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C++ MFileObject::setRawFullName方法代码示例

本文整理汇总了C++中MFileObject::setRawFullName方法的典型用法代码示例。如果您正苦于以下问题:C++ MFileObject::setRawFullName方法的具体用法?C++ MFileObject::setRawFullName怎么用?C++ MFileObject::setRawFullName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MFileObject的用法示例。


在下文中一共展示了MFileObject::setRawFullName方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getFilesToArchive

// returns the list of files to archive.
MStringArray AlembicNode::getFilesToArchive(
    bool /* shortName */,
    bool unresolvedName,
    bool /* markCouldBeImageSequence */) const
{
    MStringArray files;
    MStatus status = MS::kSuccess;

    MPlug fileNamePlug(thisMObject(), mAbcFileNameAttr);
    MString fileName = fileNamePlug.asString(MDGContext::fsNormal, &status);

    if (status == MS::kSuccess && fileName.length() > 0) {
        if(unresolvedName)
        {
            files.append(fileName);
        }
        else
        {
            //unresolvedName is false, resolve the path via MFileObject.
            MFileObject fileObject;
            fileObject.setRawFullName(fileName);
            files.append(fileObject.resolvedFullName());
        }
    }

    return files;
}
开发者ID:matsbtegner,项目名称:alembic,代码行数:28,代码来源:AlembicNode.cpp

示例2: getFilesToArchive

// returns the list of files to archive.
MStringArray AlembicNode::getFilesToArchive(
    bool /* shortName */,
    bool unresolvedName,
    bool /* markCouldBeImageSequence */) const
{
    MStringArray files;
    MStatus status = MS::kSuccess;

    MPlug layerFilenamesPlug(thisMObject(), mAbcLayerFileNamesAttr);

    MFnStringArrayData fnSAD( layerFilenamesPlug.asMObject() );
	MStringArray layerFilenames = fnSAD.array();

	for( unsigned int i = 0; i < layerFilenames.length(); i++ )
	{
		MString fileName = layerFilenames[i];

		if (status == MS::kSuccess && fileName.length() > 0) {
			if(unresolvedName)
			{
				files.append(fileName);
			}
			else
			{
				//unresolvedName is false, resolve the path via MFileObject.
				MFileObject fileObject;
				fileObject.setRawFullName(fileName);
				files.append(fileObject.resolvedFullName());
			}
		}
	}

    return files;
}
开发者ID:poparteu,项目名称:alembic,代码行数:35,代码来源:AlembicNode.cpp

示例3: mayaCgLocation

void    
cgfxGetFxIncludePath( const MString &fxFile, MStringArray &pathOptions )
{
	// Append the path of the cgfx file as a possible include search path
	//
	MString option;
	if (fxFile.length())
	{
		MFileObject fobject;
		fobject.setRawFullName( fxFile );
		option = MString("-I") + fobject.resolvedPath();		
		pathOptions.append( option );
	}

	// Add in "standard" cgfx search for cgfx files as a possible include
	// search path
	//
	char * cgfxRoot = getenv("CGFX_ROOT");
	if (cgfxRoot)
	{
		option = MString("-I") + MString(cgfxRoot);
		pathOptions.append( option );
		option = MString("-I") + MString(cgfxRoot) + MString("/CgFX");
		pathOptions.append( option );
	}

	// Add in Maya's Cg directory
	char * mayaLocation = getenv("MAYA_LOCATION");
	if (mayaLocation)
	{
		MString mayaCgLocation(MString(mayaLocation) + MString("/bin/Cg/"));
		option = MString("-I") + mayaCgLocation;
		pathOptions.append( option );
	}
}
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:35,代码来源:cgfxFindImage.cpp

示例4: doIt


//.........这里部分代码省略.........

    status = argData.getCommandArgument(0, filename);
    MString abcNodeName;
    if (status == MS::kSuccess)
    {
        {
            MString fileRule, expandName;
            MString alembicFileRule = "alembicCache";
            MString alembicFilePath = "cache/alembic";

