本文整理汇总了C++中MFnUnitAttribute::setMin方法的典型用法代码示例。如果您正苦于以下问题:C++ MFnUnitAttribute::setMin方法的具体用法?C++ MFnUnitAttribute::setMin怎么用?C++ MFnUnitAttribute::setMin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MFnUnitAttribute
的用法示例。
在下文中一共展示了MFnUnitAttribute::setMin方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initialize
MStatus SwirlDeformer::initialize()
{
MFnMatrixAttribute mAttr;
deformSpace = mAttr.create( "deformSpace", "dSp" );
mAttr.setStorable( false );
MFnUnitAttribute unitFn;
startDist = unitFn.create( "startDist", "sd", MFnUnitAttribute::kDistance );
unitFn.setDefault( MDistance( 0.0, MDistance::uiUnit() ) );
unitFn.setMin( MDistance( 0.0, MDistance::uiUnit() ) );
unitFn.setKeyable( true );
endDist = unitFn.create( "endDist", "ed", MFnUnitAttribute::kDistance );
unitFn.setDefault( MDistance( 3.0, MDistance::uiUnit() ) );
unitFn.setMin( MDistance( 0.0, MDistance::uiUnit() ) );
unitFn.setKeyable( true );
addAttribute( deformSpace );
addAttribute( startDist );
addAttribute( endDist );
attributeAffects( deformSpace, outputGeom );
attributeAffects( startDist, outputGeom );
attributeAffects( endDist, outputGeom );
return MS::kSuccess;
}
示例2: initialize
MStatus BasicLocator::initialize()
{
MFnUnitAttribute unitFn;
MFnNumericAttribute numFn;
MStatus stat;
xWidth = unitFn.create( "xWidth", "xw", MFnUnitAttribute::kDistance );
unitFn.setDefault( MDistance(1.0, MDistance::uiUnit()) );
unitFn.setMin( MDistance(0.0, MDistance::uiUnit()) );
unitFn.setKeyable( true );
stat = addAttribute( xWidth );
if (!stat)
{
stat.perror( "Unable to add \"xWidth\" attribute" );
return stat;
}
zWidth = unitFn.create( "zWidth", "zw", MFnUnitAttribute::kDistance );
unitFn.setDefault( MDistance(1.0, MDistance::uiUnit()) );
unitFn.setMin( MDistance(0.0, MDistance::uiUnit()) );
unitFn.setKeyable( true );
stat = addAttribute( zWidth );
if (!stat)
{
stat.perror( "Unable to add \"zWidth\" attribute" );
return stat;
}
dispType = numFn.create( "dispType", "att", MFnNumericData::kShort );
numFn.setDefault( 0);
numFn.setMin( 0 );
numFn.setMax( 2 );
numFn.setKeyable( true );
stat = addAttribute( dispType );
if (!stat)
{
stat.perror( "Unable to add \"dispType\" attribute" );
return stat;
}
// Notify Maya that there is an associated manipulator for this particular type of node
MPxManipContainer::addToManipConnectTable( const_cast<MTypeId &>( typeId ) );
return MS::kSuccess;
}
示例3:
//- The initialize method is called to create and initialize all of the
//- attributes and attribute dependencies for this node type. This is
//- only called once when the node type is registered with Maya.
//- Return Values: MS::kSuccess / MS::kFailure
//-
/*static*/ MStatus arrowLocator::initialize()
{
//- Here we create a new attribute type that handles units: angle, distance or time
MFnUnitAttribute uAttr;
windDirection = uAttr.create("windDirection", "wd", MFnUnitAttribute::kAngle, 0.0);
uAttr.setStorable(true);
uAttr.setWritable(true);
uAttr.setReadable(true);
uAttr.setKeyable(true);
uAttr.setMin(0.0);
uAttr.setMax(2*PI);
uAttr.setDefault(MAngle(0.0, MAngle::kRadians));
addAttribute(windDirection);
return MS::kSuccess;
}
示例4: initialize
MStatus kgLocator::initialize()
{
MFnUnitAttribute unitFn;
MStatus stat;
//Let us inherit the attributes,
//in case we need it
MString parentClass("MPxLocatorNode");
stat = inheritAttributesFrom( parentClass );
//Create the height attribute
height = unitFn.create( "height", "h", MFnUnitAttribute::kDistance );
unitFn.setDefault( MDistance( 2.0, MDistance::uiUnit() ) );
unitFn.setMin( MDistance( 0.0, MDistance::uiUnit() ) );
stat = addAttribute( height );
if (!stat )
{
stat.perror( "Unable to add \"height\" attribute");
return stat;
}
//generates points for drwing the locator
getPoints( pts );
// Notify Maya that there is an associated manipulator for this particular type of node
MPxManipContainer::addToManipConnectTable( const_cast<MTypeId &>( id ) );
return MS::kSuccess;
}