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C++ MFnEnumAttribute::setWritable方法代码示例

本文整理汇总了C++中MFnEnumAttribute::setWritable方法的典型用法代码示例。如果您正苦于以下问题:C++ MFnEnumAttribute::setWritable方法的具体用法?C++ MFnEnumAttribute::setWritable怎么用?C++ MFnEnumAttribute::setWritable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MFnEnumAttribute的用法示例。


在下文中一共展示了MFnEnumAttribute::setWritable方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initialize

MStatus sphericalBlendShapeVisualizer::initialize()
		
{
	MStatus status;

	MFnMatrixAttribute mAttr;
	MFnEnumAttribute   eAttr;

	aSpaceMatrix = mAttr.create("spaceMatrix", "spaceMatrix", MFnMatrixAttribute::kDouble, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);

	aPoleAxis = eAttr.create("poleAxis", "poleAxis", 1, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	eAttr.addField("+X", 0);
	eAttr.addField("+Y", 1);
	eAttr.addField("+Z", 2);
	eAttr.addField("-X", 3);
	eAttr.addField("-Y", 4);
	eAttr.addField("-Z", 5);
	eAttr.setDefault(1);
	eAttr.setKeyable(true);
	eAttr.setStorable(true);
	eAttr.setWritable(true);

	aSeamAxis = eAttr.create("seamAxis", "seamAxis", 0, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	eAttr.addField("+X", 0);
	eAttr.addField("+Y", 1);
	eAttr.addField("+Z", 2);
	eAttr.addField("-X", 3);
	eAttr.addField("-Y", 4);
	eAttr.addField("-Z", 5);
	eAttr.setDefault(0);
	eAttr.setKeyable(true);
	eAttr.setStorable(true);
	eAttr.setWritable(true);

	addAttribute(aSpaceMatrix);
	addAttribute(aPoleAxis);
	addAttribute(aSeamAxis);

	return MS::kSuccess;
}
开发者ID:spohle,项目名称:mayaDev,代码行数:43,代码来源:sphericalBlendShapeVisualizeNode.cpp

示例2: initialize

MStatus ModifyArrayNode::initialize()
{
    MStatus status;

    MFnTypedAttribute T;
    MFnNumericAttribute N;
    MFnEnumAttribute E;

    aInput = T.create("input", "i", MFnData::kDoubleArray);
    T.setKeyable(false);
    T.setChannelBox(false);
    T.setStorable(true);
    T.setWritable(true);

    aOperation = E.create("operation", "operation");
    E.addField("No Operation", kNO_OP);
    E.addField("Sort", kSORT);
    E.addField("Absolute Value", kABS);
    E.addField("Reflect Left", kREFLECT_LEFT);
    E.addField("Reflect Right", kREFLECT_RIGHT);
    E.setDefault(kNO_OP);
    E.setKeyable(true);
    E.setStorable(true);
    E.setWritable(true);

    aReverse = N.create("reverse", "rev", MFnNumericData::kBoolean);
    N.setKeyable(true);
    N.setChannelBox(true);
    N.setStorable(true);
    N.setWritable(true);

    aOutput = T.create("output", "o", MFnData::kDoubleArray);
    T.setKeyable(false);
    T.setChannelBox(false);
    T.setWritable(false);
    T.setStorable(false);

    addAttribute(aOperation);
    addAttribute(aInput);
    addAttribute(aReverse);
    addAttribute(aOutput);

    attributeAffects(aOperation, aOutput);
    attributeAffects(aInput, aOutput);
    attributeAffects(aReverse, aOutput);

    return MS::kSuccess;
}
开发者ID:sonictk,项目名称:arrayNodes,代码行数:48,代码来源:n_modify.cpp

示例3: initialize

MStatus TestDeformer::initialize()
{
	MFnNumericAttribute numericAttr;
	MFnTypedAttribute polyMeshAttr;
	MFnEnumAttribute enumAttr;

