本文整理汇总了C++中MFnDagNode::typeId方法的典型用法代码示例。如果您正苦于以下问题:C++ MFnDagNode::typeId方法的具体用法?C++ MFnDagNode::typeId怎么用?C++ MFnDagNode::typeId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MFnDagNode
的用法示例。
在下文中一共展示了MFnDagNode::typeId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadArt
void EntityNode::LoadArt()
{
MStatus stat;
bool callbackRemoved = false;
if( s_EditNodeAddedCBId != -1 )
{
MDGMessage::removeCallback( s_EditNodeAddedCBId );
s_EditNodeAddedCBId = -1;
callbackRemoved = true;
}
UnloadArt();
MString artFilePath;
GetArtFilePath( artFilePath );
std::cout << "Importing from: " << artFilePath.asTChar() << "..." << std::endl;
// add the callback to catch all the imported objects
MObjectArray objectArrays[NodeArrays::Count];
s_ImportNodeAddedCBId = MDGMessage::addNodeAddedCallback( ImportNodeAddedCallback, kDefaultNodeType, &objectArrays );
// import stuff
MFileIO::import( artFilePath, NULL, false );
// remove the callback
MDGMessage::removeCallback( s_ImportNodeAddedCBId );
// add all imported stuff under this guy's transform
MFnDagNode nodeFn( thisMObject() );
for( u32 i=0; i<objectArrays[NodeArrays::KeepNodes].length(); ++i )
{
if( objectArrays[NodeArrays::KeepNodes][i].isNull() )
{
continue;
}
MObjectHandle handle( objectArrays[NodeArrays::KeepNodes][i] );
if ( !handle.isValid() )
{
continue;
}
// We should be getting only MFnDagNode in here, but just in case
MFnDagNode dagFn( objectArrays[NodeArrays::KeepNodes][i], &stat );
if ( stat == MStatus::kSuccess )
{
stat = dagFn.setDoNotWrite( true );
}
else
{
MFnDependencyNode depNodeFn( objectArrays[NodeArrays::KeepNodes][i], &stat );
stat = depNodeFn.setDoNotWrite( true );
}
#ifdef _DEBUG
MString name = dagFn.name();
MString type = dagFn.typeName();
std::string nodeTypeStr( objectArrays[NodeArrays::KeepNodes][i].apiTypeStr() );
if ( name.length() )
{
std::cout << " - Importing Child: " << name.asTChar() << " " << type.asTChar() << "(" << nodeTypeStr << ")" << std::endl;
}
#endif
AddImportNode( objectArrays[NodeArrays::KeepNodes][i] );
nodeFn.addChild( objectArrays[NodeArrays::KeepNodes][i] );
}
for( u32 i=0; i<objectArrays[NodeArrays::DeleteNodes].length(); ++i )
{
MGlobal::deleteNode( objectArrays[NodeArrays::DeleteNodes][i] );
}
MFnDagNode otherFn;
for( u32 i=0 ; i<nodeFn.childCount(); ++i )
{
MObject child = nodeFn.child( i );
if( !child.hasFn( MFn::kDagNode ) )
{
continue;
}
otherFn.setObject( child );
if( otherFn.typeId() == EntityNode::s_TypeID )
{
MDagModifier mod;
u32 numChild = otherFn.childCount();
for( u32 j = 0; j < numChild; ++j )
{
stat = mod.reparentNode( otherFn.child( j ), thisMObject() );
}
mod.doIt();
MGlobal::deleteNode( child );
break;
}
}
std::cout << "Done" << std::endl;
//.........这里部分代码省略.........