本文整理汇总了C++中MESegment::getCarNumber方法的典型用法代码示例。如果您正苦于以下问题:C++ MESegment::getCarNumber方法的具体用法?C++ MESegment::getCarNumber怎么用?C++ MESegment::getCarNumber使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MESegment
的用法示例。
在下文中一共展示了MESegment::getCarNumber方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getLength
SUMOReal
MSEdge::getMeanSpeed() const {
SUMOReal v = 0;
SUMOReal no = 0;
if (MSGlobals::gUseMesoSim) {
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) {
const SUMOReal vehNo = (SUMOReal) segment->getCarNumber();
v += vehNo * segment->getMeanSpeed();
no += vehNo;
}
if (no == 0) {
return getLength() / myEmptyTraveltime; // may include tls-penalty
}
} else {
for (std::vector<MSLane*>::const_iterator i = myLanes->begin(); i != myLanes->end(); ++i) {
const SUMOReal vehNo = (SUMOReal)(*i)->getVehicleNumber();
v += vehNo * (*i)->getMeanSpeed();
no += vehNo;
}
if (no == 0) {
return getSpeedLimit();
}
}
return v / no;
}
示例2:
SUMOReal
GUIEdge::getFlow() const {
SUMOReal flow = 0;
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) {
flow += (SUMOReal) segment->getCarNumber() * segment->getMeanSpeed();
}
return 3600 * flow / (*myLanes)[0]->getLength();
}
示例3: return
unsigned int
GUIEdge::getVehicleNo() const {
size_t vehNo = 0;
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) {
vehNo += segment->getCarNumber();
}
return (unsigned int)vehNo;
}
示例4: getSpeedLimit
SUMOReal
GUIEdge::getMeanSpeed() const {
SUMOReal v = 0;
SUMOReal no = 0;
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) {
SUMOReal vehNo = (SUMOReal) segment->getCarNumber();
v += vehNo * segment->getMeanSpeed();
no += vehNo;
}
if (no == 0) {
return getSpeedLimit();
}
return v / no;
}
示例5: switch
bool
GUIEdge::setMultiColor(const GUIColorer& c) const {
const int activeScheme = c.getActive();
mySegmentColors.clear();
switch (activeScheme) {
case 10: // alternating segments
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
segment != 0; segment = segment->getNextSegment()) {
mySegmentColors.push_back(c.getScheme().getColor(segment->getIndex() % 2));
}
//std::cout << getID() << " scheme=" << c.getScheme().getName() << " schemeCols=" << c.getScheme().getColors().size() << " thresh=" << toString(c.getScheme().getThresholds()) << " segmentColors=" << mySegmentColors.size() << " [0]=" << mySegmentColors[0] << " [1]=" << mySegmentColors[1] << "\n";
return true;
case 11: // by segment jammed state
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
segment != 0; segment = segment->getNextSegment()) {
mySegmentColors.push_back(c.getScheme().getColor(segment->free() ? 0 : 1));
}
return true;
case 12: // by segment occupancy
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
segment != 0; segment = segment->getNextSegment()) {
mySegmentColors.push_back(c.getScheme().getColor(segment->getRelativeOccupancy()));
}
return true;
case 13: // by segment speed
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
segment != 0; segment = segment->getNextSegment()) {
mySegmentColors.push_back(c.getScheme().getColor(segment->getMeanSpeed()));
}
return true;
case 14: // by segment flow
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
segment != 0; segment = segment->getNextSegment()) {
mySegmentColors.push_back(c.getScheme().getColor(3600 * segment->getCarNumber() * segment->getMeanSpeed() / segment->getLength()));
}
return true;
case 15: // by segment relative speed
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
segment != 0; segment = segment->getNextSegment()) {
mySegmentColors.push_back(c.getScheme().getColor(segment->getMeanSpeed() / getAllowedSpeed()));
}
return true;
default:
return false;
}
}
示例6: setVehicleColor
void
GUIEdge::drawMesoVehicles(const GUIVisualizationSettings& s) const {
const GUIVisualizationTextSettings& nameSettings = s.vehicleName;
