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C++ MDagPath::push方法代码示例

本文整理汇总了C++中MDagPath::push方法的典型用法代码示例。如果您正苦于以下问题:C++ MDagPath::push方法的具体用法?C++ MDagPath::push怎么用?C++ MDagPath::push使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MDagPath的用法示例。


在下文中一共展示了MDagPath::push方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getDagPathByChildName

bool getDagPathByChildName(MDagPath & ioDagPath, const std::string & iChildName)
{
    unsigned int numChildren = ioDagPath.childCount();
    std::string strippedName = stripPathAndNamespace(iChildName);
    MObject closeMatch;

    for (unsigned int i = 0; i < numChildren; ++i)
    {
        MObject child = ioDagPath.child(i);
        MFnDagNode dagChild(child);
        std::string name = dagChild.partialPathName().asChar();
        if (name == iChildName)
        {
            ioDagPath.push(child);
            return true;
        }

        if (closeMatch.isNull())
        {
            if (strippedName == stripPathAndNamespace(name))
            {
                closeMatch = child;
            }
        }
    }

    if (!closeMatch.isNull())
    {
        ioDagPath.push(closeMatch);
        return true;
    }

    return false;
}
开发者ID:BigRoy,项目名称:Maya-devkit,代码行数:34,代码来源:util.cpp

示例2: getChildDags

void LiveScene::getChildDags( const MDagPath& dagPath, MDagPathArray& paths ) const
{
	for( unsigned i=0; i < dagPath.childCount(); ++i )
	{
		MDagPath childPath = dagPath;
		childPath.push( dagPath.child( i ) );
		
		if( dagPath.length() == 0 )
		{
			// bizarrely, this iterates through things like the translate manipulator and
			// the view cube too, so lets skip them so they don't show up:
			if( childPath.node().hasFn( MFn::kManipulator3D ) )
			{
				continue;
			}

			// looks like it also gives us the ground plane, so again, lets skip that:
			if( childPath.fullPathName() == "|groundPlane_transform" )
			{
				continue;
			}
		}
		
		paths.append( childPath );
	}
}
开发者ID:cnpinto,项目名称:cortex,代码行数:26,代码来源:LiveScene.cpp

示例3: GetShapeNode

MStatus GetShapeNode(MDagPath& path, bool intermediate) {
  MStatus status;

  if (IsShapeNode(path)) {
    // Start at the transform so we can honor the intermediate flag.
    path.pop();
  }

  if (path.hasFn(MFn::kTransform)) {
    unsigned int shapeCount = path.childCount();

    for (unsigned int i = 0; i < shapeCount; ++i) {
      status = path.push(path.child(i));
      CHECK_MSTATUS_AND_RETURN_IT(status);
      if (!IsShapeNode(path)) {
        path.pop();
        continue;
      }

      MFnDagNode fnNode(path, &status);
      CHECK_MSTATUS_AND_RETURN_IT(status);
      if ((!fnNode.isIntermediateObject() && !intermediate) ||
          (fnNode.isIntermediateObject() && intermediate)) {
        return MS::kSuccess;
      }
      // Go to the next shape
      path.pop();
    }
  }

  // No valid shape node found.
  return MS::kFailure;
}
开发者ID:chadmv,项目名称:cvwrap,代码行数:33,代码来源:common.cpp

示例4: findForcedNodes

    // ------------------------------------------------------------
    void SceneGraph::findForcedNodes()
    {
        MStatus status;

        if ( mExportSelectedOnly )
        {
            MSelectionList selectedItems;
            MGlobal::getActiveSelectionList ( selectedItems );
            uint selectedCount = selectedItems.length();
            MDagPathArray queue;

            for ( uint i = 0; i < selectedCount; ++i )
            {
                MDagPath selectedPath;
                status = selectedItems.getDagPath ( i, selectedPath );
                if ( status == MStatus::kSuccess ) queue.append ( selectedPath );
            }

            while ( queue.length() > 0 )
            {
                MDagPath selectedPath = queue[queue.length() - 1];
                queue.remove ( queue.length() - 1 );

