本文整理汇总了C++中MESegment::getEdge方法的典型用法代码示例。如果您正苦于以下问题:C++ MESegment::getEdge方法的具体用法?C++ MESegment::getEdge怎么用?C++ MESegment::getEdge使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MESegment
的用法示例。
在下文中一共展示了MESegment::getEdge方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GUIParameterTableWindow
GUIParameterTableWindow*
GUIEdge::getParameterWindow(GUIMainWindow& app,
GUISUMOAbstractView& parent) {
GUIParameterTableWindow* ret = 0;
ret = new GUIParameterTableWindow(app, *this, 18);
// add edge items
ret->mkItem("length [m]", false, (*myLanes)[0]->getLength());
ret->mkItem("allowed speed [m/s]", false, getAllowedSpeed());
ret->mkItem("brutto occupancy [%]", true, new FunctionBinding<GUIEdge, SUMOReal>(this, &GUIEdge::getBruttoOccupancy, 100.));
ret->mkItem("mean vehicle speed [m/s]", true, new FunctionBinding<GUIEdge, SUMOReal>(this, &GUIEdge::getMeanSpeed));
ret->mkItem("flow [veh/h/lane]", true, new FunctionBinding<GUIEdge, SUMOReal>(this, &GUIEdge::getFlow));
ret->mkItem("routing speed [m/s]", true, new FunctionBinding<MSEdge, SUMOReal>(this, &MSEdge::getRoutingSpeed));
ret->mkItem("#vehicles", true, new CastingFunctionBinding<GUIEdge, SUMOReal, int>(this, &GUIEdge::getVehicleNo));
ret->mkItem("vehicle ids", false, getVehicleIDs());
// add segment items
MESegment* segment = getSegmentAtPosition(parent.getPositionInformation());
ret->mkItem("segment index", false, segment->getIndex());
ret->mkItem("segment queues", false, segment->numQueues());
ret->mkItem("segment length [m]", false, segment->getLength());
ret->mkItem("segment allowed speed [m/s]", false, segment->getEdge().getSpeedLimit());
ret->mkItem("segment jam threshold [%]", false, segment->getRelativeJamThreshold() * 100);
ret->mkItem("segment brutto occupancy [%]", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getRelativeOccupancy, 100));
ret->mkItem("segment mean vehicle speed [m/s]", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getMeanSpeed));
ret->mkItem("segment flow [veh/h/lane]", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getFlow));
ret->mkItem("segment #vehicles", true, new CastingFunctionBinding<MESegment, SUMOReal, int>(segment, &MESegment::getCarNumber));
ret->mkItem("segment leader leave time", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getEventTimeSeconds));
ret->mkItem("segment headway [s]", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getLastHeadwaySeconds));
// close building
ret->closeBuilding();
return ret;
}
示例2: while
void
MELoop::teleportVehicle(MEVehicle* veh, MESegment* const toSegment) {
const SUMOTime leaveTime = veh->getEventTime();
MESegment* const onSegment = veh->getSegment();
const bool teleporting = (onSegment == 0); // is the vehicle already teleporting?
// try to find a place on the current edge
MESegment* teleSegment = toSegment->getNextSegment();
while (teleSegment != 0 && !teleSegment->hasSpaceFor(veh, leaveTime)) {
// @caution the time to get to the next segment here is ignored XXX
teleSegment = teleSegment->getNextSegment();
}
if (teleSegment != 0) {
if (!teleporting) {
// we managed to teleport in a single jump
WRITE_WARNING("Teleporting vehicle '" + veh->getID() + "'; waited too long, from edge '" + onSegment->getEdge().getID()
+ "':" + toString(onSegment->getIndex())
+ " to edge '" + teleSegment->getEdge().getID()
+ "':" + toString(teleSegment->getIndex())
+ ", time " + time2string(leaveTime) + ".");
MSNet::getInstance()->getVehicleControl().registerTeleportJam();
}
changeSegment(veh, leaveTime, teleSegment, true);
teleSegment->setEntryBlockTime(leaveTime); // teleports should not block normal flow
} else {
// teleport across the current edge and try insertion later
if (!teleporting) {
// announce start of multi-step teleport, arrival will be announced in changeSegment()
WRITE_WARNING("Teleporting vehicle '" + veh->getID() + "'; waited too long, from edge '" + onSegment->getEdge().getID()
+ "':" + toString(onSegment->getIndex()) + ", time " + time2string(leaveTime) + ".");
MSNet::getInstance()->getVehicleControl().registerTeleportJam();
// remove from current segment
onSegment->send(veh, 0, leaveTime);
// mark veh as teleporting
veh->setSegment(0, 0);
}
// @caution microsim uses current travel time teleport duration
const SUMOTime teleArrival = leaveTime + TIME2STEPS(veh->getEdge()->getLength() / veh->getEdge()->getSpeedLimit());
const bool atDest = veh->moveRoutePointer();
if (atDest) {
// teleporting to end of route
changeSegment(veh, teleArrival, 0, true);
} else {
veh->setEventTime(teleArrival);
addLeaderCar(veh, 0);
// teleporting vehicles must react to rerouters
getSegmentForEdge(*veh->getEdge())->addReminders(veh);
veh->activateReminders(MSMoveReminder::NOTIFICATION_JUNCTION);
}
}
}