	MStatus status; // Status will be used to hold the MStatus value

	// vertSnapInput
	driver_mesh = polyMeshAttr.create( "vertSnapInput", "vsnpin", MFnData::kMesh, &status );
	CHECK_MSTATUS( status );
	CHECK_MSTATUS( polyMeshAttr.setStorable( false ) );
	CHECK_MSTATUS( polyMeshAttr.setArray(true) );
	CHECK_MSTATUS( polyMeshAttr.setConnectable( true ) );
	CHECK_MSTATUS( addAttribute(driver_mesh) );
	CHECK_MSTATUS( attributeAffects(driver_mesh, outputGeom) );

	// initialize is used to mark this node's state
	initialized_data = enumAttr.create( "initialize", "inl", 0/*default*/, &status );
	CHECK_MSTATUS( status );
	CHECK_MSTATUS( enumAttr.addField(	"Off", 0) );
	CHECK_MSTATUS( enumAttr.addField(	"Re-Set Bind", 1) );
	CHECK_MSTATUS( enumAttr.addField(	"Bound", 2) );
	CHECK_MSTATUS( enumAttr.setKeyable(true) );
	CHECK_MSTATUS( enumAttr.setStorable(true) );
	CHECK_MSTATUS( enumAttr.setReadable(true) );
	CHECK_MSTATUS( enumAttr.setWritable(true) );
	CHECK_MSTATUS( enumAttr.setDefault(0) );
	CHECK_MSTATUS( addAttribute( initialized_data ) );
	CHECK_MSTATUS( attributeAffects( initialized_data, outputGeom ) );

    // hold the vertex index mapping
	vert_map = numericAttr.create( "vtxIndexMap", "vtximp", MFnNumericData::kLong, 0/*default*/, &status );
	CHECK_MSTATUS( status );
    CHECK_MSTATUS( numericAttr.setKeyable(false) );
	CHECK_MSTATUS( numericAttr.setArray(true) );
	CHECK_MSTATUS( numericAttr.setStorable(true) );
	CHECK_MSTATUS( numericAttr.setReadable(true) );
	CHECK_MSTATUS( numericAttr.setWritable(true) );
	CHECK_MSTATUS( addAttribute( vert_map ) );
	CHECK_MSTATUS( attributeAffects( vert_map, outputGeom ) );

	CHECK_MSTATUS( MGlobal::executePythonCommand("import maya.cmds; maya.cmds.makePaintable('"+TestDeformer::cTypeName()+"', 'weights', attrType='multiFloat')") );

	return( MS::kSuccess );
}
开发者ID:yaoyansi,项目名称:mymagicbox,代码行数:46,代码来源:testDeformer.cpp

示例4: initialize

MStatus ReduceArrayNode::initialize()
{
    MStatus status;

    MFnTypedAttribute T;
    MFnNumericAttribute N;
    MFnEnumAttribute E;

    aInput = T.create("input", "i", MFnData::kDoubleArray);
    T.setKeyable(false);
    T.setChannelBox(false);
    T.setStorable(true);
    T.setWritable(true);

    aOutput = N.create("output", "o", MFnNumericData::kDouble, 0.0);
    T.setKeyable(false);
    T.setChannelBox(false);
    T.setWritable(true);
    T.setStorable(true);

    aOperation = E.create("operation", "operation");
    E.addField("No Operation", kNO_OP);
    E.addField("Sum", kSUM);
    E.addField("Difference", kDIFFERENCE);
    E.addField("Average", kAVERAGE);
    E.addField("Product", kPRODUCT);
    E.addField("Quotient", kQUOTIENT);
    E.addField("Exponent", kEXPONENT);
    E.addField("Minimum", kMIN);
    E.addField("Maximum", kMAX);
    E.addField("Length", kLENGTH);
    E.setKeyable(true);
    E.setStorable(true);
    E.setWritable(true);

    addAttribute(aOperation);
    addAttribute(aInput);
    addAttribute(aOutput);

    attributeAffects(aOperation, aOutput);
    attributeAffects(aInput, aOutput);

    return MS::kSuccess;
}
开发者ID:kremersa,项目名称:arrayNodes,代码行数:44,代码来源:n_reduce.cpp

示例5: initialize

MStatus AlembicNode::initialize()
{
    MStatus status;

    MFnUnitAttribute    uAttr;
    MFnTypedAttribute   tAttr;
    MFnNumericAttribute nAttr;
    MFnGenericAttribute gAttr;
    MFnEnumAttribute    eAttr;