                // Queue up the children.
                uint childCount = selectedPath.childCount();
                for ( uint i = 0; i < childCount; ++i )
                {
                    MObject node = selectedPath.child ( i );
                    MDagPath childPath = selectedPath;
                    childPath.push ( node );
                    queue.append ( childPath );
                }

                // Look for a mesh
                if ( selectedPath.node().hasFn ( MFn::kMesh ) )
                {
                    // export forced nodes in path
                    addForcedNodes ( selectedPath );
                }
            }
        }
        else
        {
            for ( MItDag dagIt ( MItDag::kBreadthFirst ); !dagIt.isDone(); dagIt.next() )
            {
                MDagPath currentPath;
                status = dagIt.getPath ( currentPath );
                if ( status == MStatus::kSuccess )
                {
                    MFnDagNode node ( currentPath );
                    String nodeName = node.name().asChar();
                    if ( currentPath.node().hasFn ( MFn::kMesh ) )
                    {
                        // export forced nodes in path
                        addForcedNodes ( currentPath );
                    }
                }
            }
        }
    }
开发者ID:AsherBond,项目名称:MondocosmOS,代码行数:61,代码来源:COLLADAMayaSceneGraph.cpp

示例5: isLightTransform

// todo: extend with own light extensions.
bool isLightTransform(MDagPath& dagPath)
{
    uint numChilds = dagPath.childCount();
    for (uint chId = 0; chId < numChilds; chId++)
    {
        MDagPath childPath = dagPath;
        MStatus stat = childPath.push(dagPath.child(chId));
        if (!stat)
        {
            continue;
        }
        if (childPath.node().hasFn(MFn::kLight))
            return true;
    }
    return false;
}
开发者ID:dictoon,项目名称:appleseed-maya,代码行数:17,代码来源:tools.cpp

示例6: findCamera

bool findCamera(MDagPath& dagPath)
{
    if (dagPath.node().hasFn(MFn::kCamera))
        return true;
    uint numChilds = dagPath.childCount();
    for (uint chId = 0; chId < numChilds; chId++)
    {
        MDagPath childPath = dagPath;
        MStatus stat = childPath.push(dagPath.child(chId));
        if (!stat)
        {
            continue;
        }
        MString childName = childPath.fullPathName();
        return findCamera(childPath);
    }

    return false;
}
开发者ID:dictoon,项目名称:appleseed-maya,代码行数:19,代码来源:tools.cpp

示例7: createChildSceneElements

    // ------------------------------------------------------------
    bool SceneGraph::createChildSceneElements ( SceneElement* sceneElement )
    {
        // Get the current path
        MDagPath dagPath = sceneElement->getPath();

        // Now, whip through this node's DAG children
        MFnDagNode dagFn ( dagPath );

        uint childCount = dagFn.childCount();
        for ( uint i = 0; i < childCount; ++i )
        {
            MObject child = dagFn.child ( i );
            MDagPath childDagPath = dagPath;
            childDagPath.push ( child );

            SceneElement* childSceneElement = createSceneElement ( childDagPath, sceneElement );

            // Recursive call to take the children
            createChildSceneElements ( childSceneElement );
        }

        return true;
    }
开发者ID:AsherBond,项目名称:MondocosmOS,代码行数:24,代码来源:COLLADAMayaSceneGraph.cpp

示例8: traverseSubSkeleton

void DMPDSExporter::traverseSubSkeleton( DMPParameters* param, const MDagPath& dagPath )
{
	MStatus stat; 
	fillSubSkeleton(param, dagPath); 
	// look for meshes and cameras within the node's children
	for (unsigned int i=0; i<dagPath.childCount(); i++)
	{
		MObject child = dagPath.child(i);
		MDagPath childPath = dagPath;
		stat = childPath.push(child);
		if (MStatus::kSuccess != stat)
		{
			std::cout << "Error retrieving path to child " << i << " of: " << dagPath.fullPathName().asChar();
			std::cout.flush();
			return;
		}
		fillSubSkeleton(param, childPath);
		if (MStatus::kSuccess != stat)
		{
			return;
		}
	}
}
开发者ID:jiazhipeng03,项目名称:Duel-Engine,代码行数:23,代码来源:DuelMPDSExporter.cpp

