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C++ Matrix::Elements方法代码示例

本文整理汇总了C++中Matrix::Elements方法的典型用法代码示例。如果您正苦于以下问题:C++ Matrix::Elements方法的具体用法?C++ Matrix::Elements怎么用?C++ Matrix::Elements使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Matrix的用法示例。


在下文中一共展示了Matrix::Elements方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FormatContents

/// Re-arranges internal elements based on pre-configured or newly set options. Does not create or delete anything.
void UIMatrix::FormatContents()
{
	float labelHeightY = 0.0f;
//	if (label)
//		labelHeightY = label->sizeRatioY;
	float elementWidth = 1.0f / columns;
	float elementHeight = (1.0f - labelHeightY) / rows;

	Matrix<UIElement*> layoutMatrix; // Going downward in Y for each step.
	layoutMatrix.SetDefaultValue(NULL);
	layoutMatrix.SetSize(Vector2i(columns, rows));

	/// Create 'em.
	int formattedElements = 0;
	for (int y = 0; y < rows; ++y)
	{
		for (int x = 0; x < columns; ++x)
		{
			UIElement * element = matrixElements[formattedElements];
			layoutMatrix.Set(Vector2i(x, y), element);
			// Remove it first, if already there.
			RemoveChild(element);

			/// Give new alignments and size-ratios based on the matrix cell size.
			element->alignmentX = (x+0.5f) * elementWidth;
			element->alignmentY = 1.0f - (y + 0.5f) * elementHeight - labelHeightY;
			element->sizeRatioX = elementWidth;
			element->sizeRatioY = elementHeight;
			/// And add it!
			AddChild(element);
			// Make sure that the element is re-built next frame?
			++formattedElements;
			if (formattedElements >= matrixElements.Size())
				goto initialFormattingDone;
		}
	}
initialFormattingDone:
	/// After filling the matrix, set neighbour-elements accordingly.
	for (int i = 0; i < layoutMatrix.Elements(); ++i)
	{
		UIElement * element = layoutMatrix.Element(i);
		if (!element)
			continue;
		Vector2i matrixPos = layoutMatrix.GetLocationOf(element);
		/// Fetch right-left first.
		Vector2i leftPos = matrixPos + Vector2i(-1,0);
		if (layoutMatrix.ValidPosition(leftPos))
		{
			UIElement * left = layoutMatrix.GetItem(leftPos);
			if (left)
			{
				element->leftNeighbourName = left->name;
				left->rightNeighbourName = element->name;
			}
		}
		// Bottom-top neighbours
		Vector2i bottomPos = matrixPos + Vector2i(0, 1);
		if (layoutMatrix.ValidPosition(bottomPos))
		{
			UIElement * bottom = layoutMatrix.GetItem(bottomPos);
			if (bottom)
			{
				element->downNeighbourName = bottom->name;
				bottom->upNeighbourName = element->name;
			}
		}
	}

	;
}
开发者ID:erenik,项目名称:engine,代码行数:71,代码来源:UIMatrix.cpp

示例2: C

Matrix operator * (const Matrix& A, const Matrix& B)
{
    if (A.Clo() != B.Rlo() || A.Chi() != B.Rhi()) 
      Matpack.Error("Matrix operator * (const Matrix&, const Matrix&): "
                    "non conformant arguments\n");

    // allocate return matrix
    Matrix C(A.Rlo(),A.Rhi(),B.Clo(),B.Chi());
    
    //------------------------------------------------------------------------//
    // the BLAS version
    //------------------------------------------------------------------------//

#if defined ( _MATPACK_USE_BLAS_ )

    if ( LT(B) ) {                   // full matrix * lower triangle
#ifdef DEBUG
        cout << "GM*LT\n";
#endif
        checksquare(B);

        // copy A to C to protect from overwriting
        copyvec(C.Store(),A.Store(),A.Elements());

        charT   side('L'), uplo('U'), transc('N'), diag('N');
        intT    m(C.Cols()), n(C.Rows()),
                ldb(B.Cols()), ldc(C.Cols());
        doubleT alpha(1.0);
        
        F77NAME(dtrmm)(&side,&uplo,&transc,&diag,&m,&n,
                       &alpha,B.Store(),&ldb, C.Store(),&ldc);


    } else if ( UT(B) ) {             // full matrix * upper triangle
#ifdef DEBUG
        cout << "GM*UT\n";
#endif
        checksquare(B);

        // copy A to C to protect from overwriting
        copyvec(C.Store(),A.Store(),A.Elements());

        charT   side('L'), uplo('L'), transc('N'), diag('N');
        intT    m(C.Cols()), n(C.Rows()),
                ldb(B.Cols()), ldc(C.Cols());
        doubleT alpha(1.0);
        
        F77NAME(dtrmm)(&side,&uplo,&transc,&diag,&m,&n,
                       &alpha,B.Store(),&ldb, C.Store(),&ldc);


    } else if ( LT(A) ) {            // lower triangle * full matrix
#ifdef DEBUG
        cout << "LT*GM\n";
#endif

        checksquare(A);

        // copy B to C to protect from overwriting
        copyvec(C.Store(),B.Store(),B.Elements());

        charT   side('R'), uplo('U'), transc('N'), diag('N');
        intT    m(C.Cols()), n(C.Rows()),
                ldb(A.Cols()), ldc(C.Cols());
        doubleT alpha(1.0);
        
        F77NAME(dtrmm)(&side,&uplo,&transc,&diag,&m,&n,
                       &alpha,A.Store(),&ldb, C.Store(),&ldc);



    } else if ( UT(A) ) {            // upper triangle * full matrix
#ifdef DEBUG
        cout << "UT*GM\n";
#endif
        checksquare(A);

        // copy A to C to protect from overwriting
        copyvec(C.Store(),B.Store(),B.Elements());

        charT   side('R'), uplo('L'), transc('N'), diag('N');
        intT    m(C.Cols()), n(C.Rows()),
                ldb(A.Cols()), ldc(C.Cols());
        doubleT alpha(1.0);
        
        F77NAME(dtrmm)(&side,&uplo,&transc,&diag,&m,&n,
                       &alpha,A.Store(),&ldb, C.Store(),&ldc);

    } else /* GM(A) and GM(B) */ {   // GM*GM: full matrix * full matrix
#ifdef DEBUG
        cout << "GM*GM\n";
#endif

        charT   t('N');
        intT    m(B.Cols()), n(A.Rows()), k(B.Rows()),
                lda(A.Cols()), ldb(B.Cols()), ldc(C.Cols());
        doubleT alpha(1.0), beta(0.0);
        
        F77NAME(dgemm)(&t,&t, &m,&n,&k,
                       &alpha,B.Store(),&ldb, A.Store(),&lda, 
//.........这里部分代码省略.........
开发者ID:lucafuji,项目名称:Gene-Correlation,代码行数:101,代码来源:dmatmul.cpp


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