本文整理汇总了C++中MapPoint::end方法的典型用法代码示例。如果您正苦于以下问题:C++ MapPoint::end方法的具体用法?C++ MapPoint::end怎么用?C++ MapPoint::end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MapPoint
的用法示例。
在下文中一共展示了MapPoint::end方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fillStateData
void SkinExportSerializer::fillStateData(DataPtr _data, pugi::xml_node _node)
{
typedef std::map<std::string, MyGUI::IntPoint> MapPoint;
MapPoint values;
pugi::xpath_node_set states = _node.select_nodes("BasisSkin/State");
for (pugi::xpath_node_set::const_iterator state = states.begin(); state != states.end(); state ++)
{
MyGUI::IntCoord coord((std::numeric_limits<int>::max)(), (std::numeric_limits<int>::max)(), 0, 0);
pugi::xml_attribute attribute = (*state).node().attribute("offset");
if (!attribute.empty())
coord = MyGUI::IntCoord::parse(attribute.value());
std::string name = (*state).node().attribute("name").value();
MapPoint::iterator valuesIterator = values.find(name);
if (valuesIterator != values.end())
{
(*valuesIterator).second = MyGUI::IntPoint(
(std::min)((*valuesIterator).second.left, coord.left),
(std::min)((*valuesIterator).second.top, coord.top));
}
else
{
values[name] = coord.point();
}
// create, if there is no data
name = convertExportToEditorStateName(name);
DataPtr childData = getChildData(_data, "State", name);
if (childData == nullptr)
{
childData = Data::CreateInstance();
childData->setType(DataTypeManager::getInstance().getType("State"));
childData->setPropertyValue("Name", name);
_data->addChild(childData);
}
}
for (Data::VectorData::const_iterator child = _data->getChilds().begin(); child != _data->getChilds().end(); child ++)
{
if ((*child)->getType()->getName() != "State")
continue;
DataPtr childData = (*child);
MapPoint::iterator result = values.find(convertEditorToExportStateName(childData->getPropertyValue("Name")));
if (result != values.end())
{
childData->setPropertyValue("Visible", "True");
if ((*result).second.left != (std::numeric_limits<int>::max)() &&
(*result).second.top != (std::numeric_limits<int>::max)())
childData->setPropertyValue("Point", (*result).second);
}
}
states = _node.select_nodes("BasisSkin/State[@colour]");
for (pugi::xpath_node_set::const_iterator state = states.begin(); state != states.end(); state ++)
{
std::string name = (*state).node().attribute("name").value();
int textShift = MyGUI::utility::parseValue<int>((*state).node().attribute("shift").value());
MyGUI::Colour textColour = MyGUI::utility::parseValue<MyGUI::Colour>((*state).node().attribute("colour").value());
for (Data::VectorData::const_iterator child = _data->getChilds().begin(); child != _data->getChilds().end(); child ++)
{
if ((*child)->getType()->getName() != "State")
continue;
DataPtr childData = (*child);
if (convertEditorToExportStateName(childData->getPropertyValue("Name")) == name)
{
childData->setPropertyValue("TextShift", textShift);
childData->setPropertyValue("TextColour", MyGUI::utility::toString(textColour.red, " ", textColour.green, " ", textColour.blue));
}
}
}
}