    // add the input attributes: time, file, sequence time
    mTimeAttr = uAttr.create("time", "tm", MFnUnitAttribute::kTime, 0.0);
    status = uAttr.setStorable(true);
    status = addAttribute(mTimeAttr);

    // input file name
    MFnStringData fileFnStringData;
    MObject fileNameDefaultObject = fileFnStringData.create("");
    mAbcFileNameAttr = tAttr.create("abc_File", "fn",
        MFnData::kString, fileNameDefaultObject);
    status = tAttr.setStorable(true);
    status = tAttr.setUsedAsFilename(true);
    status = addAttribute(mAbcFileNameAttr);

    // playback speed
    mSpeedAttr = nAttr.create("speed", "sp",
        MFnNumericData::kDouble, 1.0, &status);
    status = nAttr.setWritable(true);
    status = nAttr.setStorable(true);
    status = nAttr.setKeyable(true);
    status = addAttribute(mSpeedAttr);

    // frame offset
    mOffsetAttr = nAttr.create("offset", "of",
        MFnNumericData::kDouble, 0, &status);
    status = nAttr.setWritable(true);
    status = nAttr.setStorable(true);
    status = nAttr.setKeyable(true);
    status = addAttribute(mOffsetAttr);

    // cycle type
    mCycleTypeAttr = eAttr.create("cycleType", "ct", 0,  &status );
    status = eAttr.addField("Hold", PLAYTYPE_HOLD);
    status = eAttr.addField("Loop", PLAYTYPE_LOOP);
    status = eAttr.addField("Reverse", PLAYTYPE_REVERSE);
    status = eAttr.addField("Bounce", PLAYTYPE_BOUNCE);
    status = eAttr.setWritable(true);
    status = eAttr.setStorable(true);
    status = eAttr.setKeyable(true);
    status = addAttribute(mCycleTypeAttr);

    // Regex Filter
    // This is a hidden variable to preserve a regexIncludefilter string
    // into a .ma file.
    mIncludeFilterAttr = tAttr.create("regexIncludeFilter", "ift",
        MFnData::kString);
    status = tAttr.setStorable(true);
    status = tAttr.setHidden(true);
    status = addAttribute(mIncludeFilterAttr);

    // Regex Filter
    // This is a hidden variable to preserve a regexExcludefilter string
    // into a .ma file.
    mExcludeFilterAttr = tAttr.create("regexExcludeFilter", "eft",
        MFnData::kString);
    status = tAttr.setStorable(true);
    status = tAttr.setHidden(true);
    status = addAttribute(mExcludeFilterAttr);

    // sequence min and max in frames
    mStartFrameAttr = nAttr.create("startFrame", "sf",
        MFnNumericData::kDouble, 0, &status);
    status = nAttr.setWritable(false);
    status = nAttr.setStorable(true);
    status = addAttribute(mStartFrameAttr);

    mEndFrameAttr = nAttr.create("endFrame", "ef",
        MFnNumericData::kDouble, 0, &status);
    status = nAttr.setWritable(false);
    status = nAttr.setStorable(true);
    status = addAttribute(mEndFrameAttr);

    // add the output attributes
    // sampled subD mesh
    MFnMeshData fnMeshData;
    MObject meshDefaultObject = fnMeshData.create(&status);
    mOutSubDArrayAttr = tAttr.create("outSubDMesh", "osubd",
        MFnData::kMesh, meshDefaultObject);
    status = tAttr.setStorable(false);
    status = tAttr.setWritable(false);
    status = tAttr.setKeyable(false);
    status = tAttr.setArray(true);
    status = tAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutSubDArrayAttr);

    // sampled poly mesh
    mOutPolyArrayAttr = tAttr.create("outPolyMesh", "opoly",
        MFnData::kMesh, meshDefaultObject);
    status = tAttr.setStorable(false);
    status = tAttr.setWritable(false);
//.........这里部分代码省略.........
开发者ID:matsbtegner,项目名称:alembic,代码行数:101,代码来源:AlembicNode.cpp

示例6: initialize

MStatus sphericalBlendShape::initialize()
{
	MStatus status;

