当前位置: 首页>>代码示例>>C++>>正文


C++ MathVector::negate方法代码示例

本文整理汇总了C++中MathVector::negate方法的典型用法代码示例。如果您正苦于以下问题:C++ MathVector::negate方法的具体用法?C++ MathVector::negate怎么用?C++ MathVector::negate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MathVector的用法示例。


在下文中一共展示了MathVector::negate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: containsOrigin

bool containsOrigin(std::vector<MathVector> &simplex, MathVector &direction)
{
	MathVector a = simplex.back();
	MathVector b, c, ab, ac, abPerp, acPerp;
	MathVector ao = a.negate();

	if(simplex.size() == 3)
	{
		b = simplex[0];
		c = simplex[1];

		ab = b.subtractVectors(a);
		ac = c.subtractVectors(a);

		abPerp = tripleProduct(ac, ab, ab);
		acPerp = tripleProduct(ab, ac, ac);

		if(abPerp.dotProduct(ao) > 0)
		{
			simplex.erase(simplex.begin() + 1);
			direction = abPerp;
		} else if (acPerp.dotProduct(ao) > 0)
		{
			simplex.erase(simplex.begin());
			direction = acPerp;
		} else
		{
			return true;
		}
	} else
	{
		b = simplex[0];
		ab = b.subtractVectors(a);
		abPerp = tripleProduct(ab, ao, ab);

		if(abPerp.getX() == 0 || abPerp.getY() == 0)
		{
			direction = ab.perpendicular();
		} else
		{
			direction = abPerp;
		}
	}
	return false;
}
开发者ID:Grumblesaur,项目名称:sfml-game-engine,代码行数:45,代码来源:collision.cpp

示例2: buildMinkowskiDifference

minkowskiDifference_t buildMinkowskiDifference(std::vector<MathVector> a, std::vector<MathVector> b)
{
	MathVector direction = MathVector(1,1);
	std::vector<MathVector> simplex;
	simplex.push_back(getSupportVertex(a, b, direction));
	minkowskiDifference_t difference;

	direction = direction.negate();

	while(true)
	{
		simplex.push_back(getSupportVertex(a, b, direction));
		if(simplex.back().dotProduct(direction) <= 0)
		{
			difference.colliding = false;
			difference.collisionNormal = MathVector(0,0);
			difference.collisionDepth = 0;
			return difference;
		} else if(containsOrigin(simplex, direction) && simplex.size() == 3)
		{
			while(true)
			{
				//Perform EPA to get collision normal and penetration distance
				Edge_t e = findClosestEdge(simplex);

				MathVector p = getSupportVertex(a, b, direction);
				double d = p.dotProduct(e.normal);
//				std::cout << d - e.distance << std::endl;
//				std::cout << "Simplex size: " << simplex.size() << std::endl;
				if(d - e.distance < TOLERANCE)
				{
					difference.collisionNormal = e.normal;
					difference.collisionDepth = d;
					difference.colliding = true;
					return difference;
				} else
				{
//					std::cout << "Closest edge not found in this iteration, adding point to simplex and continuing." << std::endl;
					simplex.insert((simplex.begin()+e.index),p);
				}
			}
		}
	}
}
开发者ID:Grumblesaur,项目名称:sfml-game-engine,代码行数:44,代码来源:collision.cpp

示例3: getSupportVertex

MathVector getSupportVertex(std::vector<MathVector> a, std::vector<MathVector> b, MathVector direction)
{
	MathVector point0 = getFurthestPoint(direction,a);
	MathVector point1 = getFurthestPoint(direction.negate(),b);
	return point0.subtractVectors(point1);
}
开发者ID:Grumblesaur,项目名称:sfml-game-engine,代码行数:6,代码来源:collision.cpp


注:本文中的MathVector::negate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。