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C++ MDataBlock::isClean方法代码示例

本文整理汇总了C++中MDataBlock::isClean方法的典型用法代码示例。如果您正苦于以下问题:C++ MDataBlock::isClean方法的具体用法?C++ MDataBlock::isClean怎么用?C++ MDataBlock::isClean使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MDataBlock的用法示例。


在下文中一共展示了MDataBlock::isClean方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: deform

MStatus mapBlendShape::deform(MDataBlock& data, 
							  MItGeometry& itGeo, 
							  const MMatrix& localToWorldMatrix, 
							  unsigned int geomIndex)
{
    MStatus status;

	// get the blendMesh 
	MDataHandle hBlendMesh = data.inputValue( aBlendMesh, &status );
    CHECK_MSTATUS_AND_RETURN_IT( status );
    MObject oBlendMesh = hBlendMesh.asMesh();
    if (oBlendMesh.isNull())
    {
        return MS::kSuccess;
    }

	MFnMesh fnMesh( oBlendMesh, &status );
    CHECK_MSTATUS_AND_RETURN_IT( status );
    MPointArray blendPoints;
    fnMesh.getPoints( blendPoints );

	// get the dirty flags for the input and blendMap
	bool inputGeomClean = data.isClean(inputGeom, &status);
	bool blendMapClean  = data.isClean(aBlendMap, &status);

	if (!blendMapClean) {
		lumValues.reserve(itGeo.count());
	}
	
	MDoubleArray uCoords, vCoords;
	MVectorArray resultColors;
	MDoubleArray resultAlphas;

	uCoords.setLength(1);
	vCoords.setLength(1);

	bool hasTextureNode;
	bool useBlendMap = data.inputValue(aUseBlendMap).asBool();
	float blendMapMultiplier = data.inputValue(aBlendMapMultiplier).asFloat();

	if (blendMapMultiplier<=0.0) {
		useBlendMap = false;
	}

	if (useBlendMap) {
		hasTextureNode = MDynamicsUtil::hasValidDynamics2dTexture(thisMObject(), aBlendMap);
	}

	float env = data.inputValue(envelope).asFloat();
    MPoint point;
	float2 uvPoint;
    float w, lum;

    for ( ; !itGeo.isDone(); itGeo.next() )
    {
		lum = 1.0;

		if (useBlendMap) {
			if (!blendMapClean) {
				fnMesh.getUVAtPoint(blendPoints[itGeo.index()], uvPoint);

				if (hasTextureNode) {
					uCoords[0] = uvPoint[0];
					vCoords[0] = uvPoint[1];
					MDynamicsUtil::evalDynamics2dTexture(thisMObject(), aBlendMap, uCoords, vCoords, &resultColors, &resultAlphas);
					lum = float(resultColors[0][0]);
				}
				lumValues[itGeo.index()] = lum;
			} else {
				lum = lumValues[itGeo.index()];
			}
		}

        point = itGeo.position();
        w = weightValue( data, geomIndex, itGeo.index() );
        point += (blendPoints[itGeo.index()] - point) * env * w * lum * blendMapMultiplier;
        itGeo.setPosition( point );
    }

	return MS::kSuccess;
}
开发者ID:spohle,项目名称:mayaDev,代码行数:81,代码来源:mapBlendShapeNode.cpp

示例2: deform

MStatus probeDeformerARAPNode::deform( MDataBlock& data, MItGeometry& itGeo, const MMatrix &localToWorldMatrix, unsigned int mIndex )
{
	MObject thisNode = thisMObject();
    MStatus status;
    MThreadUtils::syncNumOpenMPThreads();    // for OpenMP
    
