当前位置: 首页>>代码示例>>C++>>正文


C++ MaterialChunkUnrecPtr::setColorMaterial方法代码示例

本文整理汇总了C++中MaterialChunkUnrecPtr::setColorMaterial方法的典型用法代码示例。如果您正苦于以下问题:C++ MaterialChunkUnrecPtr::setColorMaterial方法的具体用法?C++ MaterialChunkUnrecPtr::setColorMaterial怎么用?C++ MaterialChunkUnrecPtr::setColorMaterial使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MaterialChunkUnrecPtr的用法示例。


在下文中一共展示了MaterialChunkUnrecPtr::setColorMaterial方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateLightPassMaterial

void ShaderShadowMapEngine::updateLightPassMaterial(SSMEngineData *data)
{
    if(data->getMFLightPassMaterials()->empty() == true)
    {
        MaterialChunkUnrecPtr newMatChunk = MaterialChunk::createLocal();
        newMatChunk->setLit          (false  );
        newMatChunk->setColorMaterial(GL_NONE);

        ColorMaskChunkUnrecPtr newCMaskChunk = ColorMaskChunk::create();
        newCMaskChunk->setMaskR(false);
        newCMaskChunk->setMaskG(false);
        newCMaskChunk->setMaskB(false);
        newCMaskChunk->setMaskA(false);

        PolygonChunkUnrecPtr newPolyChunk = PolygonChunk::createLocal();
        newPolyChunk->setOffsetFill  (true                   );
        newPolyChunk->setOffsetFactor(this->getOffsetFactor());
        newPolyChunk->setOffsetBias  (this->getOffsetBias  ());

        ChunkMaterialUnrecPtr newLightPassMat = ChunkMaterial::createLocal();
        newLightPassMat->addChunk(newMatChunk  );
        newLightPassMat->addChunk(newCMaskChunk);
        newLightPassMat->addChunk(newPolyChunk );

        data->editMFLightPassMaterials()->push_back(newLightPassMat);
    }
}
开发者ID:DaveHarrison,项目名称:OpenSGDevMaster,代码行数:27,代码来源:OSGShaderShadowMapEngine.cpp

示例2:

MaterialUnrecPtr Graphics3DExtrude::createDefaultMaterial(void)
{
	MaterialChunkUnrecPtr TheMaterialChunk = MaterialChunk::create();

		TheMaterialChunk->setAmbient(Color4f(0.4,0.4,0.4,1.0));
		TheMaterialChunk->setDiffuse(Color4f(0.8,0.8,0.8,1.0));
		TheMaterialChunk->setSpecular(Color4f(0.85,0.85,0.85,1.0));
		TheMaterialChunk->setEmission(Color4f(0.0,0.0,0.0,1.0));
		TheMaterialChunk->setShininess(50.0);
		TheMaterialChunk->setLit(true);
		TheMaterialChunk->setColorMaterial(true);
	
	ChunkMaterialUnrecPtr TheMaterial = ChunkMaterial::create();

    TheMaterial->addChunk(TheMaterialChunk);

	return TheMaterial;
}
开发者ID:msteners,项目名称:OpenSGToolbox,代码行数:18,代码来源:OSGGraphics3DExtrude.cpp


注:本文中的MaterialChunkUnrecPtr::setColorMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。