const SUMOReal exaggeration = s.vehicleSize.getExaggeration(s);
GUIMEVehicleControl* vehicleControl = GUINet::getGUIInstance()->getGUIMEVehicleControl();
if (vehicleControl != 0) {
// draw the meso vehicles
vehicleControl->secureVehicles();
size_t laneIndex = 0;
MESegment::Queue queue;
for (std::vector<MSLane*>::const_iterator msl = myLanes->begin(); msl != myLanes->end(); ++msl, ++laneIndex) {
GUILane* l = static_cast<GUILane*>(*msl);
// go through the vehicles
SUMOReal segmentOffset = 0; // offset at start of current segment
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
segment != 0; segment = segment->getNextSegment()) {
const SUMOReal length = segment->getLength() * segment->getLengthGeometryFactor();
if (laneIndex < segment->numQueues()) {
// make a copy so we don't have to worry about synchronization
queue = segment->getQueue(laneIndex);
const SUMOReal avgCarSize = segment->getBruttoOccupancy() / segment->getCarNumber();
const SUMOReal avgCarHalfSize = 0.5 * avgCarSize;
const size_t queueSize = queue.size();
SUMOReal vehiclePosition = segmentOffset + length;
// draw vehicles beginning with the leader at the end of the segment
SUMOReal xOff = 0;
for (size_t i = 0; i < queueSize; ++i) {
MSBaseVehicle* veh = queue[queueSize - i - 1];
const SUMOReal vehLength = veh->getVehicleType().getLengthWithGap();
setVehicleColor(s, veh);
while (vehiclePosition < segmentOffset) {
// if there is only a single queue for a
// multi-lane edge shift vehicles and start
// drawing again from the end of the segment
vehiclePosition += length;
xOff += 2;
}
const Position p = l->geometryPositionAtOffset(vehiclePosition);
const SUMOReal angle = -l->getShape().rotationDegreeAtOffset(l->interpolateLanePosToGeometryPos(vehiclePosition));
glPushMatrix();
glTranslated(p.x(), p.y(), 0);
glRotated(angle, 0, 0, 1);
glTranslated(xOff, 0, GLO_VEHICLE);
glScaled(exaggeration, vehLength * exaggeration, 1);
glBegin(GL_TRIANGLES);
glVertex2d(0, 0);
glVertex2d(0 - 1.25, 1);
glVertex2d(0 + 1.25, 1);
glEnd();
glPopMatrix();
if (nameSettings.show) {
glPushMatrix();
glRotated(angle, 0, 0, 1);
glTranslated(xOff, 0, 0);
glRotated(-angle, 0, 0, 1);
GLHelper::drawText(veh->getID(),
l->geometryPositionAtOffset(vehiclePosition - 0.5 * vehLength),
GLO_MAX, nameSettings.size / s.scale, nameSettings.color);
glPopMatrix();
}
vehiclePosition -= vehLength;
}
}
segmentOffset += length;
}
glPopMatrix();
}
vehicleControl->releaseVehicles();
}
}
示例7: while
void
MSXMLRawOut::writeEdge(OutputDevice& of, const MSEdge& edge, SUMOTime timestep) {
//en
bool dump = !MSGlobals::gOmitEmptyEdgesOnDump;
if (!dump) {
#ifdef HAVE_INTERNAL
if (MSGlobals::gUseMesoSim) {
MESegment* seg = MSGlobals::gMesoNet->getSegmentForEdge(edge);
while (seg != 0) {
if (seg->getCarNumber() != 0) {
dump = true;
break;
}
seg = seg->getNextSegment();
}
} else {
#endif
const std::vector<MSLane*>& lanes = edge.getLanes();
for (std::vector<MSLane*>::const_iterator lane = lanes.begin(); lane != lanes.end(); ++lane) {
if (((**lane).getVehicleNumber() != 0)) {
dump = true;
break;
}
}
#ifdef HAVE_INTERNAL
}
#endif
}
//en
const std::vector<MSPerson*>& persons = edge.getSortedPersons(timestep);
if (dump || persons.size() > 0) {
of.openTag("edge") << " id=\"" << edge.getID() << "\"";
if (dump) {
#ifdef HAVE_INTERNAL
if (MSGlobals::gUseMesoSim) {
MESegment* seg = MSGlobals::gMesoNet->getSegmentForEdge(edge);
while (seg != 0) {
seg->writeVehicles(of);
seg = seg->getNextSegment();
}
} else {
#endif
const std::vector<MSLane*>& lanes = edge.getLanes();
for (std::vector<MSLane*>::const_iterator lane = lanes.begin(); lane != lanes.end(); ++lane) {
writeLane(of, **lane);
}
#ifdef HAVE_INTERNAL
}
#endif
}
// write persons
for (std::vector<MSPerson*>::const_iterator it_p = persons.begin(); it_p != persons.end(); ++it_p) {
