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C++ MDataBlock::setClean方法代码示例

本文整理汇总了C++中MDataBlock::setClean方法的典型用法代码示例。如果您正苦于以下问题:C++ MDataBlock::setClean方法的具体用法?C++ MDataBlock::setClean怎么用?C++ MDataBlock::setClean使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MDataBlock的用法示例。


在下文中一共展示了MDataBlock::setClean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: compute

MStatus fullLoft::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus stat;

	if ( plug == outputSurface )	// loft inputCurves into surface
	{
		MArrayDataHandle inputArrayData = data.inputArrayValue( inputCurve,
																&stat );
		PERRORfail("fullLoft::compute getting input array data");
		MDataHandle surfHandle = data.outputValue( fullLoft::outputSurface );
		PERRORfail("fullLoft::compute getting output data handle");
		
		MFnNurbsSurfaceData dataCreator;
		MObject newSurfData = dataCreator.create( &stat );
		PERRORfail("fullLoft::compute creating new nurbs surface data block");
		
		/* MObject newSurf = */ loft(inputArrayData, newSurfData,  stat );
		// No error message is needed - fullLoft::loft will output one
		if (!stat)
			return stat;
		
		// newSurf is the new surface object, but it has been packed
		// into the datablock we created for it, and the data block
		// is what we must put onto the plug.
		stat = surfHandle.set( newSurfData );
		PERRORfail("fullLoft::compute setting surface handle");
		
		stat = data.setClean( plug );
		PERRORfail("fullLoft::compute cleaning outputSurface plug");
	}
	else
	{
		return MS::kUnknownParameter;
	}
	
	return MS::kSuccess;
}
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:37,代码来源:fullLoftNode.cpp

示例2: compute

MStatus octreeVizNode::compute( const MPlug& plug, MDataBlock& data )
{ 
	MStatus status;
	if(plug == aoutput) {
		double time = data.inputValue(acurrenttime).asTime().value();
		int frame_lo = time + 0.005;
		if(frame_lo < 3) frame_lo = 3;
		
		if(frame_lo >60) frame_lo = 60;
		
		MString sname = data.inputValue(aHDRName).asString();
		sname = "/Users/jianzhang/Documents/maya/projects/default/data/untitled";
		char filename[512];
		sprintf( filename, "%s.%d.pmap", sname.asChar(), frame_lo );
		
		sname = filename;	
		
		MGlobal::displayInfo(sname);
		if(sname != m_gridname)	{
			m_gridname = sname;
			if(m_pTex) delete m_pTex;
			
			m_pTex = new Z3DTexture;
			if(m_pTex->load(m_gridname.asChar())) {
				
				zDisplayFloat(m_pTex->getNumGrid());
				zDisplayFloat(m_pTex->getNumVoxel());
				zDisplayFloat(m_pTex->getMaxLevel());
				
				m_pTex->setDraw();
			}
		}
		data.setClean(plug);
	}
	return MS::kUnknownParameter;
}
开发者ID:saggita,项目名称:makoto,代码行数:36,代码来源:octreeVizNode.cpp

示例3: compute

MStatus sine::compute( const MPlug& plug, MDataBlock& data )
{
	
	MStatus returnStatus;
 
	if( plug == output )
	{
		MDataHandle inputData = data.inputValue( input, &returnStatus );

		if( returnStatus != MS::kSuccess )
			cerr << "ERROR getting data" << endl;
		else
		{
			float result = sinf( inputData.asFloat() ) * 10.0f;
			MDataHandle outputHandle = data.outputValue( sine::output );
			outputHandle.set( result );
			data.setClean(plug);
		}
	} else {
		return MS::kUnknownParameter;
	}

	return MS::kSuccess;
}
开发者ID:renc,项目名称:coding_exercises,代码行数:24,代码来源:sineNode.cpp

示例4: computeConstraint

//standard attributes
void sixdofConstraintNode::computeConstraint(const MPlug& plug, MDataBlock& data)
{
   // std::cout << "sixdofConstraintNode::computeConstraint" << std::endl;

    MObject thisObject(thisMObject());
    MPlug plgRigidBodyA(thisObject, ia_rigidBodyA);
    MPlug plgRigidBodyB(thisObject, ia_rigidBodyB);
    MObject update;
    //force evaluation of the rigidBody
    plgRigidBodyA.getValue(update);
    plgRigidBodyB.getValue(update);

    rigid_body_t::pointer  rigid_bodyA;
    if(plgRigidBodyA.isConnected()) {
        MPlugArray connections;
        plgRigidBodyA.connectedTo(connections, true, true);
        if(connections.length() != 0) {
            MFnDependencyNode fnNodeA(connections[0].node());
            if(fnNodeA.typeId() == boingRBNode::typeId) {
                boingRBNode *pRigidBodyNodeA = static_cast<boingRBNode*>(fnNodeA.userNode());
                rigid_bodyA = pRigidBodyNodeA->rigid_body();    
            } else {
                std::cout << "sixdofConstraintNode connected to a non-rigidbody node!" << std::endl;
            }
        }
    }

    rigid_body_t::pointer  rigid_bodyB;
        if(plgRigidBodyB.isConnected()) {
        MPlugArray connections;
        plgRigidBodyB.connectedTo(connections, true, true);
        if(connections.length() != 0) {
            MFnDependencyNode fnNodeB(connections[0].node());
            if(fnNodeB.typeId() == boingRBNode::typeId) {
                boingRBNode *pRigidBodyNodeB = static_cast<boingRBNode*>(fnNodeB.userNode());
                rigid_bodyB = pRigidBodyNodeB->rigid_body();    
            } else {
                std::cout << "sixdofConstraintNode connected to a non-rigidbody node!" << std::endl;
            }
        }
    }

        vec3f pivInA, pivInB;