    bool worldMode = data.inputValue( aWorldMode ).asBool();
    bool areaWeighted = data.inputValue( aAreaWeighted ).asBool();
    short stiffnessMode = data.inputValue( aStiffness ).asShort();
    short blendMode = data.inputValue( aBlendMode ).asShort();
    short tetMode = data.inputValue( aTetMode ).asShort();
    short numIter = data.inputValue( aIteration ).asShort();
    short constraintMode = data.inputValue( aConstraintMode ).asShort();
    short visualisationMode = data.inputValue( aVisualisationMode ).asShort();
    mesh.transWeight = data.inputValue( aTransWeight ).asDouble();
    double constraintWeight = data.inputValue( aConstraintWeight ).asDouble();
    double normExponent = data.inputValue( aNormExponent ).asDouble();
    double visualisationMultiplier = data.inputValue(aVisualisationMultiplier).asDouble();
    MArrayDataHandle hMatrixArray = data.inputArrayValue(aMatrix);
    MArrayDataHandle hInitMatrixArray = data.inputArrayValue(aInitMatrix);
    // check connection
    if(hMatrixArray.elementCount() > hInitMatrixArray.elementCount() || hMatrixArray.elementCount() == 0 || blendMode == BM_OFF){
        return MS::kSuccess;
    }else if(hMatrixArray.elementCount() < hInitMatrixArray.elementCount()){
        std::set<int> indices;
        for(int i=0;i<hInitMatrixArray.elementCount();i++){
            hInitMatrixArray.jumpToArrayElement(i);
            indices.insert(hInitMatrixArray.elementIndex());
        }
        for(int i=0;i<hMatrixArray.elementCount();i++){
            hMatrixArray.jumpToArrayElement(i);
            indices.erase(hMatrixArray.elementIndex());
        }
        deleteAttr(data, aInitMatrix, indices);
        deleteAttr(data, aProbeConstraintRadius, indices);
        deleteAttr(data, aProbeWeight, indices);
    }
    bool isNumProbeChanged = (numPrb != hMatrixArray.elementCount());
    numPrb = hMatrixArray.elementCount();
    B.setNum(numPrb);
    // read matrices from probes
    std::vector<Matrix4d> initMatrix(numPrb), matrix(numPrb);
    readMatrixArray(hInitMatrixArray, initMatrix);
    readMatrixArray(hMatrixArray, matrix);
    // read vertex positions
    MPointArray Mpts;
    itGeo.allPositions(Mpts);
    int numPts = Mpts.length();
    
    // compute distance
    if(!data.isClean(aARAP) || !data.isClean(aComputeWeight) || isNumProbeChanged){
        // load points list
        if(worldMode){
            for(int j=0; j<numPts; j++ )
                Mpts[j] *= localToWorldMatrix;
        }
        pts.resize(numPts);
        for(int i=0;i<numPts;i++){
            pts[i] << Mpts[i].x, Mpts[i].y, Mpts[i].z;
        }
        // make tetrahedral structure
        getMeshData(data, input, inputGeom, mIndex, tetMode, pts, mesh.tetList, faceList, edgeList, vertexList, mesh.tetMatrix, mesh.tetWeight);
        mesh.dim = removeDegenerate(tetMode, numPts, mesh.tetList, faceList, edgeList, vertexList, mesh.tetMatrix);
        makeTetMatrix(tetMode, pts, mesh.tetList, faceList, edgeList, vertexList, mesh.tetMatrix, mesh.tetWeight);
        makeTetCenterList(tetMode, pts, mesh.tetList, tetCenter);
        mesh.numTet = (int)mesh.tetList.size()/4;
        mesh.computeTetMatrixInverse();
        // initial probe position
        for(int i=0;i<numPrb;i++){
            B.centre[i] = transPart(initMatrix[i]);
        }
        // compute distance between probe and tetrahedra
        D.setNum(numPrb, numPts, mesh.numTet);
        D.computeDistTet(tetCenter, B.centre);
        D.findClosestTet();
        D.computeDistPts(pts, B.centre);
        D.findClosestPts();
        if(!areaWeighted){
            mesh.tetWeight.clear();
            mesh.tetWeight.resize(mesh.numTet,1.0);
        }
    }
    
    // (re)compute ARAP
    if(!data.isClean(aARAP) || isNumProbeChanged){
        // load painted weights
        if(stiffnessMode == SM_PAINT) {
            VectorXd ptsWeight(numPts);
            for (int i=0; !itGeo.isDone(); itGeo.next()){
                double w=weightValue(data, mIndex, itGeo.index());
                ptsWeight[i++] = (w>EPSILON) ? w : EPSILON;
            }
            makeTetWeightList(tetMode, mesh.tetList, faceList, edgeList, vertexList, ptsWeight, mesh.tetWeight);
        }else if(stiffnessMode == SM_LEARN) {
            std::vector<double> tetEnergy(mesh.numTet,0);
            MArrayDataHandle hSupervisedMesh = data.inputArrayValue(aSupervisedMesh);
            int numSupervisedMesh = hSupervisedMesh.elementCount();
            for(int j=0;j<numSupervisedMesh;j++){
                hSupervisedMesh.jumpToElement(j);
                MFnMesh ex_mesh(hSupervisedMesh.inputValue().asMesh());
//.........这里部分代码省略.........
开发者ID:shizuo-kaji,项目名称:ProbeDeformerMaya,代码行数:101,代码来源:probeDeformerARAP.cpp


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