of.openTag(SUMO_TAG_PERSON);
of.writeAttr(SUMO_ATTR_ID, (*it_p)->getID());
of.writeAttr(SUMO_ATTR_POSITION, (*it_p)->getEdgePos());
of.writeAttr(SUMO_ATTR_ANGLE, (*it_p)->getAngle());
of.writeAttr("stage", (*it_p)->getCurrentStageDescription());
of.closeTag();
}
of.closeTag();
}
}
示例8: glPushName
void
GUIEdge::drawGL(const GUIVisualizationSettings& s) const {
if (s.hideConnectors && myFunction == MSEdge::EDGEFUNCTION_CONNECTOR) {
return;
}
if (MSGlobals::gUseMesoSim) {
glPushName(getGlID());
}
// draw the lanes
for (LaneWrapperVector::const_iterator i = myLaneGeoms.begin(); i != myLaneGeoms.end(); ++i) {
#ifdef HAVE_INTERNAL
if (MSGlobals::gUseMesoSim) {
setColor(s);
}
#endif
(*i)->drawGL(s);
}
#ifdef HAVE_INTERNAL
if (MSGlobals::gUseMesoSim) {
const GUIVisualizationTextSettings& nameSettings = s.vehicleName;
GUIMEVehicleControl* vehicleControl = GUINet::getGUIInstance()->getGUIMEVehicleControl();
if (vehicleControl != 0) {
// draw the meso vehicles
vehicleControl->secureVehicles();
size_t laneIndex = 0;
MESegment::Queue queue;
for (LaneWrapperVector::const_iterator l = myLaneGeoms.begin(); l != myLaneGeoms.end(); ++l, ++laneIndex) {
const PositionVector& shape = (*l)->getShape();
const std::vector<SUMOReal>& shapeRotations = (*l)->getShapeRotations();
const std::vector<SUMOReal>& shapeLengths = (*l)->getShapeLengths();
const Position& laneBeg = shape[0];
glPushMatrix();
glTranslated(laneBeg.x(), laneBeg.y(), 0);
glRotated(shapeRotations[0], 0, 0, 1);
// go through the vehicles
int shapeIndex = 0;
SUMOReal shapeOffset = 0; // ofset at start of current shape
SUMOReal segmentOffset = 0; // offset at start of current segment
for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
segment != 0; segment = segment->getNextSegment()) {
const SUMOReal length = segment->getLength();
if (laneIndex < segment->numQueues()) {
// make a copy so we don't have to worry about synchronization
queue = segment->getQueue(laneIndex);
const SUMOReal avgCarSize = segment->getOccupancy() / segment->getCarNumber();
const size_t queueSize = queue.size();
for (size_t i = 0; i < queueSize; i++) {
MSBaseVehicle* veh = queue[queueSize - i - 1];
setVehicleColor(s, veh);
SUMOReal vehiclePosition = segmentOffset + length - i * avgCarSize;
SUMOReal xOff = 0.f;
while (vehiclePosition < segmentOffset) {
// if there is only a single queue for a
// multi-lane edge shift vehicles and start
// drawing again from the end of the segment
vehiclePosition += length;
xOff += 0.5f;
}
while (shapeIndex < (int)shapeRotations.size() - 1 && vehiclePosition > shapeOffset + shapeLengths[shapeIndex]) {
glPopMatrix();
shapeOffset += shapeLengths[shapeIndex];
shapeIndex++;
glPushMatrix();
glTranslated(shape[shapeIndex].x(), shape[shapeIndex].y(), 0);
glRotated(shapeRotations[shapeIndex], 0, 0, 1);
}
glPushMatrix();
glTranslated(xOff, -(vehiclePosition - shapeOffset), GLO_VEHICLE);
glPushMatrix();
glScaled(1, avgCarSize, 1);
glBegin(GL_TRIANGLES);
glVertex2d(0, 0);
glVertex2d(0 - 1.25, 1);
glVertex2d(0 + 1.25, 1);
glEnd();
glPopMatrix();
glPopMatrix();
if (nameSettings.show) {
GLHelper::drawText(veh->getID(),
Position(xOff, -(vehiclePosition - shapeOffset)),
GLO_MAX, nameSettings.size / s.scale, nameSettings.color, 0);
}
}
}
segmentOffset += length;
}
glPopMatrix();
}
vehicleControl->releaseVehicles();
}
glPopName();
}
#endif
// (optionally) draw the name and/or the street name
const bool drawEdgeName = s.edgeName.show && myFunction == EDGEFUNCTION_NORMAL;
const bool drawInternalEdgeName = s.internalEdgeName.show && myFunction != EDGEFUNCTION_NORMAL;
const bool drawStreetName = s.streetName.show && myStreetName != "";
if (drawEdgeName || drawInternalEdgeName || drawStreetName) {
GUILaneWrapper* lane1 = myLaneGeoms[0];
GUILaneWrapper* lane2 = myLaneGeoms[myLaneGeoms.size() - 1];
//.........这里部分代码省略.........