	MFnMatrixAttribute mAttr;
	MFnEnumAttribute   eAttr;

	aSpaceMatrix = mAttr.create("spaceMatrix", "spaceMatrix", MFnMatrixAttribute::kDouble, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);

	aPoleAxis = eAttr.create("poleAxis", "poleAxis", 1, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	eAttr.addField("+X", 0);
	eAttr.addField("+Y", 1);
	eAttr.addField("+Z", 2);
	eAttr.addField("-X", 3);
	eAttr.addField("-Y", 4);
	eAttr.addField("-Z", 5);
	eAttr.setDefault(1);
	eAttr.setKeyable(true);
	eAttr.setStorable(true);
	eAttr.setWritable(true);

	aSeamAxis = eAttr.create("seamAxis", "seamAxis", 0, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	eAttr.addField("+X", 0);
	eAttr.addField("+Y", 1);
	eAttr.addField("+Z", 2);
	eAttr.addField("-X", 3);
	eAttr.addField("-Y", 4);
	eAttr.addField("-Z", 5);
	eAttr.setDefault(0);
	eAttr.setKeyable(true);
	eAttr.setStorable(true);
	eAttr.setWritable(true);

	aWarpMatrix = mAttr.create("warpMatrix", "warpMatrix", MFnMatrixAttribute::kDouble, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);

	aMethod = eAttr.create("conversionMethod", "conversionMethod", 0, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	eAttr.addField("xyzToSpherical", 0);
	eAttr.addField("sphericalToXyz", 1);
	eAttr.setDefault(0);
	eAttr.setKeyable(true);
	eAttr.setStorable(true);
	eAttr.setWritable(true);

	addAttribute(aSpaceMatrix);
	addAttribute(aPoleAxis);
	addAttribute(aSeamAxis);
	addAttribute(aWarpMatrix);
	addAttribute(aMethod);

	attributeAffects(aSpaceMatrix, outputGeom);
	attributeAffects(aPoleAxis, outputGeom);
	attributeAffects(aSeamAxis, outputGeom);
	attributeAffects(aWarpMatrix, outputGeom);
	attributeAffects(aMethod, outputGeom);

	return MS::kSuccess;
}
开发者ID:spohle,项目名称:mayaDev,代码行数:62,代码来源:sphericalBlendShapeNode.cpp

示例7: MCHECKERR

// Create and Add Attributes
//
//  Description:
//      This method is called to create and initialize all of the attributes
//      and attribute dependencies for this node type.  This is only called
//      once when the node type is registered with Maya.
//
//  Return Values:
//      MS::kSuccess
//      MS::kFailure
//
MStatus
MayaPolySmooth::initialize() {

    MStatus stat;

    MFnCompoundAttribute  cAttr;
    MFnEnumAttribute      eAttr;
    MFnGenericAttribute   gAttr;
    MFnLightDataAttribute lAttr;
    MFnMatrixAttribute    mAttr;
    MFnMessageAttribute   msgAttr;
    MFnNumericAttribute   nAttr;
    MFnTypedAttribute     tAttr;
    MFnUnitAttribute      uAttr;

    // MAYA_NODE_BUILDER:BEG [ATTRIBUTE CREATION] ==========
    // a_inputPolymesh : This is a description for this attribute
    a_inputPolymesh = tAttr.create("inputPolymesh", "ip", MFnData::kMesh, MObject::kNullObj, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::inputPolymesh" );
    stat = tAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setReadable()" );
    stat = tAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setWritable()" );
    stat = tAttr.setHidden(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setHidden()" );
    stat = addAttribute( a_inputPolymesh );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_inputPolymesh)" );

    // a_output : This is a description for this attribute
    a_output = tAttr.create("output", "out", MFnData::kMesh, MObject::kNullObj, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::output" );
    stat = tAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::output.setReadable()" );
    stat = tAttr.setWritable(false);
    MCHECKERR( stat, "cannot MayaPolySmooth::output.setWritable()" );
    stat = tAttr.setHidden(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::output.setHidden()" );
    stat = addAttribute( a_output );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_output)" );