        if((rigid_bodyA != NULL) && (rigid_bodyB != NULL))
        {
        constraint_t::pointer constraint = static_cast<constraint_t::pointer>(m_constraint);
        solver_t::remove_constraint(constraint);
                float3& mPivInA = data.inputValue(ia_pivotInA).asFloat3();
                float3& mPivInB = data.inputValue(ia_pivotInB).asFloat3();
                for(int i = 0; i < 3; i++)
                {
                        pivInA[i] = (float)mPivInA[i];
                        pivInB[i] = (float)mPivInB[i];
                }
                float3& mRotInA = data.inputValue(ia_rotationInA).asFloat3();
        MEulerRotation meulerA(deg2rad(mRotInA[0]), deg2rad(mRotInA[1]), deg2rad(mRotInA[2]));
        MQuaternion mquatA = meulerA.asQuaternion();
                quatf rotA((float)mquatA.w, (float)mquatA.x, (float)mquatA.y, (float)mquatA.z);
                float3& mRotInB = data.inputValue(ia_rotationInB).asFloat3();
        MEulerRotation meulerB(deg2rad(mRotInB[0]), deg2rad(mRotInB[1]), deg2rad(mRotInB[2]));
        MQuaternion mquatB = meulerB.asQuaternion();
                quatf rotB((float)mquatB.w, (float)mquatB.x, (float)mquatB.y, (float)mquatB.z);
        m_constraint = solver_t::create_sixdof_constraint(rigid_bodyA, pivInA, rotA, rigid_bodyB, pivInB, rotB);
        constraint = static_cast<constraint_t::pointer>(m_constraint);
        solver_t::add_constraint(constraint, data.inputValue(ia_disableCollide).asBool());
        }
    else if(rigid_bodyA != NULL) 
        {
        //not connected to a rigid body, put a default one
        constraint_t::pointer constraint = static_cast<constraint_t::pointer>(m_constraint);
        solver_t::remove_constraint(constraint);
                float3& mPivInA = data.inputValue(ia_pivotInA).asFloat3();
                for(int i = 0; i < 3; i++)
                {
                        pivInA[i] = (float)mPivInA[i];
                }
                float3& mRotInA = data.inputValue(ia_rotationInA).asFloat3();
        MEulerRotation meuler(deg2rad(mRotInA[0]), deg2rad(mRotInA[1]), deg2rad(mRotInA[2]));
        MQuaternion mquat = meuler.asQuaternion();
                quatf rotA((float)mquat.w, (float)mquat.x, (float)mquat.y, (float)mquat.z);
        m_constraint = solver_t::create_sixdof_constraint(rigid_bodyA, pivInA, rotA);
        constraint = static_cast<constraint_t::pointer>(m_constraint);
        solver_t::add_constraint(constraint, data.inputValue(ia_disableCollide).asBool());
    }


	if (m_constraint)
	{
		m_constraint->get_local_frameA(m_PivInA, m_RotInA);
		m_constraint->get_local_frameB(m_PivInB, m_RotInB);
	}
    data.outputValue(ca_constraint).set(true);
    data.setClean(plug);
}
开发者ID:ristopuukko,项目名称:boing,代码行数:96,代码来源:sixdofConstraintNode.cpp

示例5: reComputeConstraint


//.........这里部分代码省略.........
        solver_t::remove_constraint(constraint);
		
		 m_constraint = solver_t::create_sixdof_constraint(rigid_bodyA, m_PivInA, m_RotInA, rigid_bodyB, m_PivInB, m_RotInB);
        constraint = static_cast<constraint_t::pointer>(m_constraint);
        solver_t::add_constraint(constraint, m_disableCollision);
	}
    else if(rigid_bodyA != NULL) 
	{
        //not connected to a rigid body, put a default one
        constraint_t::pointer constraint = static_cast<constraint_t::pointer>(m_constraint);
		bt_sixdof_constraint_t* sixdof_impl = dynamic_cast<bt_sixdof_constraint_t*>(constraint->pubImpl());
		rigid_bodyA->remove_constraint(sixdof_impl);
		solver_t::remove_constraint(constraint);
		
         m_constraint = solver_t::create_sixdof_constraint(rigid_bodyA, m_PivInB, m_RotInB);
        constraint = static_cast<constraint_t::pointer>(m_constraint);
        solver_t::add_constraint(constraint, m_disableCollision);
    }else if(rigid_bodyB != NULL) 
	{
        //not connected to a rigid body, put a default one
        constraint_t::pointer constraint = static_cast<constraint_t::pointer>(m_constraint);
		bt_sixdof_constraint_t* sixdof_impl = dynamic_cast<bt_sixdof_constraint_t*>(constraint->pubImpl());
		rigid_bodyB->remove_constraint(sixdof_impl);
		solver_t::remove_constraint(constraint);
		
         m_constraint = solver_t::create_sixdof_constraint(rigid_bodyB, m_PivInA, m_RotInA);
        constraint = static_cast<constraint_t::pointer>(m_constraint);
        solver_t::add_constraint(constraint, m_disableCollision);
    }



	float val = 0.f;
	MPlug(thisObject, sixdofConstraintNode::ia_damping).getValue(val);
	m_constraint->set_damping(val);

	MPlug(thisObject, sixdofConstraintNode::ia_breakThreshold).getValue(val);
	m_constraint->set_breakThreshold(val);

	vec3f lowLin, uppLin, lowAng, uppAng;

	for (int i=0;i<3;i++)
	{
		lowLin[i] = 0.f;
		uppLin[i] = 0.f;
		lowAng[i] = 0.f;
		uppAng[i] = 0.f;
	}

	{
		MPlug ll(thisObject, sixdofConstraintNode::ia_lowerLinLimit);
		if (ll.isCompound())
		{
			for (int i=0;i<3;i++)
			{
				ll.child(i).getValue(lowLin[i]);
			}
		}
	}
	{
		MPlug ul(thisObject, sixdofConstraintNode::ia_upperLinLimit);
		if (ul.isCompound())
		{
			for (int i=0;i<3;i++)
			{
				ul.child(i).getValue(uppLin[i]);
			}
		}
	}
	{
		MPlug all(thisObject, sixdofConstraintNode::ia_lowerAngLimit);
		if (all.isCompound())
		{
			for (int i=0;i<3;i++)
			{
				float f;
				all.child(i).getValue(f);
				lowAng[i] = deg2rad(f);
			}
		}
	}
	{
		MPlug aul(thisObject, sixdofConstraintNode::ia_upperAngLimit);
		if (aul.isCompound())
		{
			for (int i=0;i<3;i++)
			{
				float f;
				aul.child(i).getValue(f);
				uppAng[i] = deg2rad(f);
			}
		}

