本文整理汇总了C++中MaterialChunkUnrecPtr::setColorMaterial方法的典型用法代码示例。如果您正苦于以下问题:C++ MaterialChunkUnrecPtr::setColorMaterial方法的具体用法?C++ MaterialChunkUnrecPtr::setColorMaterial怎么用?C++ MaterialChunkUnrecPtr::setColorMaterial使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MaterialChunkUnrecPtr
的用法示例。
在下文中一共展示了MaterialChunkUnrecPtr::setColorMaterial方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateLightPassMaterial
void ShaderShadowMapEngine::updateLightPassMaterial(SSMEngineData *data)
{
if(data->getMFLightPassMaterials()->empty() == true)
{
MaterialChunkUnrecPtr newMatChunk = MaterialChunk::createLocal();
newMatChunk->setLit (false );
newMatChunk->setColorMaterial(GL_NONE);
ColorMaskChunkUnrecPtr newCMaskChunk = ColorMaskChunk::create();
newCMaskChunk->setMaskR(false);
newCMaskChunk->setMaskG(false);
newCMaskChunk->setMaskB(false);
newCMaskChunk->setMaskA(false);
PolygonChunkUnrecPtr newPolyChunk = PolygonChunk::createLocal();
newPolyChunk->setOffsetFill (true );
newPolyChunk->setOffsetFactor(this->getOffsetFactor());
newPolyChunk->setOffsetBias (this->getOffsetBias ());
ChunkMaterialUnrecPtr newLightPassMat = ChunkMaterial::createLocal();
newLightPassMat->addChunk(newMatChunk );
newLightPassMat->addChunk(newCMaskChunk);
newLightPassMat->addChunk(newPolyChunk );
data->editMFLightPassMaterials()->push_back(newLightPassMat);
}
}
示例2:
MaterialUnrecPtr Graphics3DExtrude::createDefaultMaterial(void)
{
MaterialChunkUnrecPtr TheMaterialChunk = MaterialChunk::create();
TheMaterialChunk->setAmbient(Color4f(0.4,0.4,0.4,1.0));
TheMaterialChunk->setDiffuse(Color4f(0.8,0.8,0.8,1.0));
TheMaterialChunk->setSpecular(Color4f(0.85,0.85,0.85,1.0));
TheMaterialChunk->setEmission(Color4f(0.0,0.0,0.0,1.0));
TheMaterialChunk->setShininess(50.0);
TheMaterialChunk->setLit(true);
TheMaterialChunk->setColorMaterial(true);
ChunkMaterialUnrecPtr TheMaterial = ChunkMaterial::create();
TheMaterial->addChunk(TheMaterialChunk);
return TheMaterial;
}