示例9: processReference

    // --------------------------------------
    void ReferenceManager::processReference ( const MObject& referenceNode )
    {
        MStatus status;
        MFnDependencyNode referenceNodeFn ( referenceNode, &status );
        if (status != MStatus::kSuccess) return;

#if MAYA_API_VERSION >= 600
        MString referenceNodeName = MFnDependencyNode( referenceNode ).name();

        Reference* reference = new Reference();
        reference->referenceNode = referenceNode;
        mReferences.push_back ( reference );

        // Get the paths of the root transforms included in this reference
        MObjectArray subReferences;
        getRootObjects ( referenceNode, reference->paths, subReferences );
        uint pathCount = reference->paths.length();

        // Process the sub-references first
        uint subReferenceCount = subReferences.length();
        for (uint i = 0; i < subReferenceCount; ++i)
        {
            MObject& subReference = subReferences[i];
            if ( subReference != MObject::kNullObj ) processReference ( subReference );
        }

        // Retrieve the reference node's filename
        MString command = MString("reference -rfn \"") + referenceNodeFn.name() + MString("\" -q -filename;");
        MString filename;
        status = MGlobal::executeCommand ( command, filename );
        if (status != MStatus::kSuccess || filename.length() == 0) return;

        // Strip the filename of the multiple file token
        int stripIndex = filename.index('{');
        if (stripIndex != -1) filename = filename.substring(0, stripIndex - 1);

        // Avoid transform look-ups on COLLADA references.
        int extLocation = filename.rindex('.');
        if (extLocation > 0)
        {
            MString ext = filename.substring(extLocation + 1, filename.length() - 1).toLowerCase();
            if (ext == "dae" || ext == "xml") return;
        }

        // Check for already existing file information
        // Otherwise create a new file information sheet with current node names
        for ( ReferenceFileList::iterator it = mFiles.begin(); it != mFiles.end(); ++it )
        {
            if ((*it)->filename == filename) 
            { 
                reference->file = (*it); 
                break; 
            }
        }

        if ( reference->file == NULL ) reference->file = processReferenceFile(filename);

        // Get the list of the root transform's first child's unreferenced parents.
        // This is a list of the imported nodes!
        for (uint j = 0; j < pathCount; ++j)
        {
            MDagPath path = reference->paths[j];
            if (path.childCount() > 0)
            {
                path.push ( path.child(0) );
                MFnDagNode childNode ( path );
                if (!childNode.object().hasFn(MFn::kTransform)) continue;

                uint parentCount = childNode.parentCount();
                for (uint k = 0; k < parentCount; ++k)
                {
                    MFnDagNode parentNode(childNode.parent(k));
                    if (parentNode.object() == MObject::kNullObj || parentNode.isFromReferencedFile()) continue;

                    MDagPath parentPath = MDagPath::getAPathTo(parentNode.object());
                    if (parentPath.length() > 0)
                    {
                        ReferenceRootList::iterator it = 
                            reference->reroots.insert( reference->reroots.end(), ReferenceRoot() );
                        (*it).index = j;
                        (*it).reroot = parentPath;
                    }
                }
            }
        }
#endif
    }
开发者ID:AsherBond,项目名称:MondocosmOS,代码行数:88,代码来源:COLLADAMayaReferenceManager.cpp

示例10: fillBones

void DMPDSExporter::fillBones( DMPSkeletonData::SubSkeletonStruct* subSkel, string parent, DMPParameters* param, MDagPath& jointDag )
{
	MStatus status;
	if (jointDag.apiType() != MFn::kJoint)
	{
		return; // early out.
	}
	DMPSkeletonData::BoneStruct newBone;
	newBone.boneHandle = (unsigned int)subSkel->bones.size();
	newBone.name = jointDag.partialPathName().asUTF8();
	newBone.parentName = parent;