	}
	m_constraint->set_LinLimit(lowLin, uppLin);
	m_constraint->set_AngLimit(lowAng, uppAng);

    data1.outputValue(ca_constraint).set(true);
    data1.setClean(plug);
}
开发者ID:ristopuukko,项目名称:boing,代码行数:101,代码来源:sixdofConstraintNode.cpp

示例6: compute

MStatus HesMeshNode::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus stat;
	
	MPlug pnames(thisMObject(), ameshname);
	const unsigned numMeshes = pnames.numElements();
    
	MString cacheName =  data.inputValue( input ).asString();
	std::string substitutedCacheName(cacheName.asChar());
	EnvVar::replace(substitutedCacheName);
	
	MArrayDataHandle meshNameArray = data.inputArrayValue( ameshname );
	MArrayDataHandle meshArry = data.outputArrayValue(outMesh, &stat);
	
    bool hesStat = false;
	if( plug.array() == outMesh ) {
		const unsigned idx = plug.logicalIndex();
		if(BaseUtil::IsImporting)
            hesStat = true;
        else {
            if(idx == 0) 
                AHelper::Info<std::string>(" hes mesh open file ", substitutedCacheName );
            hesStat = BaseUtil::OpenHes(substitutedCacheName, HDocument::oReadOnly);
        }
		
		if(!hesStat) {
			AHelper::Info<std::string >("hes mesh cannot open file ", substitutedCacheName);
			return MS::kFailure;
		}
        
        meshNameArray.jumpToElement(idx);
		const MString meshName = meshNameArray.inputValue().asString();
		
        if(!BaseUtil::HesDoc->find(meshName.asChar())) {
            AHelper::Info<MString>(" hes cannot find mesh ", meshName );
            return MS::kFailure;
		}
        
		meshArry.jumpToElement(idx);
		MDataHandle hmesh = meshArry.outputValue();

		HPolygonalMesh entryMesh(meshName.asChar() );
        
        APolygonalMesh dataMesh;
		entryMesh.load(&dataMesh);
        entryMesh.close();
        
        MFnMeshData dataCreator;
		MObject outMeshData = dataCreator.create(&stat);
			
		if( !stat ) {
			MGlobal::displayWarning("hes mesh cannot create " + meshName);
			return MS::kFailure;
		}
		
        AHelper::Info<MString>(" hes init mesh ", meshName);
		HesperisPolygonalMeshCreator::create(&dataMesh, outMeshData);

		hmesh.set(outMeshData);
	    
		data.setClean(plug);
		
		if( (idx+1)>=numMeshes ) {
			if(!BaseUtil::IsImporting) {
                AHelper::Info<std::string>(" hes mesh close file ", substitutedCacheName );
				BaseUtil::CloseHes();
			}
		}
	} 
	else {
		return MS::kUnknownParameter;
	}

	return MS::kSuccess;
}
开发者ID:spinos,项目名称:aphid,代码行数:75,代码来源:HesMeshNode.cpp

示例7: compute

MStatus  retargetLocator::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus status;

	MDataHandle hDiscMatrix = data.inputValue( aDiscMatrix );
	MDataHandle hDiscAxis = data.inputValue( aDiscAxis );
	MDataHandle hDiscAngle = data.inputValue( aDiscAngle );
	MDataHandle hDiscDivision = data.inputValue( aDiscDivision );
	MDataHandle hDiscOffset = data.inputValue( aDiscOffset );
	MDataHandle hDiscSize = data.inputValue( aDiscSize );
	MDataHandle hDiscActiveColor = data.inputValue( aDiscActiveColor );
	MDataHandle hDiscLeadColor = data.inputValue( aDiscLeadColor );
	MDataHandle hDiscDefaultColor = data.inputValue( aDiscDefaultColor );
	MDataHandle hDiscFillAlpha = data.inputValue( aDiscFillAlpha );
	MDataHandle hDiscLineAlpha = data.inputValue( aDiscLineAlpha );

	discAxis = hDiscAxis.asInt();
	discDivision = hDiscDivision.asInt();
	discAngle = hDiscAngle.asDouble();
	discSize = hDiscSize.asVector();
	discOffset = hDiscOffset.asVector();
	discActiveColor = hDiscActiveColor.asFloat3();
	discLeadColor = hDiscLeadColor.asFloat3();
	discDefaultColor = hDiscDefaultColor.asFloat3();
	discFillAlpha = hDiscFillAlpha.asFloat();
	discLineAlpha = hDiscLineAlpha.asFloat();

	MArrayDataHandle hArrArrow = data.inputArrayValue( aArrow );
	arrowNum = hArrArrow.elementCount();

	inheritMatrix.setLength( arrowNum );
	aimMatrix.setLength( arrowNum );
	inputMeshObj.setLength( arrowNum );
	startSize.setLength( arrowNum );
	size.setLength( arrowNum );
	activeColor.setLength( arrowNum );
	leadColor.setLength( arrowNum );
	defaultColor.setLength( arrowNum );
	fillAlpha.setLength( arrowNum );
	lineAlpha.setLength( arrowNum );
	offset.setLength( arrowNum );

	for( int i =0; i < arrowNum; i++ )
	{
		MDataHandle hArrow = hArrArrow.inputValue();

