本文整理汇总了C++中Manifold::faces方法的典型用法代码示例。如果您正苦于以下问题:C++ Manifold::faces方法的具体用法?C++ Manifold::faces怎么用?C++ Manifold::faces使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Manifold
的用法示例。
在下文中一共展示了Manifold::faces方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: display
void display()
{
// Set up correct OpenGL projection
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(dmin[0], dmax[0], dmin[1], dmax[1]);
glMatrixMode(GL_MODELVIEW);
// Specify that we want to draw triangle outlines
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
// Black on white.
glClearColor(1,1,1,0);
glColor3f(0,0,0);
// Clear the screen.
glClear(GL_COLOR_BUFFER_BIT);
for(FaceID f: m.faces()){
glBegin(GL_POLYGON);
for(Walker w = m.walker(f); !w.full_circle(); w = w.next())
glVertex3dv(m.pos(w.vertex()).get());
glEnd();
}
// Draw flipper.
glColor3f(1,0,0);
glBegin(GL_LINES);
Walker hew = m.walker(*flipper);
glVertex3dv(m.pos(hew.vertex()).get());
glVertex3dv(m.pos(hew.opp().vertex()).get());
glEnd();
glFinish();
}
示例2: dual
void dual(Manifold& m)
{
// Create new vertices. Each face becomes a vertex whose position
// is the centre of the face
int i = 0;
FaceAttributeVector<int> ftouched;
vector<Vec3d> vertices;
vertices.resize(m.no_faces());
for(auto f : m.faces())
vertices[ftouched[f] = i++] = centre(m, f);
// Create new faces. Each vertex is a new face with N=valency of vertex
// edges.
vector<int> faces;
vector<int> indices;
for(auto v : m.vertices())
if(valency(m, v) > 2 && !(boundary(m, v)))
{
// int N = circulate_vertex_ccw(m, v, (std::function<void(FaceID)>)[&](FaceID fid) {
// indices.push_back(ftouched[fid]);
// });
Walker w = m.walker(v);
for(; !w.full_circle(); w = w.circulate_vertex_ccw()){
indices.push_back(ftouched[w.face()]);
}
int N = w.no_steps();
// Insert face valency in the face vector.
faces.push_back(N);
}
// Clear the manifold before new geometry is inserted.
m.clear();
// And build
m.build( vertices.size(),
reinterpret_cast<double*>(&vertices[0]),
faces.size(),
&faces[0],
&indices[0]);
}