            MString queryFileRuleCmd;
            queryFileRuleCmd.format("workspace -q -fre \"^1s\"",
                alembicFileRule);
            MString queryFolderCmd;
            queryFolderCmd.format("workspace -en `workspace -q -fre \"^1s\"`",
                alembicFileRule);

            // query the file rule for alembic cache
            MGlobal::executeCommand(queryFileRuleCmd, fileRule);
            if (fileRule.length() > 0)
            {
                // we have alembic file rule, query the folder
                MGlobal::executeCommand(queryFolderCmd, expandName);
            }

            // resolve the expanded file rule
            if (expandName.length() == 0)
            {
                expandName = alembicFilePath;
            }

            // get the path to the alembic file rule
            MFileObject directory;
            directory.setRawFullName(expandName);
            MString directoryName = directory.resolvedFullName();

            // resolve the relative path
            MFileObject absoluteFile;
            absoluteFile.setRawFullName(filename);
			absoluteFile.setResolveMethod(MFileObject::kInputFile);
#if MAYA_API_VERSION < 201300
            if (absoluteFile.resolvedFullName() !=
                absoluteFile.expandedFullName())
            {
#else
            if (!MFileObject::isAbsolutePath(filename)) {
#endif
                // this is a relative path
                MString absoluteFileName = directoryName + "/" + filename;
                absoluteFile.setRawFullName(absoluteFileName);
                filename = absoluteFile.resolvedFullName();
            }
            else
            {
                filename = absoluteFile.resolvedFullName();
            }
        }

        MFileObject fileObj;
        status = fileObj.setRawFullName(filename);
        if (status == MS::kSuccess && fileObj.exists())
        {
            ArgData inputData(filename, debugOn, reparentObj,
                swap, connectRootNodes, createIfNotFound, removeIfNoUpdate,
                recreateColorSets, filterString, excludeFilterString);
            abcNodeName = createScene(inputData);
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:67,代码来源:AbcImport.cpp

示例5: compute

MStatus AlembicNode::compute(const MPlug & plug, MDataBlock & dataBlock)
{
    MStatus status;

    // update the frame number to be imported
    MDataHandle speedHandle = dataBlock.inputValue(mSpeedAttr, &status);
    double speed = speedHandle.asDouble();

    MDataHandle offsetHandle = dataBlock.inputValue(mOffsetAttr, &status);
    double offset = offsetHandle.asDouble();

    MDataHandle timeHandle = dataBlock.inputValue(mTimeAttr, &status);
    MTime t = timeHandle.asTime();
    double inputTime = t.as(MTime::kSeconds);

    double fps = getFPS();

    // scale and offset inputTime.
    inputTime = computeAdjustedTime(inputTime, speed, offset/fps);

    // this should be done only once per file
    if (mFileInitialized == false)
    {
        mFileInitialized = true;

        MDataHandle dataHandle = dataBlock.inputValue(mAbcFileNameAttr);
        MFileObject fileObject;
        fileObject.setRawFullName(dataHandle.asString());
        MString fileName = fileObject.resolvedFullName();

        // TODO, make sure the file name, or list of files create a valid
        // Alembic IArchive

        // initialize some flags for plug update
        mSubDInitialized = false;
        mPolyInitialized = false;

        // When an alembic cache will be imported at the first time using
        // AbcImport, we need to set mIncludeFilterAttr (filterHandle) to be
        // mIncludeFilterString for later use. When we save a maya scene(.ma)
        // mIncludeFilterAttr will be saved. Then when we load the saved
        // .ma file, mIncludeFilterString will be set to be mIncludeFilterAttr.
        MDataHandle includeFilterHandle =
                        dataBlock.inputValue(mIncludeFilterAttr, &status);
        MString& includeFilterString = includeFilterHandle.asString();

       if (mIncludeFilterString.length() > 0)
        {
            includeFilterHandle.set(mIncludeFilterString);
            dataBlock.setClean(mIncludeFilterAttr);
        }
        else if (includeFilterString.length() > 0)
        {
            mIncludeFilterString = includeFilterString;
        }