	MFnIkJoint fnJoint(jointDag, &status);
	//	matrix = [S] * [RO] * [R] * [JO] * [IS] * [T]
	/*
		These matrices are defined as follows:
		•[S] : scale
		•[RO] : rotateOrient (attribute name is rotateAxis)
		•[R] : rotate
		•[JO] : jointOrient
		•[IS] : parentScaleInverse
		•[T] : translate

		The methods to get the value of these matrices are:
		•[S] : getScale
		•[RO] : getScaleOrientation
		•[R] : getRotation
		•[JO] : getOrientation
		•[IS] : (the inverse of the getScale on the parent transformation matrix)
		•[T] : translation

	*/
	MVector trans = fnJoint.getTranslation(MSpace::kTransform);
	double scale[3];
	fnJoint.getScale(scale);
	MQuaternion R, RO, JO;
	fnJoint.getScaleOrientation(RO);
	fnJoint.getRotation(R);
	fnJoint.getOrientation(JO);
	MQuaternion rot = RO * R * JO; 
	
	newBone.translate[0] = trans.x * param->lum;
	newBone.translate[1] = trans.y * param->lum;
	newBone.translate[2] = trans.z * param->lum;

	newBone.orientation[0] = rot.w;
	newBone.orientation[1] = rot.x;
	newBone.orientation[2] = rot.y;
	newBone.orientation[3] = rot.z;

	newBone.scale[0] = scale[0];
	newBone.scale[1] = scale[1];
	newBone.scale[2] = scale[2];

	subSkel->bones.push_back(newBone);
	// Load child joints
	for (unsigned int i=0; i<jointDag.childCount();i++)
	{
		MObject child;
		child = jointDag.child(i);
		MDagPath childDag = jointDag;
		childDag.push(child);
		fillBones(subSkel, newBone.name, param, childDag);
	}
	// now go for animations
	if (param->bExportSkelAnimation)
	{
		for (unsigned int i = 0; i < subSkel->animations.size(); ++i)
		{
			DMPSkeletonData::TransformAnimation& anim = subSkel->animations[i];
			DMPSkeletonData::TransformTrack subTrack;
			subTrack.targetBone = newBone.name;

			MPlug		plugT;	// translate
 			MPlug		plugR;	// R
 			MPlug		plugRO;	// RO
 			MPlug		plugJO;	// JO
			MPlug		plugS;	// scale
			double		dataT[3];
			double		dataR[3];
			double		dataRO[3];
			double		dataJO[3];
			double		dataS[3];
			MFnDependencyNode	fnDependNode( jointDag.node(), &status );
			
			plugT = fnDependNode.findPlug("translate", false, &status);
 			plugR = fnDependNode.findPlug("rotate", false, &status);
 			plugRO = fnDependNode.findPlug("rotateAxis", false, &status);
 			plugJO = fnDependNode.findPlug("jointOrient", false, &status);
			plugS = fnDependNode.findPlug("scale", false, &status);

			float timeStep = param->samplerRate;
			if (param->animSampleType == DMPParameters::AST_Frame)
			{
				timeStep /= param->fps;
			}
			for (float curTime = anim.startTime; curTime <= anim.endTime; curTime += timeStep)
			{
				MTime		mayaTime;
				DMPSkeletonData::TransformKeyFrame keyframe;
//.........这里部分代码省略.........
开发者ID:jiazhipeng03,项目名称:Duel-Engine,代码行数:101,代码来源:DuelMPDSExporter.cpp