    // a_subdivisionLevels : The number of recursive quad subdivisions to perform on each face.
    a_subdivisionLevels = nAttr.create("subdivisionLevels", "sl", MFnNumericData::kInt, 0.0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::subdivisionLevels" );
    stat = nAttr.setDefault(2);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setDefault(2)" );
    stat = nAttr.setMin(0);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setMin(0)" );
    stat = nAttr.setMax(10);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setMax(10)" );
    stat = nAttr.setSoftMax(4);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setSoftMax(4)" );
    stat = nAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setReadable()" );
    stat = nAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setWritable()" );
    stat = addAttribute( a_subdivisionLevels );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_subdivisionLevels)" );

    // a_recommendedIsolation : The number of recursive quad subdivisions to perform on each face.
    a_recommendedIsolation = nAttr.create("recommendedIsolation", "ri", MFnNumericData::kInt, 0.0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::recommendedIsolation" );
    stat = nAttr.setDefault(2);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setDefault(0)" );
    stat = nAttr.setMin(0);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setMin(0)" );
    stat = nAttr.setMax(10);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setSoftMax(10)" );
    stat = nAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setReadable()" );
    stat = nAttr.setWritable(false);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setWritable()" );
    stat = nAttr.setHidden(false);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setHidden()" );
    stat = addAttribute( a_recommendedIsolation );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_recommendedIsolation)" );

    // a_vertBoundaryMethod : Controls how boundary edges and vertices are interpolated. <ul> <li>Smooth, Edges: Renderman: InterpolateBoundaryEdgeOnly</li> <li>Smooth, Edges and Corners: Renderman: InterpolateBoundaryEdgeAndCorner</li> </ul>
    a_vertBoundaryMethod = eAttr.create("vertBoundaryMethod", "vbm", 0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::vertBoundaryMethod" );
    stat = eAttr.addField("Interpolate Edges", k_BoundaryMethod_InterpolateBoundaryEdgeOnly);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.addField(Interpolate Edges, k_BoundaryMethod_InterpolateBoundaryEdgeOnly)" );
    stat = eAttr.addField("Interpolate Edges And Corners", k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.addField(Interpolate Edges And Corners, k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner)" );
    stat = eAttr.setDefault(k_BoundaryMethod_InterpolateBoundaryEdgeOnly);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setDefault(k_BoundaryMethod_InterpolateBoundaryEdgeOnly)" );
    stat = eAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setReadable()" );
    stat = eAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setWritable()" );
//.........这里部分代码省略.........
开发者ID:AiYong,项目名称:OpenSubdiv,代码行数:101,代码来源:mayaPolySmooth.cpp

示例8: initialize

MStatus VmIslandNode::initialize()
{
    fprintf( stderr, "VmIslandNode::initialize()...\n" );
    
    MStatus status;
    
    //Seed attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_seed = numericAttrFn.create( "seed", "sD", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setMax( 1000 );
        numericAttrFn.setDefault ( 0 );
        status = addAttribute( ia_seed );
        CHECK_MSTATUS( status );
    }
    
    //Roughness attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_roughness = numericAttrFn.create( "roughness", "rG", MFnNumericData::kFloat, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setMax( 1 );
        numericAttrFn.setDefault ( 0.75 );
        status = addAttribute( ia_roughness );
        CHECK_MSTATUS( status );
    }
    
    //Plane Height attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_planeHeight = numericAttrFn.create( "planeHeight", "pH", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setMax( 2000 );
        numericAttrFn.setDefault ( 5 );
        status = addAttribute( ia_planeHeight );
        CHECK_MSTATUS( status );
    }

     //Plane smoothing attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_smooth = numericAttrFn.create( "smoothingStrength", "sS", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setMax( 6 );
        numericAttrFn.setDefault ( 1 );
        status = addAttribute( ia_smooth );
        CHECK_MSTATUS( status );
    }
    
     //Plane resolution attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_resolution = numericAttrFn.create( "mayaResolution", "mR", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 1 );
        numericAttrFn.setMax( 10 );
        numericAttrFn.setDefault ( 1 );
        status = addAttribute( ia_resolution );
        CHECK_MSTATUS( status );
    }

    //Renderman resolution attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_rmanResolution = numericAttrFn.create( "rendermanResolution", "rR", MFnNumericData::kLong, 0, & status );
//.........这里部分代码省略.........
开发者ID:Mystfit,项目名称:VIslandsGrass,代码行数:101,代码来源:VmIslandNode.cpp


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