		MDataHandle hInheritMatrix = hArrow.child( aInheritMatrix );
		MDataHandle hAimMatrix = hArrow.child( aAimMatrix );
		MDataHandle hInputMesh = hArrow.child( aInputMesh );
		MDataHandle hStartSize = hArrow.child( aStartSize );
		MDataHandle hSize = hArrow.child( aSize );
		MDataHandle hActiveColor = hArrow.child( aActiveColor );
		MDataHandle hLeadColor = hArrow.child( aLeadColor );
		MDataHandle hDefaultColor = hArrow.child( aDefaultColor );
		MDataHandle hFillAlpha = hArrow.child( aFillAlpha );
		MDataHandle hLineAlpha = hArrow.child( aLineAlpha );
		MDataHandle hOffset = hArrow.child( aOffset );

		inheritMatrix[i] = hInheritMatrix.asBool();
		aimMatrix[i] = hAimMatrix.asMatrix()*hDiscMatrix.asMatrix().inverse();
		inputMeshObj[i] = hInputMesh.asMesh();
		startSize[i] = hStartSize.asFloat();
		size[i] = hSize.asFloat();
		activeColor[i] = hActiveColor.asFloat3();
		leadColor[i] = hLeadColor.asFloat3();
		defaultColor[i] = hDefaultColor.asFloat3();
		fillAlpha[i] = hFillAlpha.asFloat();
		lineAlpha[i] = hLineAlpha.asFloat();
		offset[i] = hOffset.asVector();

		hArrArrow.next();
	}

	MDataHandle hOutput = data.outputValue( aOutput );
	hOutput.set( 1.0 );
	data.setClean( plug );

	return MS::kSuccess;
}
开发者ID:jonntd,项目名称:mayadev-1,代码行数:79,代码来源:retargetLocator.cpp

示例8: computeCollisionShape


//.........这里部分代码省略.........
    int type;
    plgType.getValue(type);
    switch(type) {
    case 0:  
        {
        //convex hull
        MPlugArray plgaConnectedTo;
        plgInShape.connectedTo(plgaConnectedTo, true, true);
        if(plgaConnectedTo.length() > 0) {
            MObject node = plgaConnectedTo[0].node();
            if(node.hasFn(MFn::kMesh)) {
                MDagPath dagPath;
                MDagPath::getAPathTo(node, dagPath);
                MFnMesh fnMesh(dagPath);
                MFloatPointArray mpoints;
                MFloatVectorArray mnormals;
                MIntArray mtrianglecounts;
                MIntArray mtrianglevertices;
                fnMesh.getPoints(mpoints, MSpace::kObject);
                fnMesh.getNormals(mnormals, MSpace::kObject);
                fnMesh.getTriangles(mtrianglecounts, mtrianglevertices);

                std::vector<vec3f> vertices(mpoints.length());
                std::vector<vec3f> normals(mpoints.length());
                std::vector<unsigned int> indices(mtrianglevertices.length());

                for(size_t i = 0; i < vertices.size(); ++i) {
                    vertices[i] = vec3f(mpoints[i].x, mpoints[i].y, mpoints[i].z);
                    normals[i] = vec3f(mnormals[i].x, mnormals[i].y, mnormals[i].z);
                }
                for(size_t i = 0; i < indices.size(); ++i) {
                    indices[i] = mtrianglevertices[i];
                }
                m_collision_shape = solver_t::create_convex_hull_shape(&(vertices[0]), vertices.size(), &(normals[0]),
                                                                       &(indices[0]), indices.size());
            }
        }
        }
        break;
    case 1:
        //mesh
        {
        //convex hull
        MPlugArray plgaConnectedTo;
        plgInShape.connectedTo(plgaConnectedTo, true, true);
        if(plgaConnectedTo.length() > 0) {
            MObject node = plgaConnectedTo[0].node();
            if(node.hasFn(MFn::kMesh)) {
                MDagPath dagPath;
                MDagPath::getAPathTo(node, dagPath);
                MFnMesh fnMesh(dagPath);
                MFloatPointArray mpoints;
                MFloatVectorArray mnormals;
                MIntArray mtrianglecounts;
                MIntArray mtrianglevertices;
                fnMesh.getPoints(mpoints, MSpace::kObject);
                fnMesh.getNormals(mnormals, MSpace::kObject);
                fnMesh.getTriangles(mtrianglecounts, mtrianglevertices);

                std::vector<vec3f> vertices(mpoints.length());
                std::vector<vec3f> normals(mpoints.length());
                std::vector<unsigned int> indices(mtrianglevertices.length());

                for(size_t i = 0; i < vertices.size(); ++i) {
                    vertices[i] = vec3f(mpoints[i].x, mpoints[i].y, mpoints[i].z);
                    normals[i] = vec3f(mnormals[i].x, mnormals[i].y, mnormals[i].z);
                }
                for(size_t i = 0; i < indices.size(); ++i) {
                    indices[i] = mtrianglevertices[i];
                }
                m_collision_shape = solver_t::create_mesh_shape(&(vertices[0]), vertices.size(), &(normals[0]),
                                                                &(indices[0]), indices.size());
            }
        }
        }
        break;
    case 2:
        //cylinder
        break;
    case 3:
        //capsule
        break;
    case 4:
        //box
        m_collision_shape = solver_t::create_box_shape();
        break;
    case 5:
        //sphere
        m_collision_shape = solver_t::create_sphere_shape();
        break;
    case 6:
        //plane
        m_collision_shape = solver_t::create_plane_shape();
        break;
    }

    assert(m_collision_shape);

    data.setClean(plug);
}
开发者ID:CalebVDW,项目名称:smr-motion,代码行数:101,代码来源:collisionShapeNode.cpp

示例9: compute


//.........这里部分代码省略.........
	// McheckErr(status, "ERROR in fnMass.array(), not find masses.\n");

	// The attribute mInputPPData contains the attribute in an array form 
	// parpared by the particleShape if the particleShape has per particle 
	// attribute fieldName_attrName.  
	//
	// Suppose a field with the name dynExprField1 is connecting to 
	// particleShape1, and the particleShape1 has per particle float attribute
	// dynExprField1_magnitude and vector attribute dynExprField1_direction,
	// then hInputPPArray will contains a MdoubleArray with the corresponding
	// name "magnitude" and a MvectorArray with the name "direction".  This 
	// is a mechanism to allow the field attributes being driven by dynamic 
	// expression.
	MArrayDataHandle mhInputPPData = block.inputArrayValue( mInputPPData, &status );
	McheckErr(status,"ERROR in mhInputPPData = block.inputArrayValue().\n");

	status = mhInputPPData.jumpToElement( multiIndex );
	McheckErr(status, "ERROR: mhInputPPArray.jumpToElement failed.\n");

	MDataHandle hInputPPData = mhInputPPData.inputValue( &status );
	McheckErr(status, "ERROR in hInputPPData = mhInputPPData.inputValue\n");

