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C++ MainFrame::enable_menus方法代码示例

本文整理汇总了C++中MainFrame::enable_menus方法的典型用法代码示例。如果您正苦于以下问题:C++ MainFrame::enable_menus方法的具体用法?C++ MainFrame::enable_menus怎么用?C++ MainFrame::enable_menus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MainFrame的用法示例。


在下文中一共展示了MainFrame::enable_menus方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: systemStopGamePlayback

void systemStopGamePlayback()
{
	if (!game_playback)
		return;

	game_file.Close();
	game_playback = false;
	MainFrame* mf = wxGetApp().frame;
	mf->cmd_enable &= ~CMDEN_GPLAY;
	mf->cmd_enable |= CMDEN_NGREC | CMDEN_NGPLAY;
	mf->enable_menus();
}
开发者ID:MrSwiss,项目名称:visualboyadvance-m,代码行数:12,代码来源:sys.cpp

示例2: systemStartGamePlayback

void systemStartGamePlayback(const wxString& fname)
{
    GameArea* panel = wxGetApp().frame->GetPanel();

    if (!panel || panel->game_type() == IMAGE_UNKNOWN || !panel->emusys->emuReadState) {
        wxLogError(_("No game in progress to record"));
        return;
    }

    if (game_recording) {
        wxLogError(_("Cannot play game recording while recording"));
        return;
    }

    systemStopGamePlayback();
    wxString fn = fname;

    if (fn.size() < 4 || !wxString(fn.substr(fn.size() - 4)).IsSameAs(wxT(".vmv"), false))
        fn.append(wxT(".vmv"));

    u32 version;

    if (!game_file.Open(fn.c_str(), wxT("rb")) || game_file.Read(&version, sizeof(version)) != sizeof(version) || wxUINT32_SWAP_ON_BE(version) != 1) {
        wxLogError(_("Cannot open recording file %s"), fname.c_str());
        return;
    }

    u32 gf, jp;

    if (game_file.Read(&gf, sizeof(gf)) != sizeof(gf) || game_file.Read(&jp, sizeof(jp)) != sizeof(jp)) {
        wxLogError(_("Error reading game recording"));
        game_file.Close();
        return;
    }

    game_next_frame = wxUINT32_SWAP_ON_BE(gf);
    game_next_joypad = wxUINT32_SWAP_ON_BE(jp);
    fn[fn.size() - 1] = wxT('0');

    if (!panel->emusys->emuReadState(fn.mb_fn_str())) {
        wxLogError(_("Error reading game recording"));
        game_file.Close();
        return;
    }

    game_frame = 0;
    game_joypad = 0;
    game_playback = true;
    MainFrame* mf = wxGetApp().frame;
    mf->cmd_enable &= ~(CMDEN_NGREC | CMDEN_GREC | CMDEN_NGPLAY);
    mf->cmd_enable |= CMDEN_GPLAY;
    mf->enable_menus();
}
开发者ID:arko-pl,项目名称:visualboyadvance-m,代码行数:53,代码来源:sys.cpp

示例3: systemStopGameRecording

void systemStopGameRecording()
{
    if (!game_recording)
        return;

    if (game_file.Write(&game_frame, sizeof(game_frame)) != sizeof(game_frame) || game_file.Write(&game_joypad, sizeof(game_joypad)) != sizeof(game_joypad) || !game_file.Close())
        wxLogError(_("Error writing game recording"));

    game_recording = false;
    MainFrame* mf = wxGetApp().frame;
    mf->cmd_enable &= ~CMDEN_GREC;
    mf->cmd_enable |= CMDEN_NGREC | CMDEN_NGPLAY;
    mf->enable_menus();
}
开发者ID:arko-pl,项目名称:visualboyadvance-m,代码行数:14,代码来源:sys.cpp

示例4: systemStartGameRecording

void systemStartGameRecording(const wxString &fname)
{
	GameArea* panel = wxGetApp().frame->GetPanel();

	if (!panel || panel->game_type() == IMAGE_UNKNOWN ||
	        !panel->emusys->emuWriteState)
	{
		wxLogError(_("No game in progress to record"));
		return;
	}

	systemStopGamePlayback();
	wxString fn = fname;

	if (fn.size() < 4 || !wxString(fn.substr(fn.size() - 4)).IsSameAs(wxT(".vmv"), false))
		fn.append(wxT(".vmv"));

	u32 version = 1;

	if (!game_file.Open(fn.c_str(), wxT("wb")) ||
	        game_file.Write(&version, sizeof(version)) != sizeof(version))
	{
		wxLogError(_("Cannot open output file %s"), fname.c_str());
		return;
	}

	fn[fn.size() - 1] = wxT('0');

	if (!panel->emusys->emuWriteState(fn.mb_fn_str()))
	{
		wxLogError(_("Error writing game recording"));
		game_file.Close();
		return;
	}

	game_frame = 0;
	game_joypad = 0;
	game_recording = true;
	MainFrame* mf = wxGetApp().frame;
	mf->cmd_enable &= ~(CMDEN_NGREC | CMDEN_GPLAY | CMDEN_NGPLAY);
	mf->cmd_enable |= CMDEN_GREC;
	mf->enable_menus();
}
开发者ID:MrSwiss,项目名称:visualboyadvance-m,代码行数:43,代码来源:sys.cpp


注:本文中的MainFrame::enable_menus方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。