示例11: loadJoint


//.........这里部分代码省略.........
				plug.getValue(tail);
				plug = jointFn.findPlug("unParticleUnShaded");
				bool unshaded;
				plug.getValue(unshaded);
				plug = jointFn.findPlug("unParticleUnFogged");
				bool unfogged;
				plug.getValue(unfogged);
				plug = jointFn.findPlug("unParticleBlockByY0");
				bool blockByY0 = false;
				if(!plug.isNull())
					plug.getValue(blockByY0);

				newJoint.particle.visible = visible;
				newJoint.particle.speed = speed;
				newJoint.particle.variation = variation / 100.0f;
				newJoint.particle.coneAngle = coneAngle;
				newJoint.particle.gravity = gravity;
				newJoint.particle.explosiveForce = explosiveForce;
				newJoint.particle.life = life;
				newJoint.particle.lifeVar = lifeVar;
				newJoint.particle.emissionRate = emissionRate;
				newJoint.particle.initialNum = initialNum;
				newJoint.particle.limitNum = limitNum;
				newJoint.particle.attachToEmitter = attachToEmitter;
				newJoint.particle.moveWithEmitter = moveWithEmitter;
				newJoint.particle.forTheSword = forTheSword;
				newJoint.particle.forTheSwordInitialAngle = forTheSwordInitialAngle;
				newJoint.particle.wander = wander;
				newJoint.particle.wanderRadius = wanderRadius;
				newJoint.particle.wanderSpeed = wanderSpeed;
				newJoint.particle.aspectRatio = aspectRatio;
				newJoint.particle.initialAngleBegin = angleBegin;
				newJoint.particle.initialAngleEnd = angleEnd;
				newJoint.particle.rotationSpeed = rotationSpeed;
				newJoint.particle.rotationSpeedVar = rotationSpeedVar;
				newJoint.particle.width = width;
				newJoint.particle.length = length;
				newJoint.particle.height = height;
				newJoint.particle.blendMode = blendMode;
				newJoint.particle.textureFilename = textureName.asChar();
				newJoint.particle.textureRows = rows;
				newJoint.particle.textureCols = cols;
				newJoint.particle.changeStyle = changeStyle;
				newJoint.particle.changeInterval = changeInterval;
				newJoint.particle.tailLength = tailLength;
				newJoint.particle.timeMiddle = timeMiddle;
				newJoint.particle.colorStart[0] = colorStart[0];
				newJoint.particle.colorStart[1] = colorStart[1];
				newJoint.particle.colorStart[2] = colorStart[2];
				newJoint.particle.colorMiddle[0] = colorMiddle[0];
				newJoint.particle.colorMiddle[1] = colorMiddle[1];
				newJoint.particle.colorMiddle[2] = colorMiddle[2];
				newJoint.particle.colorEnd[0] = colorEnd[0];
				newJoint.particle.colorEnd[1] = colorEnd[1];
				newJoint.particle.colorEnd[2] = colorEnd[2];
				newJoint.particle.alpha[0] = alpha[0];
				newJoint.particle.alpha[1] = alpha[1];
				newJoint.particle.alpha[2] = alpha[2];
				newJoint.particle.scale[0] = scale[0];
				newJoint.particle.scale[1] = scale[1];
				newJoint.particle.scale[2] = scale[2];
				newJoint.particle.scaleVar[0] = scaleVar[0];
				newJoint.particle.scaleVar[1] = scaleVar[1];
				newJoint.particle.scaleVar[2] = scaleVar[2];
				newJoint.particle.fixedSize = fixedSize;
				newJoint.particle.headLifeSpan[0] = headLifeSpan[0];
				newJoint.particle.headLifeSpan[1] = headLifeSpan[1];
				newJoint.particle.headLifeSpan[2] = headLifeSpan[2];
				newJoint.particle.headDecay[0] = headDecay[0];
				newJoint.particle.headDecay[1] = headDecay[1];
				newJoint.particle.headDecay[2] = headDecay[2];
				newJoint.particle.tailLifeSpan[0] = tailLifeSpan[0];
				newJoint.particle.tailLifeSpan[1] = tailLifeSpan[1];
				newJoint.particle.tailLifeSpan[2] = tailLifeSpan[2];
				newJoint.particle.tailDecay[0] = tailDecay[0];
				newJoint.particle.tailDecay[1] = tailDecay[1];
				newJoint.particle.tailDecay[2] = tailDecay[2];
				newJoint.particle.head = head;
				newJoint.particle.tail = tail;
				newJoint.particle.unshaded = unshaded;
				newJoint.particle.unfogged = unfogged;
				newJoint.particle.blockByY0 = blockByY0;
			}
		}