	MObject dInputPPData = hInputPPData.data();
	MFnArrayAttrsData inputPPArray( dInputPPData );

	MDataHandle hOwnerPPData = block.inputValue( mOwnerPPData, &status );
	McheckErr(status, "ERROR in hOwnerPPData = block.inputValue\n");

	MObject dOwnerPPData = hOwnerPPData.data();
	MFnArrayAttrsData ownerPPArray( dOwnerPPData );

	const MString magString("magnitude");
	MFnArrayAttrsData::Type doubleType(MFnArrayAttrsData::kDoubleArray);

	bool arrayExist;
	MDoubleArray magnitudeArray;
	arrayExist = inputPPArray.checkArrayExist(magString, doubleType, &status);
	// McheckErr(status, "ERROR in checkArrayExist(magnitude)\n");
	if(arrayExist) {
	    magnitudeArray = inputPPArray.getDoubleData(magString, &status);
	    // McheckErr(status, "ERROR in inputPPArray.doubleArray(magnitude)\n");
	}

	MDoubleArray magnitudeOwnerArray;
	arrayExist = ownerPPArray.checkArrayExist(magString, doubleType, &status);
	// McheckErr(status, "ERROR in checkArrayExist(magnitude)\n");
	if(arrayExist) {
	    magnitudeOwnerArray = ownerPPArray.getDoubleData(magString, &status);
	    // McheckErr(status, "ERROR in ownerPPArray.doubleArray(magnitude)\n");
	}

	const MString dirString("direction");
	MFnArrayAttrsData::Type vectorType(MFnArrayAttrsData::kVectorArray);

	arrayExist = inputPPArray.checkArrayExist(dirString, vectorType, &status);
        MVectorArray directionArray;
	// McheckErr(status, "ERROR in checkArrayExist(direction)\n");
	if(arrayExist) {
	    directionArray = inputPPArray.getVectorData(dirString, &status);
	    // McheckErr(status, "ERROR in inputPPArray.vectorArray(direction)\n");
	}

	arrayExist = ownerPPArray.checkArrayExist(dirString, vectorType, &status);
        MVectorArray directionOwnerArray;
	// McheckErr(status, "ERROR in checkArrayExist(direction)\n");
	if(arrayExist) {
	    directionOwnerArray = ownerPPArray.getVectorData(dirString, &status);
	    // McheckErr(status, "ERROR in ownerPPArray.vectorArray(direction)\n");
	}

	// Compute the output force.
	//
	MVectorArray forceArray;

	apply( block, points.length(), magnitudeArray, magnitudeOwnerArray, 
	       directionArray, directionOwnerArray, forceArray );

	// get output data handle
	//
	MArrayDataHandle hOutArray = block.outputArrayValue( mOutputForce, &status);
	McheckErr(status, "ERROR in hOutArray = block.outputArrayValue.\n");
	MArrayDataBuilder bOutArray = hOutArray.builder( &status );
	McheckErr(status, "ERROR in bOutArray = hOutArray.builder.\n");

	// get output force array from block.
	//
	MDataHandle hOut = bOutArray.addElement(multiIndex, &status);
	McheckErr(status, "ERROR in hOut = bOutArray.addElement.\n");

	MFnVectorArrayData fnOutputForce;
	MObject dOutputForce = fnOutputForce.create( forceArray, &status );
	McheckErr(status, "ERROR in dOutputForce = fnOutputForce.create\n");

	// update data block with new output force data.
	//
	hOut.set( dOutputForce );
	block.setClean( plug );

	return( MS::kSuccess );
}
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:101,代码来源:dynExprField.cpp

示例10: compute

MStatus ProxyViz::compute( const MPlug& plug, MDataBlock& block )
{
	if(!m_enableCompute) return MS::kSuccess;
	if( plug == outValue ) {
		
		updateWorldSpace(thisMObject() );
		
		MStatus status;

		ExampVox * defBox = plantExample(0);
		
		defBox->setGeomSizeMult(block.inputValue(aradiusMult).asFloat() );
		
		defBox->setGeomBox(block.inputValue(abboxminx).asFloat(),
			block.inputValue(abboxminy).asFloat(), 
			block.inputValue(abboxminz).asFloat(), 
			block.inputValue(abboxmaxx).asFloat(), 
			block.inputValue(abboxmaxy).asFloat(), 
			block.inputValue(abboxmaxz).asFloat());
		
		float grdsz = defBox->geomExtent() * 32.f ;
		if(grdsz < 32.f) {
			AHelper::Info<float>(" ProxyViz input box is too small", grdsz);
			grdsz = 32.f;
			AHelper::Info<float>(" trancated to", grdsz);
		}
		
		if(m_toSetGrid) {
			m_toSetGrid = false;
			resetGrid(grdsz);
		}
		
		if(_firstLoad) {
/// internal cache only, initializing from external cache is obsolete 
			if(!loadInternal(block) )
				std::cout<<"\n ERROR proxviz cannot load internal cache";

			_firstLoad = 0;
		}
        
		if(!m_toCheckVisibility) {
			MArrayDataHandle groundMeshArray = block.inputArrayValue(agroundMesh );
			MArrayDataHandle groundSpaceArray = block.inputArrayValue(agroundSpace );
/// in case no ground is connected
            if(updateGround(groundMeshArray, groundSpaceArray )) {
                moveWithGround();
                AHelper::Info<std::string>(" ProxyViz ground ", groundBuildLog() );
            }
		}
		
		if(!m_hasParticle) {
			block.setClean(plug);
            return MS::kSuccess;
		}
		
		const int ngroups = block.inputValue(agroupcount).asInt();
		
		MDataHandle hdata = block.inputValue(outPositionPP, &status);
        MFnVectorArrayData farray(hdata.data(), &status);
        if(!status) {
            MGlobal::displayInfo("proxy viz is not properly connected to a particle system");
			block.setClean(plug);
            return MS::kSuccess;
        }
    
        MDataHandle scaledata = block.inputValue(outScalePP, &status);
        MFnVectorArrayData scalearray(scaledata.data(), &status);
        if(!status) {
            MGlobal::displayInfo("proxy viz is not properly connected to a particle system");
			block.setClean(plug);
            return MS::kSuccess;
        }
		
