本文整理汇总了C++中MOAIScopedLuaState类的典型用法代码示例。如果您正苦于以下问题:C++ MOAIScopedLuaState类的具体用法?C++ MOAIScopedLuaState怎么用?C++ MOAIScopedLuaState使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了MOAIScopedLuaState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: json_object_get
//----------------------------------------------------------------//
void MOAIHarness::ReceiveEvaluate(lua_State *L, json_t* node)
{
// Get the evaluation.
json_t* np_eval = json_object_get(node, "Evaluation");
if (np_eval == NULL || json_typeof(np_eval) != JSON_STRING)
return;
// Get the current stack index so we know how many
// positions to clear afterward.
int top = lua_gettop(L);
// Load the string from the message
MOAIScopedLuaState state ( L );
int status = luaL_loadstring ( state, json_string_value(np_eval) );
if ( state.PrintErrors ( ZLLog::CONSOLE, status )) return;
// Call the string
state.DebugCall ( 0, 0 );
// Now unload all of the things we just put on the stack
// until the stack is the same size.
std::string indent = " ";
json_t* result = MOAIHarness::ConvertStackPartialToJSON(L, top + 1, lua_gettop(L));
lua_pop(L, lua_gettop(L) - top);
// Send the message back to the IDE.
MOAIHarness::SendResult(result);
}
示例2: SetConfigurationName
//----------------------------------------------------------------//
void MOAIInputMgr::SetConfigurationName ( cc8* name ) {
MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
this->PushLuaClassTable ( state );
state.SetField ( -1, LUAVAR_CONFIGURATION, name );
}
示例3: SetValue
//----------------------------------------------------------------//
void MOAIEnvironment::SetValue ( cc8* key ) {
MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
this->PushLuaClassTable ( state );
state.ClearField ( -1, key );
state.Pop ( 1 );
}
示例4: SendFinalizeEvent
//----------------------------------------------------------------//
void MOAISim::SendFinalizeEvent () {
MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
if ( this->PushListener ( EVENT_FINALIZE, state )) {
state.DebugCall ( 0, 0 );
}
}
示例5: SendResumeEvent
//----------------------------------------------------------------//
void MOAISim::SendResumeEvent () {
MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
if ( this->PushListener ( EVENT_RESUME, state )) {
state.DebugCall ( 0, 0 );
}
}
示例6: Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode
//----------------------------------------------------------------//
extern "C" JNIEXPORT void JNICALL Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode ( JNIEnv* env, jclass obj, jint eventID, jint code ) {
ZLLog::LogF ( ZLLog::CONSOLE, "Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode\n" );
MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
if ( MOAITapjoyAndroid::Get ().PushListener ( eventID, state )) {
state.Push ( code );
state.DebugCall ( 1, 0 );
}
}
示例7: NotifyConnectionComplete
//----------------------------------------------------------------//
void MOAIGooglePlayServicesAndroid::NotifyConnectionComplete () {
MOAILuaRef& callback = this->mListeners [ CONNECTION_COMPLETE ];
if ( callback ) {
MOAIScopedLuaState state = callback.GetSelf ();
state.DebugCall ( 0, 0 );
}
}
示例8: AKUNotifyUserInfoResponse
//----------------------------------------------------------------//
void MOAITstoreGamecenterAndroid::AKUNotifyUserInfoResponse ( cc8* jsonData ) {
MOAILuaRef& callback = this->mListeners [ GET_USERINFO_RESPONSE ];
if ( callback ) {
MOAIScopedLuaState state = callback.GetSelf ();
lua_pushstring ( state, jsonData );
state.DebugCall ( 1, 0 );
}
}
示例9: NotifyInterstitialDismissed
//----------------------------------------------------------------//
void MOAIChartBoostAndroid::NotifyInterstitialDismissed () {
MOAILuaRef& callback = this->mListeners [ INTERSTITIAL_DISMISSED ];
if ( callback ) {
MOAIScopedLuaState state = callback.GetSelf ();
state.DebugCall ( 0, 0 );
}
}
示例10: NotifyInterstitialLoadFailed
//----------------------------------------------------------------//
void MOAIChartBoostAndroid::NotifyInterstitialLoadFailed () {
MOAILuaRef& callback = this->mListeners [ INTERSTITIAL_LOAD_FAILED ];
if ( callback ) {
MOAIScopedLuaState state = callback.GetSelf ();
state.DebugCall ( 0, 0 );
}
}
示例11: NotifyMoviePlayerReady
//----------------------------------------------------------------//
void MOAIMoviePlayerAndroid::NotifyMoviePlayerReady () {
MOAILuaRef& callback = this->mListeners [ MOVIE_PLAYER_READY ];
if ( callback ) {
MOAIScopedLuaState state = callback.GetSelf ();
state.DebugCall ( 0, 0 );
}
}
示例12: AKUNotifyAuthSuccessResponse
//----------------------------------------------------------------//
void MOAITstoreGamecenterAndroid::AKUNotifyAuthSuccessResponse () {
MOAILuaRef& callback = this->mListeners [ AUTH_RESPONSE_SUCCESS ];
if ( callback ) {
MOAIScopedLuaState state = callback.GetSelf ();
state.DebugCall ( 0, 0 );
}
}
示例13: OnDepNodeUpdate
//----------------------------------------------------------------//
void MOAIScriptNode::OnDepNodeUpdate () {
if ( this->mOnUpdate ) {
MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
if ( this->mOnUpdate.PushRef ( state )) {
this->PushLuaUserdata ( state );
state.DebugCall ( 1, 0 );
}
}
}
示例14: ParseEvent
//----------------------------------------------------------------//
void MOAIWheelSensor::ParseEvent ( ZLStream& eventStream ) {
this->mDelta = eventStream.Read < float >( 0.0f );
this->mValue += this->mDelta;
if ( this->mCallback ) {
MOAIScopedLuaState state = this->mCallback.GetSelf ();
lua_pushnumber ( state, this->mDelta );
state.DebugCall ( 1, 0 );
}
}
示例15: NotifyWillEndSession
//----------------------------------------------------------------//
void MOAIAppAndroid::NotifyWillEndSession () {
MOAILuaRef& callback = this->mListeners [ SESSION_END ];
if ( callback ) {
MOAIScopedLuaState state = callback.GetSelf ();
state.DebugCall ( 0, 0 );
}
}