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C++ MOAIScopedLuaState类代码示例

本文整理汇总了C++中MOAIScopedLuaState的典型用法代码示例。如果您正苦于以下问题:C++ MOAIScopedLuaState类的具体用法?C++ MOAIScopedLuaState怎么用?C++ MOAIScopedLuaState使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了MOAIScopedLuaState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: json_object_get

//----------------------------------------------------------------//
void MOAIHarness::ReceiveEvaluate(lua_State *L, json_t* node)
{
	// Get the evaluation.
	json_t* np_eval = json_object_get(node, "Evaluation");
	if (np_eval == NULL || json_typeof(np_eval) != JSON_STRING)
		return;

	// Get the current stack index so we know how many
	// positions to clear afterward.
	int top = lua_gettop(L);

	// Load the string from the message
	MOAIScopedLuaState state ( L );
	int status = luaL_loadstring ( state, json_string_value(np_eval) );
	if ( state.PrintErrors ( ZLLog::CONSOLE, status )) return;

	// Call the string
	state.DebugCall ( 0, 0 );

	// Now unload all of the things we just put on the stack
	// until the stack is the same size.
	std::string indent = "    ";
	json_t* result = MOAIHarness::ConvertStackPartialToJSON(L, top + 1, lua_gettop(L));
	lua_pop(L, lua_gettop(L) - top);

	// Send the message back to the IDE.
	MOAIHarness::SendResult(result);
}
开发者ID:Limingming2,项目名称:meyume-moai-1-6,代码行数:29,代码来源:MOAIHarness.cpp

示例2: SetConfigurationName

//----------------------------------------------------------------//
void MOAIInputMgr::SetConfigurationName ( cc8* name ) {

	MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
	this->PushLuaClassTable ( state );
	
	state.SetField ( -1, LUAVAR_CONFIGURATION, name );
}
开发者ID:Chenhx,项目名称:moai-dev,代码行数:8,代码来源:MOAIInputMgr.cpp

示例3: SetValue

//----------------------------------------------------------------//
void MOAIEnvironment::SetValue ( cc8* key ) {

	MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
	this->PushLuaClassTable ( state );
	state.ClearField ( -1, key );
	state.Pop ( 1 );
}
开发者ID:Chenhx,项目名称:moai-dev,代码行数:8,代码来源:MOAIEnvironment.cpp

示例4: SendFinalizeEvent

//----------------------------------------------------------------//
void MOAISim::SendFinalizeEvent () {

	MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
	if ( this->PushListener ( EVENT_FINALIZE, state )) {
		state.DebugCall ( 0, 0 );
	}
}
开发者ID:,项目名称:,代码行数:8,代码来源:

示例5: SendResumeEvent

//----------------------------------------------------------------//
void MOAISim::SendResumeEvent () {

	MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
	if ( this->PushListener ( EVENT_RESUME, state )) {
		state.DebugCall ( 0, 0 );
	}
}
开发者ID:,项目名称:,代码行数:8,代码来源:

示例6: Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode

//----------------------------------------------------------------//
extern "C" JNIEXPORT void JNICALL Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode ( JNIEnv* env, jclass obj, jint eventID, jint code ) {

	ZLLog::LogF ( ZLLog::CONSOLE, "Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode\n" );
	MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
	if ( MOAITapjoyAndroid::Get ().PushListener ( eventID, state )) {
		state.Push ( code );
		state.DebugCall ( 1, 0 );
	}
}
开发者ID:Limingming2,项目名称:meyume-moai-1-6,代码行数:10,代码来源:MOAITapjoyAndroid.cpp

示例7: NotifyConnectionComplete

//----------------------------------------------------------------//
void MOAIGooglePlayServicesAndroid::NotifyConnectionComplete () {

	MOAILuaRef& callback = this->mListeners [ CONNECTION_COMPLETE ];

	if ( callback ) {

		MOAIScopedLuaState state = callback.GetSelf ();
		state.DebugCall ( 0, 0 );
	}
}
开发者ID:,项目名称:,代码行数:11,代码来源:

示例8: AKUNotifyUserInfoResponse

//----------------------------------------------------------------//
void MOAITstoreGamecenterAndroid::AKUNotifyUserInfoResponse ( cc8* jsonData ) {