		MDataHandle rotatedata = block.inputValue(outRotationPP, &status);
        MFnVectorArrayData rotatearray(rotatedata.data(), &status);
        if(!status) {
            MGlobal::displayInfo("proxy viz is not properly connected to a particle system");
			block.setClean(plug);
            return MS::kSuccess;
        }
		
		MDataHandle replaceData = block.inputValue(outReplacePP, &status);
        MFnDoubleArrayData replaceArrayFn(replaceData.data(), &status);
        if(!status) {
            MGlobal::displayInfo("proxy viz is not properly connected to a particle system, needs userScalarPP");
			block.setClean(plug);
            return MS::kSuccess;
        }
		
		MVectorArray outPosArray = farray.array();	
        MVectorArray outScaleArray = scalearray.array();
		MVectorArray outRotateArray = rotatearray.array();
		MDoubleArray outReplaceArray = replaceArrayFn.array();
		
		if( outPosArray.length() < 1) {
			block.setClean(plug);
			return MS::kSuccess;
		}
		
		computePPAttribs(outPosArray, outRotateArray, outScaleArray, outReplaceArray,
//.........这里部分代码省略.........
开发者ID:spinos,项目名称:aphid,代码行数:101,代码来源:ProxyVizNode.cpp

示例11: fnOutputCurve

MStatus   clusterControledCurve::compute( const MPlug& plug, MDataBlock& data )
{
	//MFnDependencyNode thisNode( thisMObject() );
	//cout << thisNode.name() << ", start" << endl;

	MStatus status;

	MDataHandle hInputCurve = data.inputValue( aInputCurve, &status );
	CHECK_MSTATUS_AND_RETURN_IT( status );
	MDataHandle hInputCurveMatrix = data.inputValue( aInputCurveMatrix, &status );
	CHECK_MSTATUS_AND_RETURN_IT( status );
	MDataHandle hOutputCurve = data.outputValue( aOutputCurve, &status );
	CHECK_MSTATUS_AND_RETURN_IT( status );

	MArrayDataHandle hArrBindPreMatrix = data.inputArrayValue( aBindPreMatrix, &status );
	CHECK_MSTATUS_AND_RETURN_IT( status );
	MArrayDataHandle hArrMatrix = data.inputArrayValue( aMatrix, &status );
	CHECK_MSTATUS_AND_RETURN_IT( status );

	MArrayDataHandle hArrWeightList = data.inputArrayValue( aWeightList, &status );
	CHECK_MSTATUS_AND_RETURN_IT( status );

	MDataHandle hUpdate = data.inputValue( aUpdate, &status );
	CHECK_MSTATUS_AND_RETURN_IT( status );

	MObject oInputCurve = hInputCurve.asNurbsCurve();

	int bindPreMatrixLength = hArrBindPreMatrix.elementCount();
	int matrixLength = hArrMatrix.elementCount();

	MFnNurbsCurve fnInputCurve = oInputCurve;
	int numCVs = fnInputCurve.numCVs();
	int weightListLength = hArrWeightList.elementCount();

	if( weightListLength > 100 )
	{
		cout << "WeightList Count Error : " << weightListLength << endl;
		return MS::kFailure;
	}

	MPointArray inputCvPoints;
	MPointArray outputCvPoints;

	fnInputCurve.getCVs( inputCvPoints );
	outputCvPoints.setLength( numCVs );

	MMatrix matrix;
	MMatrix inputCurveMatrix = hInputCurveMatrix.asMatrix();
	MMatrix inputCurveMatrixInverse = inputCurveMatrix.inverse();

	if( requireUpdate )
	CHECK_MSTATUS_AND_RETURN_IT( updateBindPreMatrix( oInputCurve, inputCurveMatrixInverse,
				                                      hArrMatrix, hArrBindPreMatrix, hUpdate.asBool() ) );

	for( int i=0; i< numCVs; i++ )
	{
		inputCvPoints[i] *= inputCurveMatrix;
	}

	for( int i=0; i< numCVs; i++ )
	{
		outputCvPoints[i] = MPoint( 0,0,0 );
		double weight;

		for( int j=0; j< matrixLength; j++ )
		{
			weight = setWeights[i][j];

			hArrMatrix.jumpToElement( j );
			matrix = hArrMatrix.inputValue().asMatrix();
			outputCvPoints[i] += inputCvPoints[i]*bindPreMatrix[j]*matrix*weight;
		}
	}

	for( int i=0; i< numCVs; i++ )
	{
		outputCvPoints[i] *= inputCurveMatrixInverse;
	}

	MFnNurbsCurveData outputCurveData;
	MObject oOutputCurve = outputCurveData.create();

	fnInputCurve.copy( oInputCurve, oOutputCurve );

	MFnNurbsCurve fnOutputCurve( oOutputCurve, &status );
	CHECK_MSTATUS_AND_RETURN_IT( status );
	fnOutputCurve.setCVs( outputCvPoints );

	hOutputCurve.set( oOutputCurve );

	data.setClean( plug );

	//cout << thisNode.name() << ", end" << endl;

	return status;
}
开发者ID:jonntd,项目名称:mayadev-1,代码行数:96,代码来源:clusterControledCurve.cpp

示例12: compute


//.........这里部分代码省略.........
                    MFloatVector half = calcHalfVector( viewDirection, lightDirection );


                    // Beckmann function

                    MFloatVector nA;
                    if( fabs(1.0-fabs(N*ca)) <= 0.0001f ){
                        MFloatPoint oo( 0.0,0.0,0.0 );
                        MFloatPoint ow = oo * matrixOToW;
                        MFloatPoint oc = ow * matrixWToC;
                        MFloatVector origin( oc[0], oc[1], oc[2] );
                        nA = origin - surfacePoint;
                        nA.normalize();
                    }else{
                        nA = ca;
                    }

                    MFloatVector x = N ^ nA;
                    x.normalize();
                    MFloatVector y = N ^ x;
                    y.normalize();

