本文整理汇总了C++中MOAILuaStateHandle::Push方法的典型用法代码示例。如果您正苦于以下问题:C++ MOAILuaStateHandle::Push方法的具体用法?C++ MOAILuaStateHandle::Push怎么用?C++ MOAILuaStateHandle::Push使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MOAILuaStateHandle
的用法示例。
在下文中一共展示了MOAILuaStateHandle::Push方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: NotifyDialogDismissed
//----------------------------------------------------------------//
void MOAIApp::NotifyDialogDismissed ( int dialogResult ) {
if ( ! mDialogCallback.IsNil() ) {
MOAILuaStateHandle state = mDialogCallback.GetSelf ();
state.Push ( dialogResult );
state.DebugCall ( 1, 0 );
mDialogCallback.Clear();
}
}
示例2: GetLuaClassName
//----------------------------------------------------------------//
cc8* MOAILuaObject::GetLuaClassName () {
MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();
cc8* classname = this->TypeName ();
if ( this->mMemberTable ) {
state.Push ( this );
lua_getfield ( state, -1, "getClassName" );
if ( state.IsType ( -1, LUA_TFUNCTION )) {
lua_pushvalue ( state, -2 );
state.DebugCall ( 1, 1 );
classname = state.GetValue < cc8* >( -1, "" );
}
}
return classname;
}
示例3: _cpCollisionFunc
//----------------------------------------------------------------//
static int _cpCollisionFunc ( cpArbiter* arb, void* data, u32 eventType, bool checkResult ) {
MOAICpCollisionHandler* handler = ( MOAICpCollisionHandler* )data;
if ( handler->mMask & eventType ) {
// this can be called during shutdown, so make sure the runtime is still valid
if ( MOAILuaRuntime::IsValid ()) {
MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();
if ( handler->mHandler.PushRef ( state )) {
cpShape* a;
cpShape* b;
cpArbiterGetShapes ( arb, &a, &b );
if ( a && b ) {
state.Push ( eventType );
(( MOAICpShape* )a->data )->PushLuaUserdata ( state );
(( MOAICpShape* )b->data )->PushLuaUserdata ( state );
MOAICpArbiter* arbiter = handler->mSpace->GetArbiter ();
arbiter->SetArbiter ( arb );
arbiter->PushLuaUserdata ( state );
state.DebugCall ( 4, 1 );
//lua_call ( state, 4, 1 );
if ( checkResult ) {
bool result = state.GetValue < bool >( -1, true );
return result ? cpTrue : cpFalse;
}
}
}
}
}
return cpTrue;
}
示例4: WriteTableInits
//----------------------------------------------------------------//
void MOAISerializer::WriteTableInits ( USStream& stream ) {
if ( !this->mTableMap.size ()) return;
stream.Print ( "\t--Initializing Tables\n" );
stream.Print ( "\tlocal table\n\n" );
MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();
TableMapIt tableIt = this->mTableMap.begin ();
for ( ; tableIt != this->mTableMap.end (); ++tableIt ) {
uintptr tableID = tableIt->first;
stream.Print ( "\ttable = objects [ 0x%08X ]\n", tableID );
MOAILuaRef& tableRef = tableIt->second;
state.Push ( tableRef );
this->WriteTableInitializer ( stream, state, -1, "table" );
state.Pop ( 1 );
stream.Print ( "\n" );
}
}