        MDataHandle excludeFilterHandle =
                        dataBlock.inputValue(mExcludeFilterAttr, &status);
        MString& excludeFilterString = excludeFilterHandle.asString();

       if (mExcludeFilterString.length() > 0)
        {
            excludeFilterHandle.set(mExcludeFilterString);
            dataBlock.setClean(mExcludeFilterAttr);
        }
        else if (excludeFilterString.length() > 0)
        {
            mExcludeFilterString = excludeFilterString;
        }


        MFnDependencyNode dep(thisMObject());
        MPlug allSetsPlug = dep.findPlug("allColorSets");
        CreateSceneVisitor visitor(inputTime, !allSetsPlug.isNull(),
            MObject::kNullObj, CreateSceneVisitor::NONE, "",
            mIncludeFilterString, mExcludeFilterString);

        {
           mData.getFrameRange(mSequenceStartTime, mSequenceEndTime);
            MDataHandle startFrameHandle = dataBlock.inputValue(mStartFrameAttr,
                                                                &status);
            startFrameHandle.set(mSequenceStartTime*fps);
            MDataHandle endFrameHandle = dataBlock.inputValue(mEndFrameAttr,
                                                                &status);
            endFrameHandle.set(mSequenceEndTime*fps);
        }
    }

    // Retime
    MDataHandle cycleHandle = dataBlock.inputValue(mCycleTypeAttr, &status);
    short playType = cycleHandle.asShort();
    inputTime = computeRetime(inputTime, mSequenceStartTime, mSequenceEndTime,
                              playType);

    clamp<double>(mSequenceStartTime, mSequenceEndTime, inputTime);

    // update only when the time lapse is big enough
    if (fabs(inputTime - mCurTime) > 0.00001)
    {
        mOutRead = std::vector<bool>(mOutRead.size(), false);
//.........这里部分代码省略.........
开发者ID:matsbtegner,项目名称:alembic,代码行数:101,代码来源:AlembicNode.cpp

示例6: doIt


//.........这里部分代码省略.........
            queryFolderCmd.format("workspace -en `workspace -q -fre \"^1s\"`",
                alembicFileRule);

            // query the file rule for alembic cache
            MGlobal::executeCommand(queryFileRuleCmd, fileRule);
            if (fileRule.length() > 0)
            {
                // we have alembic file rule, query the folder
                MGlobal::executeCommand(queryFolderCmd, expandName);
            }
            else
            {
                // alembic file rule does not exist, create it
                MString addFileRuleCmd;
                addFileRuleCmd.format("workspace -fr \"^1s\" \"^2s\"",
                    alembicFileRule, alembicFilePath);
                MGlobal::executeCommand(addFileRuleCmd);

                // save the workspace. maya may discard file rules on exit
                MGlobal::executeCommand("workspace -s");

                // query the folder
                MGlobal::executeCommand(queryFolderCmd, expandName);
            }

            // resolve the expanded file rule
            if (expandName.length() == 0)
            {
                expandName = alembicFilePath;
            }

            // get the path to the alembic file rule
            MFileObject directory;
            directory.setRawFullName(expandName);
            MString directoryName = directory.resolvedFullName();

            // make sure the cache folder exists
            if (!directory.exists())
            {
                // create the cache folder
                MString createFolderCmd;
                createFolderCmd.format("sysFile -md \"^1s\"", directoryName);
                MGlobal::executeCommand(createFolderCmd);
            }

            // resolve the relative path
            MFileObject absoluteFile;
            absoluteFile.setRawFullName(fileName.c_str());
#if MAYA_API_VERSION < 201300
            if (absoluteFile.resolvedFullName() !=
                absoluteFile.expandedFullName())
            {
#else
            if (!MFileObject::isAbsolutePath(fileName.c_str())) {
#endif
                // this is a relative path
                MString absoluteFileName = directoryName + "/" +
                    fileName.c_str();
                absoluteFile.setRawFullName(absoluteFileName);
                fileName = absoluteFile.resolvedFullName().asChar();
            }
            else
            {
                fileName = absoluteFile.resolvedFullName().asChar();
            }
开发者ID:alfkr,项目名称:alembic,代码行数:66,代码来源:AbcExport.cpp