                    MFloatVector azimuthH = N ^ half;
                    azimuthH = N ^ azimuthH;
                    azimuthH.normalize();

                    float cos_phai = x * azimuthH;
                    float sin_phai = 0.0;
                    if( fabs(1 - cos_phai*cos_phai) < 0.0001 ){
                        sin_phai = 0.0;
                    }else{
                        sin_phai = sqrtf( 1.0f - cos_phai*cos_phai );
                    }
                    double co = pow( (half * N), 4.0f );
                    double t = tan( acos(half*N) );
                    t *= -t;

                    float rough1 = block.inputValue( aRoughness1 ).asFloat();
                    float rough2 = block.inputValue( aRoughness2 ).asFloat();

                    double aaa = cos_phai / rough1;
                    double bbb = sin_phai / rough2;

                    t = t * ( aaa*aaa + bbb*bbb );

                    double D = pow( (1.0/((double)rough1*(double)rough2 * co)), t );

                    double aa = (2.0 * (N*half) * (N*viewDirection) ) / (viewDirection*half);
                    double bb = (2.0 * (N*half) * (N*lightDirection) ) / (viewDirection*half);
                    double cc = 1.0;
                    double G = 0.0;
                    G = MIN( aa, bb );
                    G = MIN( G, cc );

                    float s = (float) (D * G /
                            (double)((N*lightDirection) * (N*viewDirection)));
                    MFloatVector& specColor = block.inputValue( aSpecColor ).asFloatVector();
                    specularColor[0] += lightIntensity[0] * specColor[0] * 
                                            s * specularCoeff;
                    specularColor[1] += lightIntensity[1] * specColor[1] * 
                                            s * specularCoeff;
                    specularColor[2] += lightIntensity[2] * specColor[2] * 
                                            s * specularCoeff;
                }
            }

            if( !lightData.next() ){
                break;
            }
        }

        // result = specular + diffuse + ambient;
        resultColor = diffuseColor + specularColor + ambientColor;

        MFloatVector& transparency = block.inputValue( aInTransparency ).asFloatVector();
        resultColor[0] *= ( 1.0f - transparency[0] );
        resultColor[1] *= ( 1.0f - transparency[1] );
        resultColor[2] *= ( 1.0f - transparency[2] );

        // set ouput color attribute
        MDataHandle outColorHandle = block.outputValue( aOutColor );
        MFloatVector& outColor = outColorHandle.asFloatVector();
        outColor = resultColor;
        outColorHandle.setClean();
        block.setClean( plug );
    }
	else if ((plug == aOutTransparency) || (plug.parent() == aOutTransparency))
	{
        MFloatVector& tr = block.inputValue( aInTransparency ).asFloatVector();

        // set ouput color attribute
        MDataHandle outTransHandle = block.outputValue( aOutTransparency );
        MFloatVector& outTrans = outTransHandle.asFloatVector();
        outTrans = tr;
        block.setClean( plug );
    } else
		return MS::kUnknownParameter;

    return MS::kSuccess;
}
开发者ID:DimondTheCat,项目名称:xray,代码行数:101,代码来源:anisotropicShader.cpp

示例13: compute

MStatus sgHair_controlJoint::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus status;

	MDataHandle   hStaticRotation = data.inputValue( aStaticRotation );
	m_bStaticRotation = hStaticRotation.asBool();

	if( m_isDirtyMatrix )
	{
		MDataHandle hInputBaseCurveMatrix = data.inputValue( aInputBaseCurveMatrix );
		m_mtxBaseCurve       = hInputBaseCurveMatrix.asMatrix(); 
	}
	if( m_isDirtyParentMatrixBase )
	{
		MDataHandle hJointParenBasetMatrix = data.inputValue( aJointParentBaseMatrix );
		m_mtxJointParentBase = hJointParenBasetMatrix.asMatrix();
	}
	if( m_isDirtyCurve || m_isDirtyParentMatrixBase )
	{
		MDataHandle hInputBaseCurve = data.inputValue( aInputBaseCurve );
		MFnNurbsCurve fnCurve = hInputBaseCurve.asNurbsCurve();
		fnCurve.getCVs( m_cvs );
		getJointPositionBaseWorld();
	}
	if( m_isDirtyGravityOption || m_isDirtyCurve || m_isDirtyParentMatrixBase )
	{
		MDataHandle hGravityParam  = data.inputValue( aGravityParam );
		MDataHandle hGravityRange  = data.inputValue( aGravityRange );
		MDataHandle hGravityWeight = data.inputValue( aGravityWeight );
		MDataHandle hGravityOffsetMatrix = data.inputValue( aGravityOffsetMatrix );

		m_paramGravity = hGravityParam.asDouble();
		m_rangeGravity = hGravityRange.asDouble();
		m_weightGravity = hGravityWeight.asDouble();
		m_mtxGravityOffset = hGravityOffsetMatrix.asMatrix();
		m_mtxGravityOffset( 3,0 ) = 0.0;
		m_mtxGravityOffset( 3,1 ) = 0.0;
		m_mtxGravityOffset( 3,2 ) = 0.0;
		setGravityJointPositionWorld();
	}

	setOutput();

	MArrayDataHandle  hArrOutput = data.outputValue( aOutput );
	MArrayDataBuilder builderOutput( aOutput, m_cvs.length() );

	for( int i=0; i< m_cvs.length(); i++ )
	{
		MDataHandle hOutput = builderOutput.addElement( i );
		MDataHandle hOutTrans = hOutput.child( aOutTrans );
		MDataHandle hOutOrient = hOutput.child( aOutOrient );

		hOutTrans.set( m_vectorArrTransJoint[i] );
		hOutOrient.set( m_vectorArrRotateJoint[i] );
	}

	hArrOutput.set( builderOutput );
	hArrOutput.setAllClean();

	data.setClean( plug );

	m_isDirtyMatrix  = false;
	m_isDirtyCurve   = false;
	m_isDirtyGravityOption = false;
	m_isDirtyParentMatrixBase = false;

	return MS::kSuccess;
}
开发者ID:jonntd,项目名称:mayadev-1,代码行数:68,代码来源:sgHair_controlJoint.cpp

