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C++ MapComposite::setVariableFromDbserver方法代码示例

本文整理汇总了C++中MapComposite::setVariableFromDbserver方法的典型用法代码示例。如果您正苦于以下问题:C++ MapComposite::setVariableFromDbserver方法的具体用法?C++ MapComposite::setVariableFromDbserver怎么用?C++ MapComposite::setVariableFromDbserver使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MapComposite的用法示例。


在下文中一共展示了MapComposite::setVariableFromDbserver方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: processMessage

void AccountConnection::processMessage(MessageIn &msg)
{
    LOG_DEBUG("Received message " << msg << " from account server");

    switch (msg.getId())
    {
        case AGMSG_REGISTER_RESPONSE:
        {
            if (msg.readInt16() != DATA_VERSION_OK)
            {
                LOG_ERROR("Item database is outdated! Please update to "
                          "prevent inconsistencies");
                stop();  // Disconnect gracefully from account server.
                // Stop gameserver to prevent inconsistencies.
                exit(EXIT_DB_EXCEPTION);
            }
            else
            {
                LOG_DEBUG("Local item database is "
                          "in sync with account server.");
            }
            if (msg.readInt16() != PASSWORD_OK)
            {
                LOG_ERROR("This game server sent a invalid password");
                stop();
                exit(EXIT_BAD_CONFIG_PARAMETER);
            }

            // read world state variables
            while (msg.getUnreadLength())
            {
                std::string key = msg.readString();
                std::string value = msg.readString();
                if (!key.empty() && !value.empty())
                {
                    GameState::setVariableFromDbserver(key, value);
                }
            }

        } break;

        case AGMSG_PLAYER_ENTER:
        {
            std::string token = msg.readString(MAGIC_TOKEN_LENGTH);
            Character *ptr = new Character(msg);
            gameHandler->addPendingCharacter(token, ptr);
        } break;

        case AGMSG_ACTIVE_MAP:
        {
            int mapId = msg.readInt16();
            if (MapManager::activateMap(mapId))
            {
                // Set map variables
                MapComposite *m = MapManager::getMap(mapId);
                int mapVarsNumber = msg.readInt16();
                for(int i = 0; i < mapVarsNumber; ++i)
                {
                    std::string key = msg.readString();
                    std::string value = msg.readString();
                    if (!key.empty() && !value.empty())
                        m->setVariableFromDbserver(key, value);
                }

                // Recreate potential persistent floor items
                LOG_DEBUG("Recreate persistant items on map " << mapId);
                int floorItemsNumber = msg.readInt16();

                for (int i = 0; i < floorItemsNumber; ++i)
                {
                    int itemId = msg.readInt32();
                    int amount = msg.readInt16();
                    int posX = msg.readInt16();
                    int posY = msg.readInt16();

                    if (ItemClass *ic = itemManager->getItem(itemId))
                    {
                        Item *item = new Item(ic, amount);
                        item->setMap(m);
                        Point dst(posX, posY);
                        item->setPosition(dst);

                        if (!GameState::insertOrDelete(item))
                        {
                            // The map is full.
                            LOG_WARN("Couldn't add floor item(s) " << itemId
                                << " into map " << mapId);
                            return;
                        }
                    }
                }
            }
        } break;

        case AGMSG_SET_VAR_WORLD:
        {
            std::string key = msg.readString();
            std::string value = msg.readString();
            GameState::setVariableFromDbserver(key, value);
            LOG_DEBUG("Global variable \"" << key << "\" has changed to \""
//.........这里部分代码省略.........
开发者ID:minatl,项目名称:manaserv,代码行数:101,代码来源:accountconnection.cpp


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