNeeded怎么用?C++ MediaStream::UnblockStreamIfNeeded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MediaStream
的用法示例。
在下文中一共展示了MediaStream::UnblockStreamIfNeeded方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Destination
already_AddRefed<Promise>
AudioContext::Resume(ErrorResult& aRv)
{
nsCOMPtr<nsIGlobalObject> parentObject = do_QueryInterface(GetParentObject());
nsRefPtr<Promise> promise;
promise = Promise::Create(parentObject, aRv);
if (aRv.Failed()) {
return nullptr;
}
if (mIsOffline) {
promise->MaybeReject(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return promise.forget();
}
if (mAudioContextState == AudioContextState::Closed ||
mCloseCalled) {
promise->MaybeReject(NS_ERROR_DOM_INVALID_STATE_ERR);
return promise.forget();
}
if (mAudioContextState == AudioContextState::Running) {
promise->MaybeResolve(JS::UndefinedHandleValue);
return promise.forget();
}
Destination()->CreateAudioChannelAgent();
MediaStream* ds = DestinationStream();
if (ds) {
ds->UnblockStreamIfNeeded();
}
mPromiseGripArray.AppendElement(promise);
Graph()->ApplyAudioContextOperation(DestinationStream()->AsAudioNodeStream(),
AudioContextOperation::Resume, promise);
return promise.forget();
}