本文整理汇总了C++中MOAIScopedLuaState::Push方法的典型用法代码示例。如果您正苦于以下问题:C++ MOAIScopedLuaState::Push方法的具体用法?C++ MOAIScopedLuaState::Push怎么用?C++ MOAIScopedLuaState::Push使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MOAIScopedLuaState
的用法示例。
在下文中一共展示了MOAIScopedLuaState::Push方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//----------------------------------------------------------------//
extern "C" JNIEXPORT void JNICALL Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode ( JNIEnv* env, jclass obj, jint eventID, jint code ) {
ZLLog::LogF ( ZLLog::CONSOLE, "Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode\n" );
MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
if ( MOAITapjoyAndroid::Get ().PushListener ( eventID, state )) {
state.Push ( code );
state.DebugCall ( 1, 0 );
}
}
示例2: _cpCollisionFunc
//----------------------------------------------------------------//
static int _cpCollisionFunc ( cpArbiter* arb, void* data, u32 eventType, bool checkResult ) {
MOAICpCollisionHandler* handler = ( MOAICpCollisionHandler* )data;
if ( handler->mMask & eventType ) {
// this can be called during shutdown, so make sure the runtime is still valid
if ( MOAILuaRuntime::IsValid ()) {
MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
if ( handler->mHandler.PushRef ( state )) {
cpShape* a;
cpShape* b;
cpArbiterGetShapes ( arb, &a, &b );
if ( a && b ) {
state.Push ( eventType );
(( MOAICpShape* )a->data )->PushLuaUserdata ( state );
(( MOAICpShape* )b->data )->PushLuaUserdata ( state );
MOAICpArbiter* arbiter = handler->mSpace->GetArbiter ();
arbiter->SetArbiter ( arb );
arbiter->PushLuaUserdata ( state );
state.DebugCall ( 4, 1 );
//lua_call ( state, 4, 1 );
if ( checkResult ) {
bool result = state.GetValue < bool >( -1, true );
return result ? cpTrue : cpFalse;
}
}
}
}
}
return cpTrue;
}