示例14: compute

MStatus NBuddyEMPSaverNode::compute( const MPlug& plug, MDataBlock& data )
{
    MStatus status;
    if (plug == _outTrigger)
    {
	MDataHandle outputPathHdl = data.inputValue( _empOutputPath, &status );
        NM_CheckMStatus( status, "Failed to get the output path handle");
	MString outputPath = outputPathHdl.asString();

       	// Get the input time
	MDataHandle timeHdl = data.inputValue( _time, &status );
	NM_CheckMStatus( status, "Failed to get time handle");
	MTime time = timeHdl.asTime();

        // Get the frame padding
        MDataHandle framePaddingHdl = data.inputValue( _framePadding, &status );
        NM_CheckMStatus( status, "Failed to get the framePadding handle");
        int numPad = framePaddingHdl.asInt();

      // Get the frame padding
        MDataHandle timeStepHdl = data.inputValue( _timeStep, &status );
        NM_CheckMStatus( status, "Failed to get the timeStep handle");
        int timeStep = timeStepHdl.asInt();
  
        // Get the time in frames
        int frameNr = (int)floor( time.as( time.uiUnit() ) );

        //Create the writer, givin it the time index in seconds
        Nb::EmpWriter* writer = 
            new Nb::EmpWriter( 
                "",
                outputPath.asChar(),       // absolute fullpath of emp
                frameNr,                   // frame
                timeStep,                  // timestep
                numPad,                    // zero-padding                
                time.as( MTime::kSeconds ) // emp timestamp
                );

        // Then get the inputBodies
        MArrayDataHandle inBodyArrayData = data.inputArrayValue( _inBodies, &status );
        NM_CheckMStatus( status, "Failed to create get inBodyArrayData handle");

        // Loop the input in the inBody multi plug
        unsigned int numBodies = inBodyArrayData.elementCount();
        if ( numBodies > 0 )
        {
            //Jump to the first element in the array
            inBodyArrayData.jumpToArrayElement(0);

            //Loop all the body inputs and add them to the empWriter
            for ( unsigned int i(0); i < numBodies; ++i)
            {
                MDataHandle bodyDataHnd = inBodyArrayData.inputValue( &status );
                MFnPluginData dataFn(bodyDataHnd.data());

                //Get naiad body from datatype
                naiadBodyData * bodyData = (naiadBodyData*)dataFn.data( &status );
                if ( bodyData && bodyData->nBody() )
                {
                    //Add body to writer
                    try{
                        Nb::String channels("*.*");
                        writer->write(bodyData->nBody(),channels);
                    }
                    catch(std::exception& e) {
                        std::cerr << "NBuddyEMPSaverNode::compute() " << e.what() << std::endl;
                    }
                }
                else
                    std::cerr << "NBuddyEMPSaverNode::compute() :: No body in input " << inBodyArrayData.elementIndex() << std::endl;

                //Next body in the input multi
                inBodyArrayData.next();
            }
        }

        try{
            writer->close();
            // Get rid of the writer object
            delete writer;
        }
        catch(std::exception& e) {
            std::cerr << "NBuddyEMPSaverNode::compute() " << e.what() << std::endl;
        }

        //Set the output to be clean indicating that we have saved out the file
        MDataHandle outTriggerHnd = data.outputValue( _outTrigger, &status );
        outTriggerHnd.set(true);
        data.setClean( plug );
    }

    return status;
}
开发者ID:chunkified,项目名称:Naiad-Buddies,代码行数:93,代码来源:EMPSaverNode.cpp

示例15: compute

MStatus LSystemNode::compute(const MPlug& plug, MDataBlock& data)

{
	MStatus returnStatus;

	if (plug == outputMesh) {
		/* Get time */
		MDataHandle timeData = data.inputValue( time, &returnStatus ); 
		McheckErr(returnStatus, "Error getting time data handle\n");
		MTime time = timeData.asTime();

		MDataHandle angleData = data.inputValue( angle, &returnStatus ); 
		McheckErr(returnStatus, "Error getting time data handle\n");
		double angle_value = angleData.asDouble();

		MDataHandle stepsData = data.inputValue( steps, &returnStatus ); 
		McheckErr(returnStatus, "Error getting time data handle\n");
		double steps_value = stepsData.asDouble();

		MDataHandle grammarData = data.inputValue( grammar, &returnStatus ); 
		McheckErr(returnStatus, "Error getting time data handle\n");
		MString grammar_value = grammarData.asString();

		/* Get output object */

		MDataHandle outputHandle = data.outputValue(outputMesh, &returnStatus);
		McheckErr(returnStatus, "ERROR getting polygon data handle\n");

		MFnMeshData dataCreator;
		MObject newOutputData = dataCreator.create(&returnStatus);
		McheckErr(returnStatus, "ERROR creating outputData");

		MFnMesh	myMesh;
		MPointArray points;
		MIntArray faceCounts;
		MIntArray faceConnects;

		//MString grammar = ("F\\nF->F[+F]F[-F]F");

		CylinderMesh *cm;


		LSystem system;
		system.loadProgramFromString(grammar_value.asChar());
		system.setDefaultAngle(angle_value);
		system.setDefaultStep(steps_value);



			std::vector<LSystem::Branch> branches;
			system.process(time.value(), branches);

			int k = branches.size();
			for(int j = 0; j < branches.size(); j++)
			{
				//1. find the position for start and end point of current branch
				//2. generate a cylinder
				MPoint start(branches[j].first[0],branches[j].first[1],branches[j].first[2]);
				MPoint end(branches[j].second[0],branches[j].second[1],branches[j].second[2]);
				cm = new CylinderMesh(start, end);
				cm->appendToMesh(points, faceCounts, faceConnects); 
			}

		MObject newMesh = myMesh.create(points.length(), faceCounts.length(),
			points, faceCounts, faceConnects,
			newOutputData, &returnStatus);

		McheckErr(returnStatus, "ERROR creating new mesh");

		outputHandle.set(newOutputData);
		data.setClean( plug );
	} else
		return MS::kUnknownParameter;

	return MS::kSuccess;
}
开发者ID:sibiv,项目名称:Atomos_mymaya,代码行数:76,代码来源:LSsystemNode.cpp


注:本文中的MDataBlock::setClean方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。