本文整理汇总了C++中MediaStream::IsFinishedOnGraphThread方法的典型用法代码示例。如果您正苦于以下问题:C++ MediaStream::IsFinishedOnGraphThread方法的具体用法?C++ MediaStream::IsFinishedOnGraphThread怎么用?C++ MediaStream::IsFinishedOnGraphThread使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MediaStream
的用法示例。
在下文中一共展示了MediaStream::IsFinishedOnGraphThread方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ProcessInput
void TrackUnionStream::ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags)
{
if (IsFinishedOnGraphThread()) {
return;
}
nsAutoTArray<bool,8> mappedTracksFinished;
nsAutoTArray<bool,8> mappedTracksWithMatchingInputTracks;
for (uint32_t i = 0; i < mTrackMap.Length(); ++i) {
mappedTracksFinished.AppendElement(true);
mappedTracksWithMatchingInputTracks.AppendElement(false);
}
bool allFinished = !mInputs.IsEmpty();
bool allHaveCurrentData = !mInputs.IsEmpty();
for (uint32_t i = 0; i < mInputs.Length(); ++i) {
MediaStream* stream = mInputs[i]->GetSource();
if (!stream->IsFinishedOnGraphThread()) {
// XXX we really should check whether 'stream' has finished within time aTo,
// not just that it's finishing when all its queued data eventually runs
// out.
allFinished = false;
}
if (!stream->HasCurrentData()) {
allHaveCurrentData = false;
}
bool trackAdded = false;
for (StreamBuffer::TrackIter tracks(stream->GetStreamBuffer());
!tracks.IsEnded(); tracks.Next()) {
bool found = false;
for (uint32_t j = 0; j < mTrackMap.Length(); ++j) {
TrackMapEntry* map = &mTrackMap[j];
if (map->mInputPort == mInputs[i] && map->mInputTrackID == tracks->GetID()) {
bool trackFinished;
StreamBuffer::Track* outputTrack = mBuffer.FindTrack(map->mOutputTrackID);
if (!outputTrack || outputTrack->IsEnded()) {
trackFinished = true;
} else {
CopyTrackData(tracks.get(), j, aFrom, aTo, &trackFinished);
}
mappedTracksFinished[j] = trackFinished;
mappedTracksWithMatchingInputTracks[j] = true;
found = true;
break;
}
}
if (!found && (!mFilterCallback || mFilterCallback(tracks.get()))) {
bool trackFinished = false;
trackAdded = true;
uint32_t mapIndex = AddTrack(mInputs[i], tracks.get(), aFrom);
CopyTrackData(tracks.get(), mapIndex, aFrom, aTo, &trackFinished);
mappedTracksFinished.AppendElement(trackFinished);
mappedTracksWithMatchingInputTracks.AppendElement(true);
}
}
if (trackAdded) {
for (MediaStreamListener* l : mListeners) {
l->NotifyFinishedTrackCreation(Graph());
}
}
}
for (int32_t i = mTrackMap.Length() - 1; i >= 0; --i) {
if (mappedTracksFinished[i]) {
EndTrack(i);
} else {
allFinished = false;
}
if (!mappedTracksWithMatchingInputTracks[i]) {
mTrackMap.RemoveElementAt(i);
}
}
if (allFinished && mAutofinish && (aFlags & ALLOW_FINISH)) {
// All streams have finished and won't add any more tracks, and
// all our tracks have actually finished and been removed from our map,
// so we're finished now.
FinishOnGraphThread();
} else {
mBuffer.AdvanceKnownTracksTime(GraphTimeToStreamTime(aTo));
}
if (allHaveCurrentData) {
// We can make progress if we're not blocked
mHasCurrentData = true;
}
}
示例2: ProcessInput
void TrackUnionStream::ProcessInput(GraphTime aFrom, GraphTime aTo,
uint32_t aFlags) {
TRACE_AUDIO_CALLBACK_COMMENT("TrackUnionStream %p", this);
if (IsFinishedOnGraphThread()) {
return;
}
AutoTArray<bool, 8> mappedTracksFinished;
AutoTArray<bool, 8> mappedTracksWithMatchingInputTracks;
for (uint32_t i = 0; i < mTrackMap.Length(); ++i) {
mappedTracksFinished.AppendElement(true);
mappedTracksWithMatchingInputTracks.AppendElement(false);
}
AutoTArray<MediaInputPort*, 32> inputs(mInputs);
inputs.AppendElements(mSuspendedInputs);
bool allFinished = !inputs.IsEmpty();
bool allHaveCurrentData = !inputs.IsEmpty();
for (uint32_t i = 0; i < inputs.Length(); ++i) {
MediaStream* stream = inputs[i]->GetSource();
if (!stream->IsFinishedOnGraphThread()) {
// XXX we really should check whether 'stream' has finished within time
// aTo, not just that it's finishing when all its queued data eventually
// runs out.
allFinished = false;
}
if (!stream->HasCurrentData()) {
allHaveCurrentData = false;
}
for (StreamTracks::TrackIter tracks(stream->GetStreamTracks());
!tracks.IsEnded(); tracks.Next()) {
bool found = false;
for (uint32_t j = 0; j < mTrackMap.Length(); ++j) {
TrackMapEntry* map = &mTrackMap[j];
if (map->mInputPort == inputs[i] &&
map->mInputTrackID == tracks->GetID()) {
bool trackFinished = false;
StreamTracks::Track* outputTrack =
mTracks.FindTrack(map->mOutputTrackID);
found = true;
if (!outputTrack || outputTrack->IsEnded() ||
!inputs[i]->PassTrackThrough(tracks->GetID())) {
trackFinished = true;
} else {
CopyTrackData(tracks.get(), j, aFrom, aTo, &trackFinished);
}
mappedTracksFinished[j] = trackFinished;
mappedTracksWithMatchingInputTracks[j] = true;
break;
}
}
if (!found && inputs[i]->AllowCreationOf(tracks->GetID())) {
bool trackFinished = false;
uint32_t mapIndex = AddTrack(inputs[i], tracks.get(), aFrom);
CopyTrackData(tracks.get(), mapIndex, aFrom, aTo, &trackFinished);
mappedTracksFinished.AppendElement(trackFinished);
mappedTracksWithMatchingInputTracks.AppendElement(true);
}
}
}
for (int32_t i = mTrackMap.Length() - 1; i >= 0; --i) {
if (mappedTracksFinished[i]) {
EndTrack(i);
} else {
allFinished = false;
}
if (!mappedTracksWithMatchingInputTracks[i]) {
for (auto listener : mTrackMap[i].mOwnedDirectListeners) {
// Remove listeners while the entry still exists.
RemoveDirectTrackListenerImpl(listener, mTrackMap[i].mOutputTrackID);
}
mTrackMap.RemoveElementAt(i);
}
}
if (allFinished && mAutofinish && (aFlags & ALLOW_FINISH)) {
// All streams have finished and won't add any more tracks, and
// all our tracks have actually finished and been removed from our map,
// so we're finished now.
FinishOnGraphThread();
}
if (allHaveCurrentData) {
// We can make progress if we're not blocked
mHasCurrentData = true;
}
}