示例7: doIt

MStatus usdImport::doIt(const MArgList & args)
{

    MStatus status;

    MArgDatabase argData(syntax(), args, &status);

    // Check that all flags were valid
    if (status != MS::kSuccess) {
        MGlobal::displayError("Invalid parameters detected.  Exiting.");
        return status;
    }

    JobImportArgs jobArgs;
    //bool verbose = argData.isFlagSet("verbose");
    
    std::string mFileName;
    if (argData.isFlagSet("file"))
    {
        // Get the value
        MString tmpVal;
        argData.getFlagArgument("file", 0, tmpVal);

        // resolve the path into an absolute path
        MFileObject absoluteFile;
        absoluteFile.setRawFullName(tmpVal);
        absoluteFile.setRawFullName( absoluteFile.resolvedFullName() ); // Make sure an absolute path

        if (!absoluteFile.exists()) {
            MGlobal::displayError("File does not exist.  Exiting.");
            return MS::kFailure;
        }

        // Set the fileName
        mFileName = absoluteFile.resolvedFullName().asChar();
        MGlobal::displayInfo(MString("Importing ") + MString(mFileName.c_str()));
    }
    
    if (mFileName.empty()) {
        MString error = "Non empty file specified. Skipping...";
        MGlobal::displayError(error);
        return MS::kFailure;
    }

    if (argData.isFlagSet("shadingMode")) {
        MString stringVal;
        argData.getFlagArgument("shadingMode", 0, stringVal);
        TfToken shadingMode(stringVal.asChar());

        if (shadingMode.IsEmpty()) {
            jobArgs.shadingMode = PxrUsdMayaShadingModeTokens->displayColor;
        }
        else {
            if (PxrUsdMayaShadingModeRegistry::GetInstance().GetExporter(shadingMode)) {
                jobArgs.shadingMode = shadingMode;
            }
            else {
                MGlobal::displayError(TfStringPrintf("No shadingMode '%s' found.  Setting shadingMode='none'", 
                            shadingMode.GetText()).c_str());
                jobArgs.shadingMode = PxrUsdMayaShadingModeTokens->none;
            }
        }
    }

    if (argData.isFlagSet("readAnimData"))
    {   
        bool tmpBool = false;
        argData.getFlagArgument("readAnimData", 0, tmpBool);
        jobArgs.readAnimData = tmpBool;
    }

    // Specify usd PrimPath.  Default will be "/<useFileBasename>"
    std::string mPrimPath;
    if (argData.isFlagSet("primPath"))
    {
        // Get the value
        MString tmpVal;
        argData.getFlagArgument("primPath", 0, tmpVal);
        mPrimPath = tmpVal.asChar();
    }

    // Add variant (variantSet, variant).  Multi-use
    std::map<std::string,std::string> mVariants;
    for (unsigned int i=0; i < argData.numberOfFlagUses("variant"); ++i)
    {
        MArgList tmpArgList;
        status = argData.getFlagArgumentList("variant", i, tmpArgList);
        // Get the value
        MString tmpKey = tmpArgList.asString(0, &status);
        MString tmpVal = tmpArgList.asString(1, &status);
        mVariants.insert( std::pair<std::string, std::string>(tmpKey.asChar(), tmpVal.asChar()) );
    }

    if (argData.isFlagSet("assemblyRep"))
    {
        // Get the value
        MString stringVal;
        argData.getFlagArgument("assemblyRep", 0, stringVal);
        std::string assemblyRep = stringVal.asChar();
        if (not assemblyRep.empty()) {
//.........这里部分代码省略.........
开发者ID:400dama,项目名称:USD,代码行数:101,代码来源:usdImport.cpp


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