	MOAILuaRef& callback = this->mListeners [ GET_USERINFO_RESPONSE ];

	if ( callback ) {
		MOAIScopedLuaState state = callback.GetSelf ();
		lua_pushstring ( state, jsonData );
		state.DebugCall ( 1, 0 );
	}
}
开发者ID:Limingming2,项目名称:meyume-moai-1-6,代码行数:11,代码来源:MOAITstoreGamecenterAndroid.cpp

示例9: NotifyInterstitialDismissed

//----------------------------------------------------------------//
void MOAIChartBoostAndroid::NotifyInterstitialDismissed () {	
	
	MOAILuaRef& callback = this->mListeners [ INTERSTITIAL_DISMISSED ];
	
	if ( callback ) {
		
		MOAIScopedLuaState state = callback.GetSelf ();
		
		state.DebugCall ( 0, 0 );
	}
}
开发者ID:LionK1tty,项目名称:moai-dev,代码行数:12,代码来源:MOAIChartBoostAndroid.cpp

示例10: NotifyInterstitialLoadFailed

//----------------------------------------------------------------//
void MOAIChartBoostAndroid::NotifyInterstitialLoadFailed () {	
	
	MOAILuaRef& callback = this->mListeners [ INTERSTITIAL_LOAD_FAILED ];
	
	if ( callback ) {
		
		MOAIScopedLuaState state = callback.GetSelf ();
		
		state.DebugCall ( 0, 0 );
	}
}
开发者ID:LionK1tty,项目名称:moai-dev,代码行数:12,代码来源:MOAIChartBoostAndroid.cpp

示例11: NotifyMoviePlayerReady

//----------------------------------------------------------------//
void MOAIMoviePlayerAndroid::NotifyMoviePlayerReady () {
	
	MOAILuaRef& callback = this->mListeners [ MOVIE_PLAYER_READY ];
		
	if ( callback ) {
		
		MOAIScopedLuaState state = callback.GetSelf ();

		state.DebugCall ( 0, 0 );
	}
}
开发者ID:Limingming2,项目名称:meyume-moai-1-6,代码行数:12,代码来源:MOAIMoviePlayerAndroid.cpp

示例12: AKUNotifyAuthSuccessResponse

//----------------------------------------------------------------//
void MOAITstoreGamecenterAndroid::AKUNotifyAuthSuccessResponse () {

	MOAILuaRef& callback = this->mListeners [ AUTH_RESPONSE_SUCCESS ];

	if ( callback ) {

		MOAIScopedLuaState state = callback.GetSelf ();

		state.DebugCall ( 0, 0 );
	}
}
开发者ID:Limingming2,项目名称:meyume-moai-1-6,代码行数:12,代码来源:MOAITstoreGamecenterAndroid.cpp

示例13: OnDepNodeUpdate

//----------------------------------------------------------------//
void MOAIScriptNode::OnDepNodeUpdate () {

	if ( this->mOnUpdate ) {
		
		MOAIScopedLuaState state = MOAILuaRuntime::Get ().State ();
		if ( this->mOnUpdate.PushRef ( state )) {
			this->PushLuaUserdata ( state );
			state.DebugCall ( 1, 0 );
		}
	}
}
开发者ID:Limingming2,项目名称:meyume-moai-1-6,代码行数:12,代码来源:MOAIScriptNode.cpp

示例14: ParseEvent

//----------------------------------------------------------------//
void MOAIWheelSensor::ParseEvent ( ZLStream& eventStream ) {
	
	this->mDelta = eventStream.Read < float >( 0.0f );
	this->mValue += this->mDelta;
	
	if ( this->mCallback ) {
		MOAIScopedLuaState state = this->mCallback.GetSelf ();
		lua_pushnumber ( state, this->mDelta );
		state.DebugCall ( 1, 0 );
	}
}
开发者ID:Limingming2,项目名称:meyume-moai-1-6,代码行数:12,代码来源:MOAIWheelSensor.cpp

示例15: NotifyWillEndSession

//----------------------------------------------------------------//
void MOAIAppAndroid::NotifyWillEndSession () {
	
	MOAILuaRef& callback = this->mListeners [ SESSION_END ];
	
	if ( callback ) {

		MOAIScopedLuaState state = callback.GetSelf ();
		
		state.DebugCall ( 0, 0 );
	}
}
开发者ID:flimshaw,项目名称:moai-dev,代码行数:12,代码来源:MOAIAppAndroid.cpp


注:本文中的MOAIScopedLuaState类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。