		m_joints.push_back(newJoint);
		// Get pointer to newly created joint
		parentJoint = &newJoint;
	}
	// Load children joints
	for (i=0; i<jointDag.childCount();i++)
	{
		MObject child;
		child = jointDag.child(i);
		MDagPath childDag = jointDag;
		childDag.push(child);
		loadJoint(childDag,parentJoint);
	}

}
开发者ID:cpzhang,项目名称:zen,代码行数:101,代码来源:skeleton.cpp

示例12: translateNode


//.........这里部分代码省略.........
						std::cout.flush();
					}
					else
					{
						std::cout << "Error, Aborting operation\n";
						std::cout.flush();
						return MS::kFailure;
					}
				}
			}
		}
		if (dagPath.hasFn(MFn::kMesh)&&(m_params.exportMesh||m_params.exportMaterial||m_params.exportSkeleton)
			&& (dagPath.childCount() == 0))
		{	// we have found a mesh shape node, it can't have any children, and it contains
			// all the mesh geometry data
			MDagPath meshDag = dagPath;
			MFnMesh meshFn(meshDag);
			if (!meshFn.isIntermediateObject())
			{
				std::cout << "Found mesh node: " << meshDag.fullPathName().asChar() << "\n";
				std::cout << "Loading mesh node " << meshDag.fullPathName().asChar() << "...\n";
				std::cout.flush();
				stat = m_pMesh->load(meshDag,m_params);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, mesh skipped\n";
					std::cout.flush();
				}
			}
		}
		else if (dagPath.hasFn(MFn::kCamera)&&(m_params.exportCameras) && (!dagPath.hasFn(MFn::kShape)))
		{	// we have found a camera shape node, it can't have any children, and it contains
			// all information about the camera
			MFnCamera cameraFn(dagPath);
			if (!cameraFn.isIntermediateObject())
			{
				std::cout <<  "Found camera node: "<< dagPath.fullPathName().asChar() << "\n";
				std::cout <<  "Translating camera node: "<< dagPath.fullPathName().asChar() << "...\n";
				std::cout.flush();
				stat = writeCamera(cameraFn);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, Aborting operation\n";
					std::cout.flush();
					return MS::kFailure;
				}
			}
		}
		else if ( ( dagPath.apiType() == MFn::kParticle ) && m_params.exportParticles )
		{	// we have found a set of particles
			MFnDagNode fnNode(dagPath);
			if (!fnNode.isIntermediateObject())
			{
				std::cout <<  "Found particles node: "<< dagPath.fullPathName().asChar() << "\n";
				std::cout <<  "Translating particles node: "<< dagPath.fullPathName().asChar() << "...\n";
				std::cout.flush();
				Particles particles;
				particles.load(dagPath,m_params);
				stat = particles.writeToXML(m_params);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, Aborting operation\n";
					std::cout.flush();
					return MS::kFailure;
				}
			}
		}
		// look for meshes and cameras within the node's children
		for (uint i=0; i<dagPath.childCount(); i++)
		{
			MObject child = dagPath.child(i);
			 MDagPath childPath = dagPath;
			stat = childPath.push(child);
			if (MS::kSuccess != stat)
			{
				std::cout << "Error retrieving path to child " << i << " of: " << dagPath.fullPathName().asChar();
				std::cout.flush();
				return MS::kFailure;
			}
			stat = translateNode(childPath);
			if (MS::kSuccess != stat)
				return MS::kFailure;
		}
		return MS::kSuccess;
	}
开发者ID:Anti-Mage,项目名称:ogre,代码行数:101,代码来源:ogreExporter.cpp


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